- Synced with Illandril's Chat Enhancements 2022-08-08
- Bug fix: Css for pf2e
- Add new module settings "Show textual tag, but next to name instead the timestamp"
- Initial integrationg of "FoundryVTT-Level-Up-Official"
- Bug fix: Fix ::before style element for player names in the generic style set ty to @DrMcCoy
- Abandoned support for 0.8.9
- Complete rewriting of the project and application of a better design pattern to manage the multisystem css.
- Each system now has its own css file to customize, here I ask the community for help to find the best style to apply to each system, there remains the possibility for the individual player to apply their own customized style.
- Update of the settings panel, abandoned the customized dialogue in favor of the standard foundry method and moved most of the settings from the 'world' scope to the 'client' scope so each player can apply their own preferences.
- Readme update where I try to explain as best I can how to apply the css for your system and or the image mapping for the "ImageReplacer" feature.
- I certainly foresee problems in case you can install the latest version of the 0.6.X series at this url https://github.com/ShoyuVanilla/FoundryVTT-Chat-Portrait/releases/download/v0.6.4/module.json
- Downgrade to 0.6.2
- Bug fix #94
- Update typescript and applied new design pattern
- Add margin auto to system dnd5e and pf2e
- Bug fix [BUG] Conflict with Roll of Fate module
- Bug fix An option to center token/actor name vertically
- Add new settings for better manage the css algnague on different system
Setup the custom styling for the current system
andSetup additional custom styling on the image prepend the text chat message
- Little update css
- Add gulp-replace on the build process, for replace all the getGame() in game and getCanvas() in canvas, so the javascript in similar to the vanilla javascript used from other developer
- Update typescript library
- Some bug fix on the workflow
- Bug fix Compatibility with roll of fate
- Add japanese language and set foundry version 9
- Patch for tokenized characte on jquery
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analyze of message content like .,!,?
- Patch for compatibility with enhanced-conditions message of CUB, do not prepend the first image
- Add module setting to disable the chat portrait if the alias of the chat message is from a GM user
- Add module setting to set up a default image if the alias of the chat message is from a GM user
- Update the html form
- Create new version for clean the cache of old version no change on the code
- move ja.json to localized module
- Add CHANGELOGS & CONFLICTS hooks for better management of the conflicts
- Add compatibility with merchant sheet module for when pick up item
- Bug fix for redundant unkwnonw images with other modules
- Add compatibility with new innocenti loot
- add japanese localization (author: tonishi)
- Update readme
- Bug fix [BUG] Rolled Tables image bug
- Partial patch for fix Incompatibility with the "Randomize Wildcard Images" option
- bug fix and update module.json
- Add github worklow
- Add new settings for "Do not use token image with specific type of actor"
- Apply the "iconizer" format on imagereplacer for future developing
- Add check for null promise
- Add check for null promise
- Some small fix and module compatibility
- Try to fix Incompatibility with the "Randomize Wildcard Images" option
- Try to fix SWADE/Deadlands Icons and text are truncated at default icon size
- Try to fix [Bug] On Load & New Combat Round Error
- Bug fix compatibility DND5e Helper 2.X.X
- Bug fix function '_onHoverIn' for TokenDocument instead fro 'Token'
- Some minor bug fix
- Add prettier plugin
- Some performance on chat portrait mechanism to the combat tracker
- Some performance on chat portrait on chat message building
- Some performance on chat portrait mechanism to the combat tracker
- Some performance on chat portrait mechanism to the combat tracker
- Add the feature to add the chat portrait mechanism to the combat tracker, base don the issue Missing character sheet portraits on initiative rolls
- Integration of the feture request for better hooks Feature Request: Ability for modules to add custom message-portrait images
- Some bug fix
- Fix a incompativility with Dmaage Log module
- Add some hooks
- Bug fix wildcard image token
- Update ko.json lang
- Try to fix Suggestion: whisper colors
- Some bug fixing and improvement
- Try to fix [PF1] Applying damage from a chat card focuses the speaker
- Try to fix Chat images don't show up
- Try to fix Background images obscure roll type colouring
- Try to fix Damage Log compatibility request
- Small bug fix for Narrator Module multi language background color with narrator tools
- Bug fix Initiative roll bugged 0.4.4
- Bug fix background color with narrator tools
- CCS bug fixing for module settings to "Text next to portrait"
- Bug fix Text unreadable for some chat cards in PF1
- Bug fix Chat flavor text looks a bit wonky and out of place
- Bug fix « Cannot Read property 'id' » when loading & combat state
- Bug fix Latest release breaks PF2E formatting
- CSS compatibility fir for Chat Images module
- Some bug fix
- CSS compatibility fit turnamarker module
- Add support for PF2
- Added retrieve image for very old token structure (0.7.X)
- Add support for Imager Replacer with system PF2
- Bug fix get avatar image emthod
- Bug fix on the workflow
- Try to bug fix Missing portraits + conflict with Monk's Token Bar
- Many, many, many other bug fixing on the workflow o
- Every OOC chat message type, try to use the img avatar by default
- Make async tha pai call to rendering of the chat message so world load more fast
- Try to bug fix BUG: Players' OOC messages use character image instead of player avatar
- Try to bug fix Portait shows a broken image when using token wildcards, and Better Rolls is enabled
- Set to false the module settings for "Image Replacer Damage Type"
- Upgrade typescript library to 0.8.8
- Add new module settings and management for dmaage types icons
- Add new style for the visualizations of the damage types
- Try to bug fix Token portrait does not change even if the token do.
- Some small bug fix here and there
- Small bug fix on 'preCreateMessageChat' hook
- Try bug fix for Scrolling issue
- Try a bug fix Doing Ability Checks/Saves causes Portrait to revert to Player Token, not Actor/Character token.
- Added Universal Language Image Replacer (still limited to DnD5e)
- Added Image Replacer for damage type
- Fixed little incompatibility with midiqol
- Try a bug fix Doing Ability Checks/Saves causes Portrait to revert to Player Token, not Actor/Character token.
- Try a bug fix Display Chat Flavor Text next to Portrait" has bad formatting
- Update ko language v0.3.8 ko.json
- Custom integration of FVTT-Chat-Message-Accessibility-Indicators for avoid collision between module , add a module settings for enable this
- Some bug fix
- Some minor update
- Add another module setting for use a custom styling for the text and resolved this issue Font Class of the Styling
- Add css class for a "better" display of the text on the chat
- Patch for module narrator Narrator Chat Module Support
- Bug fix Issue: Initiative Asset Missing
- Bug fix Request: ImageReplacer for Long and Short Rests
- Add 'Attack Roll' and 'Damage Roll' to ImageReplacer
- Bug fix and improve to ImageReaplacer mechanism
- Some minor bug fix
- Some minor bug fix
- Add an other module setting for make optional to visualize the name of the player on the chat 'displayPlayerName'
- Set some module setting to 'client' instead of 'world'
- Add other module settings 'displaySettingOTHER', 'displaySettingOOC', 'displaySettingIC', 'displaySettingEMOTE', 'displaySettingWHISPER', 'displaySettingROLL', 'displaySettingWhisperToOther'
- Add other module settings 'displayUnknownPlaceHolderActorName', displayUnknownPlaceHolderItemName', 'displayUnknownPlaceHolderItemIcon', 'useTokenName'
- Check for the issue Name appears as "Unknown Actor" and portrait still appears when styling is disabled
- Add some minor feature and bug fix.
- Add feature Feature request: Don't display portrait on out-of-character messages
- Set default value of unknwon to 'none' instead 'allCards' because make sense
- Add ko language transaltion #37 ty to jbblily
- Bug fix Portrait Border Shape always resets to "square" when opening the settings
- Bug fix Name appears as "Unknown Actor" and portrait still appears when styling is disabled
- Some bug fix to the ImageReplace and add support for multi language
- Add ko language transaltion #36 ty to jbblily
- Some minor bug fix
- Whisper message are ignored from the moduel for avoid other people to read the content
- Bug fix Bug: Portraits disappear from chatlog when refreshed
- Bug fix Feature suggestion : OOC portrait as player avatar
- Start base code for multisystem
- Minor update
- Added Add an object-fit: cover option in the window configuration, replace the object-fit:contains in object-fit:cover
- Bug fix on 'useAvatarImage' setting related to Feature suggestion : OOC portrait as player avatar
- Bug fix loading scene without any token
- Add support for webm and solved Thumbnails brake when animated
- Add "Hide" chat message detail Feature Suggestion: Option to hide portrait for GM rolls
- Solved Feature suggestion : chat text color as player color
- Solved Feature suggestion : OOC portrait as player avatar
- Add module settings for change text font size on the name next to the portrait
- Some minor improvement for Foundry 0.8.6
- Integration for Foundry 0.8.6
- Integration with Token Chat Link on the portrait element
- Preparation for foundry 0.8.0
- Bootstrapped with League of Extraordinary FoundryVTT Developers foundry-vtt-types
- Added Bug Reporter Module
- New Feature: Configurable option to use the player's color as blended background color of the message. by @Biggles
- Translation: Updated German translation by @Biggles
- Added option to use player's color as blended background color of the
- Integration with Nick's East foundry-pc-types
- Some minor upgrade of the structure of the project
- Fix: no token img if no token selected
- Fix: Fixed the bug that the configuration window is not opened
- Translation: Spanish translation by @lozalojo
- Translation: German translation by @envy
- Migrated to TypeScript
- New Feature: Separated configuration window
- New Feature: Configurable option for portrait border's color and width
- New Feature: Configurable option for placing chat flavor text next to portrait
- Fixed various issues
- Translation: Castilian translation by @HonzoNebro
- New Feature: Configurable option for using the player's color on chat message border. by @gatesvp
- New Feature: Configurable option for portrait image size
- Fix: Fixed the problem that non-square images are squeezed. by @megastruktur