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color.lua
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color.lua
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local computer = require("computer")
--------------------------------------------------------------------------------
local palette = { 0x000000, 0x000040, 0x000080, 0x0000BF, 0x0000FF, 0x002400, 0x002440, 0x002480, 0x0024BF, 0x0024FF, 0x004900, 0x004940, 0x004980, 0x0049BF, 0x0049FF, 0x006D00, 0x006D40, 0x006D80, 0x006DBF, 0x006DFF, 0x009200, 0x009240, 0x009280, 0x0092BF, 0x0092FF, 0x00B600, 0x00B640, 0x00B680, 0x00B6BF, 0x00B6FF, 0x00DB00, 0x00DB40, 0x00DB80, 0x00DBBF, 0x00DBFF, 0x00FF00, 0x00FF40, 0x00FF80, 0x00FFBF, 0x00FFFF, 0x0F0F0F, 0x1E1E1E, 0x2D2D2D, 0x330000, 0x330040, 0x330080, 0x3300BF, 0x3300FF, 0x332400, 0x332440, 0x332480, 0x3324BF, 0x3324FF, 0x334900, 0x334940, 0x334980, 0x3349BF, 0x3349FF, 0x336D00, 0x336D40, 0x336D80, 0x336DBF, 0x336DFF, 0x339200, 0x339240, 0x339280, 0x3392BF, 0x3392FF, 0x33B600, 0x33B640, 0x33B680, 0x33B6BF, 0x33B6FF, 0x33DB00, 0x33DB40, 0x33DB80, 0x33DBBF, 0x33DBFF, 0x33FF00, 0x33FF40, 0x33FF80, 0x33FFBF, 0x33FFFF, 0x3C3C3C, 0x4B4B4B, 0x5A5A5A, 0x660000, 0x660040, 0x660080, 0x6600BF, 0x6600FF, 0x662400, 0x662440, 0x662480, 0x6624BF, 0x6624FF, 0x664900, 0x664940, 0x664980, 0x6649BF, 0x6649FF, 0x666D00, 0x666D40, 0x666D80, 0x666DBF, 0x666DFF, 0x669200, 0x669240, 0x669280, 0x6692BF, 0x6692FF, 0x66B600, 0x66B640, 0x66B680, 0x66B6BF, 0x66B6FF, 0x66DB00, 0x66DB40, 0x66DB80, 0x66DBBF, 0x66DBFF, 0x66FF00, 0x66FF40, 0x66FF80, 0x66FFBF, 0x66FFFF, 0x696969, 0x787878, 0x878787, 0x969696, 0x990000, 0x990040, 0x990080, 0x9900BF, 0x9900FF, 0x992400, 0x992440, 0x992480, 0x9924BF, 0x9924FF, 0x994900, 0x994940, 0x994980, 0x9949BF, 0x9949FF, 0x996D00, 0x996D40, 0x996D80, 0x996DBF, 0x996DFF, 0x999200, 0x999240, 0x999280, 0x9992BF, 0x9992FF, 0x99B600, 0x99B640, 0x99B680, 0x99B6BF, 0x99B6FF, 0x99DB00, 0x99DB40, 0x99DB80, 0x99DBBF, 0x99DBFF, 0x99FF00, 0x99FF40, 0x99FF80, 0x99FFBF, 0x99FFFF, 0xA5A5A5, 0xB4B4B4, 0xC3C3C3, 0xCC0000, 0xCC0040, 0xCC0080, 0xCC00BF, 0xCC00FF, 0xCC2400, 0xCC2440, 0xCC2480, 0xCC24BF, 0xCC24FF, 0xCC4900, 0xCC4940, 0xCC4980, 0xCC49BF, 0xCC49FF, 0xCC6D00, 0xCC6D40, 0xCC6D80, 0xCC6DBF, 0xCC6DFF, 0xCC9200, 0xCC9240, 0xCC9280, 0xCC92BF, 0xCC92FF, 0xCCB600, 0xCCB640, 0xCCB680, 0xCCB6BF, 0xCCB6FF, 0xCCDB00, 0xCCDB40, 0xCCDB80, 0xCCDBBF, 0xCCDBFF, 0xCCFF00, 0xCCFF40, 0xCCFF80, 0xCCFFBF, 0xCCFFFF, 0xD2D2D2, 0xE1E1E1, 0xF0F0F0, 0xFF0000, 0xFF0040, 0xFF0080, 0xFF00BF, 0xFF00FF, 0xFF2400, 0xFF2440, 0xFF2480, 0xFF24BF, 0xFF24FF, 0xFF4900, 0xFF4940, 0xFF4980, 0xFF49BF, 0xFF49FF, 0xFF6D00, 0xFF6D40, 0xFF6D80, 0xFF6DBF, 0xFF6DFF, 0xFF9200, 0xFF9240, 0xFF9280, 0xFF92BF, 0xFF92FF, 0xFFB600, 0xFFB640, 0xFFB680, 0xFFB6BF, 0xFFB6FF, 0xFFDB00, 0xFFDB40, 0xFFDB80, 0xFFDBBF, 0xFFDBFF, 0xFFFF00, 0xFFFF40, 0xFFFF80, 0xFFFFBF, 0xFFFFFF }
local mathFloor, mathMax, mathMin, mathModf = math.floor, math.max, math.min, math.modf
local integerToRGB, RGBToInteger, blend, transition, to8Bit
local color = {}
--------------------------------------------------------------------------------
-- Optimized Lua 5.3 bitwise support
if computer.getArchitecture and computer.getArchitecture() == "Lua 5.3" then
integerToRGB, RGBToInteger, blend, transition, to8Bit = load([[
local mathHuge, palette = math.huge, select(1, ...)
return
function(integerColor)
return integerColor >> 16, integerColor >> 8 & 0xFF, integerColor & 0xFF
end,
function(r, g, b)
return r << 16 | g << 8 | b
end,
function(color1, color2, transparency)
local invertedTransparency = 1 - transparency
return
((color2 >> 16) * invertedTransparency + (color1 >> 16) * transparency) // 1 << 16 |
((color2 >> 8 & 0xFF) * invertedTransparency + (color1 >> 8 & 0xFF) * transparency) // 1 << 8 |
((color2 & 0xFF) * invertedTransparency + (color1 & 0xFF) * transparency) // 1
end,
function(color1, color2, position)
local r1, g1, b1 = color1 >> 16, color1 >> 8 & 0xFF, color1 & 0xFF
return
(r1 + ((color2 >> 16) - r1) * position) // 1 << 16 |
(g1 + ((color2 >> 8 & 0xFF) - g1) * position) // 1 << 8 |
(b1 + ((color2 & 0xFF) - b1) * position) // 1
end,
function(color24Bit)
local r, g, b, closestDelta, closestIndex, delta, paletteColor, paletteR, paletteG, paletteB = color24Bit >> 16, color24Bit >> 8 & 0xFF, color24Bit & 0xFF, mathHuge, 1
for i = 1, #palette do
paletteColor = palette[i]
if color24Bit == paletteColor then
return i - 1
else
paletteR, paletteG, paletteB = paletteColor >> 16, paletteColor >> 8 & 0xFF, paletteColor & 0xFF
delta = (paletteR - r) ^ 2 + (paletteG - g) ^ 2 + (paletteB - b) ^ 2
if delta < closestDelta then
closestDelta, closestIndex = delta, i
end
end
end
return closestIndex - 1
end
]])(palette)
else
integerToRGB, RGBToInteger, blend, transition, to8Bit = load([[
local mathHuge, palette = math.huge, select(1, ...)
return
function(integerColor)
local r = integerColor / 65536
r = r - r % 1
local g = (integerColor - r * 65536) / 256
g = g - g % 1
return r, g, integerColor - r * 65536 - g * 256
end,
function(r, g, b)
return r * 65536 + g * 256 + b
end,
function(color1, color2, transparency)
local invertedTransparency = 1 - transparency
local r1 = color1 / 65536
r1 = r1 - r1 % 1
local g1 = (color1 - r1 * 65536) / 256
g1 = g1 - g1 % 1
local r2 = color2 / 65536
r2 = r2 - r2 % 1
local g2 = (color2 - r2 * 65536) / 256
g2 = g2 - g2 % 1
local r, g, b =
r2 * invertedTransparency + r1 * transparency,
g2 * invertedTransparency + g1 * transparency,
(color2 - r2 * 65536 - g2 * 256) * invertedTransparency + (color1 - r1 * 65536 - g1 * 256) * transparency
return
(r - r % 1) * 65536 +
(g - g % 1) * 256 +
(b - b % 1)
end,
function(color1, color2, position)
local r1 = color1 / 65536
r1 = r1 - r1 % 1
local g1 = (color1 - r1 * 65536) / 256
g1 = g1 - g1 % 1
local b1 = color1 - r1 * 65536 - g1 * 256
local r2 = color2 / 65536
r2 = r2 - r2 % 1
local g2 = (color2 - r2 * 65536) / 256
g2 = g2 - g2 % 1
local r, g, b =
r1 + (r2 - r1) * position,
g1 + (g2 - g1) * position,
b1 + (color2 - r2 * 65536 - g2 * 256 - b1) * position
return
(r - r % 1) * 65536 +
(g - g % 1) * 256 +
(b - b % 1)
end,
function(color24Bit)
local closestDelta, closestIndex, delta, paletteColor, paletteR, paletteG, paletteB = mathHuge, 1
local r = color24Bit / 65536
r = r - r % 1
local g = (color24Bit - r * 65536) / 256
g = g - g % 1
local b = color24Bit - r * 65536 - g * 256
for index = 1, #palette do
paletteColor = palette[index]
if color24Bit == paletteColor then
return index - 1
else
paletteR = paletteColor / 65536
paletteR = paletteR - paletteR % 1
paletteG = (paletteColor - paletteR * 65536) / 256
paletteG = paletteG - paletteG % 1
paletteB = paletteColor - paletteR * 65536 - paletteG * 256
delta = (paletteR - r) ^ 2 + (paletteG - g) ^ 2 + (paletteB - b) ^ 2
if delta < closestDelta then
closestDelta, closestIndex = delta, index
end
end
end
return closestIndex - 1
end
]])(palette)
end
--------------------------------------------------------------------------------
local function RGBToHSB(r, g, b)
local max, min = mathMax(r, g, b), mathMin(r, g, b)
if max == min then
return 0, max == 0 and 0 or (1 - min / max), max / 255
elseif max == r and g >= b then
return 60 * (g - b) / (max - min), max == 0 and 0 or (1 - min / max), max / 255
elseif max == r and g < b then
return 60 * (g - b) / (max - min) + 360, max == 0 and 0 or (1 - min / max), max / 255
elseif max == g then
return 60 * (b - r) / (max - min) + 120, max == 0 and 0 or (1 - min / max), max / 255
elseif max == b then
return 60 * (r - g) / (max - min) + 240, max == 0 and 0 or (1 - min / max), max / 255
else
return 0, max == 0 and 0 or (1 - min / max), max / 255
end
end
local function HSBToRGB(h, s, b)
local integer, fractional = mathModf(h / 60)
local p, q, t = b * (1 - s), b * (1 - s * fractional), b * (1 - (1 - fractional) * s)
if integer == 0 then
return mathFloor(b * 255), mathFloor(t * 255), mathFloor(p * 255)
elseif integer == 1 then
return mathFloor(q * 255), mathFloor(b * 255), mathFloor(p * 255)
elseif integer == 2 then
return mathFloor(p * 255), mathFloor(b * 255), mathFloor(t * 255)
elseif integer == 3 then
return mathFloor(p * 255), mathFloor(q * 255), mathFloor(b * 255)
elseif integer == 4 then
return mathFloor(t * 255), mathFloor(p * 255), mathFloor(b * 255)
else
return mathFloor(b * 255), mathFloor(p * 255), mathFloor(q * 255)
end
end
local function integerToHSB(integerColor)
return RGBToHSB(integerToRGB(integerColor))
end
local function HSBToInteger(h, s, b)
return RGBToInteger(HSBToRGB(h, s, b))
end
--------------------------------------------------------------------------------
local function to24Bit(color8Bit)
return palette[color8Bit + 1]
end
local function optimize(color24Bit)
return to24Bit(to8Bit(color24Bit))
end
--------------------------------------------------------------------------------
return {
RGBToInteger = RGBToInteger,
integerToRGB = integerToRGB,
RGBToHSB = RGBToHSB,
HSBToRGB = HSBToRGB,
integerToHSB = integerToHSB,
HSBToInteger = HSBToInteger,
blend = blend,
transition = transition,
to8Bit = to8Bit,
to24Bit = to24Bit,
optimize = optimize,
}