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.gitignore
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# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Mm]emoryCaptures/
/[Uu]ser[Ss]ettings/
[Ll]ocalPackages*
# Asset meta data should only be ignored when the corresponding asset is also ignored
!/[Aa]ssets/**/*.meta
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
# Crashlytics generated file
crashlytics-build.properties
UMotionData/Temp
UserSettings
ProjectSettings/HDRPProjectSettings.asset
ProjectSettings/HDRPProjectSettings.asset
FMOD/.cache
fmod_editor.log
.vscode/launch.json
Assets/HoudiniEngineAssetCache
heu_settings.ini
heu_session.txt
Recordings
ProjectSettings/TimelineSettings.asset
UserSettings/EditorUserSettings.asset
UserSettings/EditorUserSettings.asset
# Packed Addressables
addressables_content_state.bin*
# Exlude plugins heavy in contenta data
/[Aa]ssets/[Pp]lugins/AllSky*
/[Aa]ssets/[Pp]lugins/Epic Toon FX/Demo*
/[Aa]ssets/[Pp]lugins/Epic Toon FX/Upgrade*
/[Aa]ssets/[Pp]lugins/UMotion*
/[Aa]ssets/[Pp]lugins/PolygonFantasyRivals*
/[Aa]ssets/[Pp]lugins/StylizedFantasyEnemyNPCBundle*
/[Aa]ssets/[Pp]lugins/[Dd]oozy*
/[Aa]ssets/DoozyInstaller*
# Clean up plugins that are used
/[Aa]ssets/[Pp]lugins/Animancer/Examples*
/[Aa]ssets/[Pp]lugins/AnimationConverter*
/[Aa]ssets/[Pp]lugins/RayFire/Plugins/Ios*
/[Aa]ssets/[Pp]lugins/RayFire/Plugins/Android*
/[Aa]ssets/[Pp]lugins/RayFire/Plugins/Mac*
/[Aa]ssets/[Pp]lugins/RayFire/Tutorial*
/[Aa]ssets/[Pp]lugins/Feel/FeelDemos*
/[Aa]ssets/[Pp]lugins/Feel/MMFeedbacks/Demos*
/[Aa]ssets/[Pp]lugins/Sirenix/Demos*
/[Aa]ssets/[Pp]lugins/DamageNumbersPro/Demo*
/[Aa]ssets/[Pp]lugins/[Aa]RPG Effects/Demo*
/[Aa]ssets/[Pp]lugins/[Aa]RPG Effects/Upgrades*
/[Aa]ssets/[Pp]lugins/Gridbox Prototype Materials/Demo*
/[Aa]ssets/[Pp]lugins/MagicArsenal/Demo*
/[Aa]ssets/[Pp]lugins/MagicArsenal/Upgrades*
/[Aa]ssets/[Pp]lugins/Polygon Arsenal/Demo*
/[Aa]ssets/[Pp]lugins/Polygon Arsenal/Upgrades*
/[Aa]ssets/[Pp]lugins/Simple Spin Blur/RP Assets*
/[Aa]ssets/[Pp]lugins/StylizedWater2/_Demo*
/[Aa]ssets/[Pp]lugins/Polyart/PolyartStudio/DreamscapeMeadows/Scenes*
/[Aa]ssets/[Pp]lugins/KriptoFX/VolumetricBloodFX/URP and HDRP Patches*
/[Aa]ssets/[Pp]lugins/[Vv]olumetricFog2/Demo*
# Checking new plugins
/[Aa]ssets/[Pp]lugins/StylizedMaterialsBundle*
/[Aa]ssets/[Pp]lugins/IL3DN*
/[Aa]ssets/[Pp]lugins/Tessera*
/[Aa]ssets/[Pp]lugins/AssetInventory*
/[Aa]ssets/[Pp]lugins/Fullscreen*
# FMOD section
# Never ignore DLLs in the FMOD subfolder.
!/[Aa]ssets/Plugins/FMOD/**/lib/*
# Don't ignore images and gizmos used by FMOD in the Unity Editor.
!/[Aa]ssets/Gizmos/FMOD/*
!/[Aa]ssets/Editor Default Resources/FMOD/*
# Ignore the Cache folder since it is updated locally.
/[Aa]ssets/Plugins/FMOD/Cache/*
# Ignore bank files in the StreamingAssets folder.
/[Aa]ssets/StreamingAssets/**/*.bank
/[Aa]ssets/StreamingAssets/**/*.bank.meta
# If the source bank files are kept outside of the StreamingAssets folder then these can be ignored.
# Log files can be ignored.
fmod_editor.log
/[Ii]nstallers/*.exe
/[Bb]uilds/*
.vsconfig
Assets/SettingsData.json
Assets/SettingsData.json.meta