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Don't assume the same WGSL file is used for all shader stages #29

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ScanMountGoat opened this issue Feb 7, 2023 · 0 comments
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ScanMountGoat commented Feb 7, 2023

This can be a separate function that takes a separate shader source string parameter for each of the shader stages. This avoids breaking existing code that uses a single source file for all shader stages.

@ScanMountGoat ScanMountGoat added the enhancement New feature or request label Feb 7, 2023
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