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This can be a separate function that takes a separate shader source string parameter for each of the shader stages. This avoids breaking existing code that uses a single source file for all shader stages.
The text was updated successfully, but these errors were encountered:
This can be a separate function that takes a separate shader source string parameter for each of the shader stages. This avoids breaking existing code that uses a single source file for all shader stages.
The text was updated successfully, but these errors were encountered: