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Menu.hpp
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//
// Menu.hpp
// TicTacToe
//
// Created by Савелий Никулин on 03.07.2024.
//
#ifndef Menu_hpp
#define Menu_hpp
#include <stdio.h>
#include <iostream>
#include <vector>
#include <SDL2/SDL.h>
#include <SDL_ttf.h>
#include "GameMode.h"
#include "GameState.h"
#include "Node.hpp"
using namespace std;
class Menu {
SDL_Renderer *render;
float x, y, w, h = 0;
GameState *gameState;
GameMode *gameMode;
vector<Node> buttons;
TTF_Font *font;
SDL_Surface *playerVSplayerTextSurface;
SDL_Texture *playerVSplayerTextTexture;
SDL_Surface *playerVScomputerTextSurface;
SDL_Texture *playerVScomputerTextTexture;
public:
Menu(SDL_Renderer *render,
float x, float y,
float w, float h);
void eventController(SDL_Event &e);
void logic();
void draw();
void setGameState(GameState *gameState);
void setGameMode(GameMode *gameMode);
~Menu();
};
#endif /* Menu_hpp */