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particlecontrol.h
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#ifndef PARTICLECONTROL_H
#define PARTICLECONTROL_H
#include <QtGui>
struct Particle;
struct ParticleEmitterPrivate;
////////////////////////////////////////////////////////////////////////////////
class ParticleCreator
{
friend class ParticleEmitter;
public:
ParticleCreator() {}
virtual ~ParticleCreator() {}
protected:
virtual void createParticle(Particle *part, ParticleEmitterPrivate *priv) = 0;
};
////////////////////////////////////////////////////////////////////////////////
class UniformParticleCreator : public ParticleCreator
{
public:
UniformParticleCreator(int id);
protected:
virtual void createParticle(Particle *part, ParticleEmitterPrivate *priv);
int myId;
};
////////////////////////////////////////////////////////////////////////////////
class ParticleEmitter
{
public:
ParticleEmitter(int x = 0, int y = 0);
ParticleEmitter(const QRect &rect);
virtual ~ParticleEmitter();
void move(int x, int y);
void setCount(int count);
void setEmitRadius(int xradius, int yradius);
void setOpacityShift(double shift);
void setDuration(int time = 0);
bool isAlive() const;
void kill();
bool isActive() const;
void setActive(bool act);
void setCreator(ParticleCreator *creator);
virtual void draw(QPainter &p);
virtual void advance();
protected:
virtual void createParticle(struct Particle *part);
ParticleCreator *myCreator;
ParticleEmitterPrivate *priv;
};
////////////////////////////////////////////////////////////////////////////////
class ParticleControl
{
public:
ParticleControl();
virtual ~ParticleControl();
void addEmitter(ParticleEmitter *emt);
void paint(QPainter &p);
void advance();
protected:
struct ParticleControlPrivate *priv;
};
////////////////////////////////////////////////////////////////////////////////
#endif // PARTICLECONTROL_H