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c44763025.lua
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--Delinquent Duo
--During Goat format, didn't require the opponent to have exactly 2 cards in hand
function c44763025.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_HANDES)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(c44763025.cost)
e1:SetTarget(c44763025.target)
e1:SetOperation(c44763025.activate)
c:RegisterEffect(e1)
end
function c44763025.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLPCost(tp,1000) end
Duel.PayLPCost(tp,1000)
end
function c44763025.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)>0 end
Duel.SetTargetPlayer(tp)
Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,1-tp,2)
end
function c44763025.activate(e,tp,eg,ep,ev,re,r,rp)
local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
local g=Duel.GetFieldGroup(p,0,LOCATION_HAND)
if g:GetCount()>0 then
local sg=g:RandomSelect(p,1)
Duel.SendtoGrave(sg,REASON_EFFECT+REASON_DISCARD)
g:RemoveCard(sg:GetFirst())
if g:GetCount()>0 then
Duel.Hint(HINT_SELECTMSG,1-p,HINTMSG_DISCARD)
sg=g:Select(1-p,1,1,nil)
Duel.SendtoGrave(sg,REASON_EFFECT+REASON_DISCARD)
end
end
end