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constants.py
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import pygame
window_width = 600
window_height = 499
elevation = window_height * 0.8
framepersecond = 32
pipeimage = 'Assets/pipe.png'
background_image = 'Assets/background.jpg'
birdplayer_image = 'Assets/bird.png'
sealevel_image = 'Assets/base.jfif'
game_images = {}
window = pygame.display.set_mode((window_width, window_height))
def load_game_images():
global game_images
game_images['scoreimages'] = (
pygame.image.load('Assets/0.png').convert_alpha(),
pygame.image.load('Assets/1.png').convert_alpha(),
pygame.image.load('Assets/2.png').convert_alpha(),
pygame.image.load('Assets/3.png').convert_alpha(),
pygame.image.load('Assets/4.png').convert_alpha(),
pygame.image.load('Assets/5.png').convert_alpha(),
pygame.image.load('Assets/6.png').convert_alpha(),
pygame.image.load('Assets/7.png').convert_alpha(),
pygame.image.load('Assets/8.png').convert_alpha(),
pygame.image.load('Assets/9.png').convert_alpha()
)
game_images['flappybird'] = pygame.image.load(birdplayer_image).convert_alpha()
game_images['sea_level'] = pygame.image.load(sealevel_image).convert_alpha()
game_images['background'] = pygame.image.load(background_image).convert_alpha()
game_images['pipeimage'] = (
pygame.transform.rotate(pygame.image.load(pipeimage).convert_alpha(), 180),
pygame.image.load(pipeimage).convert_alpha()
)