-
Notifications
You must be signed in to change notification settings - Fork 2
/
Copy pathPlayerStrategies.h
110 lines (66 loc) · 1.66 KB
/
PlayerStrategies.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
//
// Created by Safwan Ahmed on 2021-11-28.
//
#ifndef WARZONEGAME2_PLAYERSTRATEGIES_H
#define WARZONEGAME2_PLAYERSTRATEGIES_H
class Player;
class Territory;
#include <vector>
#include <string>
using std::vector;
using std::string;
class PlayerStrategies {
public:
Player *p;
PlayerStrategies(Player *);
string name;
~PlayerStrategies();
virtual void issueOrder() = 0;
//pure virtual methods
virtual vector<Territory *> toAttack() = 0;
virtual vector<Territory *> toDefend() = 0;
void SetStrategy(Player *);
};
class HumanPlayer : public PlayerStrategies {
public:
Player *p;
HumanPlayer(Player *);
void issueOrder();
vector<Territory *> toAttack();
vector<Territory *> toDefend();
bool Decision();
};
class CheaterPlayer : public PlayerStrategies {
public:
Player *p;
CheaterPlayer(Player *);
void issueOrder();
vector<Territory *> toAttack();
vector<Territory *> toDefend();
};
class AggressivePlayer : public PlayerStrategies {
public:
Player *p;
AggressivePlayer &operator=(const Player &p);
AggressivePlayer(Player *);
void issueOrder();
vector<Territory *> toAttack();
vector<Territory *> toDefend();
};
class NeutralPlayer : public PlayerStrategies {
public:
Player *p;
NeutralPlayer(Player *);
void issueOrder();
vector<Territory *> toAttack();
vector<Territory *> toDefend();
};
class BenevolentPlayer : public PlayerStrategies {
public:
Player *p;
void issueOrder();
BenevolentPlayer(Player *);
vector<Territory *> toAttack();
vector<Territory *> toDefend();
};
#endif //WARZONEGAME2_PLAYERSTRATEGIES_H