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Cards.h
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Cards.h
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#pragma once
#include<string>
#include <vector>
#include<memory>
#include "Player.h"
#include "Orders.h"
using namespace std;
class Player;
class Deck;
class Card{
public:
Card();
virtual ~Card();
explicit Card(string type);
Card(const Card& e);
Card& operator =(const Card& e);
friend std::ostream& operator <<(std::ostream& stream, const Card& e);
void SetDeck( Deck * deck);
void SetPlayer( Player * p);
void play(string type,Player*);
Deck * deck;
Player * p;
virtual string GetType();
virtual void print() const;
private:
string _type{"General"};
};
class Bomb : public Card{
public:
Bomb();
~Bomb();
Bomb(string type);
Bomb(const Bomb& e);
Bomb& operator =(const Bomb& e);
friend std::ostream& operator <<(std::ostream& stream, const Bomb& e);
Card* play(Player x);
string GetType();
virtual void print() const;
private:
string _type {"Bomb"};
};
class Reinforcement : public Card{
public:
Reinforcement();
~Reinforcement();
Reinforcement(string type);
Reinforcement(const Reinforcement& e);
Reinforcement& operator =(const Reinforcement& e);
friend std::ostream& operator <<(std::ostream& stream, const Reinforcement& e);
string GetType();
Card* play(Player x);
virtual void print() const;
private:
string _type {"Reinforcement"};
};
class Blockade : public Card{
public:
Blockade();
~Blockade();
Blockade(string type);
Blockade(const Blockade& e);
Blockade& operator =(const Blockade& e);
friend std::ostream& operator <<(std::ostream& stream, const Blockade& e);
Card* play(Player x);
string GetType();
virtual void print() const;
private:
string _type{"Blockade"};
};
class Airlift : public Card{
public:
Airlift();
~Airlift();
Airlift(string type);
Airlift(const Airlift& e);
Airlift& operator =(const Airlift& e);
friend std::ostream& operator <<(std::ostream& stream, const Airlift& e);
Card* play(Player x);
string GetType();
virtual void print() const;
private:
string _type{"Airlift"};
};
class Diplomacy : public Card{
public:
Diplomacy();
~Diplomacy();
Diplomacy(string type);
string GetType();
Diplomacy(const Diplomacy& e);
Diplomacy& operator =(const Diplomacy& e);
friend std::ostream& operator <<(std::ostream& stream, const Diplomacy& e);
Card* play(Player x);
virtual void print() const;
private:
string _type{"Diplomacy"};
};
class Hand {
public:
Hand();
~Hand();
Hand(vector<Card*> collection);
vector<Card*> GetCollection();
Hand(const Hand& e);
Hand& operator =(const Hand& e);
friend std::ostream& operator <<(std::ostream& stream, const Hand& e);
void printCollection();
void remove(Card* c);
void Add(Card *c);
private:
vector<Card*> _collection;
};
class Deck {
public:
inline Deck();
~Deck();
Deck(vector<Card*> deck);
vector<Card *> GetDeck();
Deck(const Deck& e);
Deck& operator =(const Deck& e);
friend std::ostream& operator <<(std::ostream& stream, const Deck& e);
void printDeck();
Card* draw() ;
void remove(Card c);
void Add(Card *c);
private:
vector<Card *> _deck;
};