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Cursor inside application is inverted. #98
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Just tested it on the Releases 2.0.2 and 2.0.0. Same issue. |
Hello. What system are you using? Can you try to compile ImGui's SDL example and test cursors in ImGui demo window? My guess is that your system/distro has cursor ids messed up and I can't to anything with it. Try doing this: ImGuiIO& io = ImGui::GetIO();
io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange; This will prevent ImGui-SFML from trying to use SFML's cursor change functionality. ImGuiIO& io = ImGui::GetIO();\
io.MouseDrawCursor = true; This will make ImGui-SFML draw cursor instead of using OS cursor. The cursor might be a bit more laggy because of that, but it'll look consistent. |
I'm using Manjaro Linux as my OS. Compiled the last version for imgui with the sdl_opengl3 example, and it works as intended there. I do notice that it uses the regular OS-mouse as the default when not howering textboxes or something resizable tho. Didn't experience this issue in an older version of this lib. It definitely draws the ImGui-cursor, and changes the cursor correctly when you for instance is on a corner trying to resize. The only strange thing is that the cursor itself is mirrored when in the normal state. I created a workaround, though, which basicly makes it just draw the OS-cursor when in certain states. What I did was: void updateMouseCursor(sf::Window& window) {
ImGuiIO& io = ImGui::GetIO();
if ((io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) == 0) {
ImGuiMouseCursor cursor = ImGui::GetMouseCursor();
if (io.MouseDrawCursor || cursor == ImGuiMouseCursor_None) {
window.setMouseCursorVisible(false);
} else {
window.setMouseCursorVisible(true);
sf::Cursor& c = s_mouseCursorLoaded[cursor]
? *s_mouseCursors[cursor]
: *s_mouseCursors[ImGuiMouseCursor_Arrow];
//Force normal cursor in certain states
if(cursor == ImGuiMouseCursor_Arrow || cursor == ImGuiMouseCursor_ResizeNWSE || cursor == ImGuiMouseCursor_ResizeNESW)
window.setMouseCursor(sf::Cursor());
else
window.setMouseCursor(c);
}
}
} You may be right that this is out of your control, but I don't think the error would be due to a cursor ID that is messed up, as the cursor shown is the right kind, just flipped/mirrored. But since ImGui itself shows the default OS cursor as default cursor in its examples, maybe it should be done in ImGui-SFML as well if the system is Linux (not sure how it is on the other systems). But I honestly don't know the origin to the error. Just that the workaround I did above makes it look normal, as it just passes an empty sf::Cursor(), forcing it to use the regular cursor in certain states. Might be better ways to solve this, though. Just checked the older version of Imgui-SFML, and it seems like it mostly just draws the default cursor for the OS, but due to that it appears fine. With the workaround it's actually a bit more fancy than it used to be :) |
Well, this means that I'm not sure that your fix is correct, because the cursors should be loaded explicitly. As far as I know, empty sf::Cursor is in invalid state and when you try to release it, you get warnings/errors on some systems... And FYI, I think that ImGui-SFML's cursor looked right to you before 2.0, because it didn't use sf::Cursor functionality? |
yes, I think you are right that it looked right before because you didn't use the I created a simple application using this modified code of your lib void updateMouseCursor(sf::Window& window) {
ImGuiIO& io = ImGui::GetIO();
if ((io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) == 0) {
ImGuiMouseCursor cursor = ImGui::GetMouseCursor();
if (io.MouseDrawCursor || cursor == ImGuiMouseCursor_None) {
window.setMouseCursorVisible(false);
} else {
window.setMouseCursorVisible(true);
sf::Cursor& c = *s_mouseCursors[ImGuiMouseCursor_Arrow];
window.setMouseCursor(c);
}
}
} As I would expect, it now only shows an inverted cursor, where it points in a mirrored direction in all states (same cursor, and never changes). I also just tried to force the My simple vanilla SFML test program: int main()
{
sf::RenderWindow window(sf::VideoMode(800, 600), "SFML window");
// ... create window as usual ...
sf::Cursor cursor;
if (cursor.loadFromSystem(sf::Cursor::Arrow))
window.setMouseCursor(cursor);
while(window.isOpen())
{
// Process events
sf::Event event;
while (window.pollEvent(event))
{
// Close window: exit
if (event.type == sf::Event::Closed)
window.close();
}
// Clear screen
window.clear();
// Update the window
window.display();
}
return 0;
} What do you suggest? |
There are two options I can do.
|
Okay, I've tried every possible
Reference to the SFML documentation on the cursors. ////////////////////////////////////////////////////////////
/// \brief Enumeration of the native system cursor types
///
/// Refer to the following table to determine which cursor
/// is available on which platform.
///
/// Type | Linux | Mac OS X | Windows |
/// ------------------------------------|:-----:|:--------:|:--------:|
/// sf::Cursor::Arrow | yes | yes | yes |
/// sf::Cursor::ArrowWait | no | no | yes |
/// sf::Cursor::Wait | yes | no | yes |
/// sf::Cursor::Text | yes | yes | yes |
/// sf::Cursor::Hand | yes | yes | yes |
/// sf::Cursor::SizeHorizontal | yes | yes | yes |
/// sf::Cursor::SizeVertical | yes | yes | yes |
/// sf::Cursor::SizeTopLeftBottomRight | no | yes* | yes |
/// sf::Cursor::SizeBottomLeftTopRight | no | yes* | yes |
/// sf::Cursor::SizeAll | yes | no | yes |
/// sf::Cursor::Cross | yes | yes | yes |
/// sf::Cursor::Help | yes | yes* | yes |
/// sf::Cursor::NotAllowed | yes | yes | yes |
///
/// * These cursor types are undocumented so may not
/// be available on all versions, but have been tested on 10.13
///
//////////////////////////////////////////////////////////// Of the two options, I think the second option is the most appealing :) |
Did a new workaround, that gives me a better result and should be less risky, based on the information I wrote above. #if __linux__
loadMouseCursor(ImGuiMouseCursor_Arrow, sf::Cursor::ArrowWait);
loadMouseCursor(ImGuiMouseCursor_ResizeNESW,sf::Cursor::SizeAll);
loadMouseCursor(ImGuiMouseCursor_ResizeNWSE,sf::Cursor::SizeAll);
#else
loadMouseCursor(ImGuiMouseCursor_Arrow, sf::Cursor::Arrow);
loadMouseCursor(ImGuiMouseCursor_ResizeNESW, sf::Cursor::SizeBottomLeftTopRight);
loadMouseCursor(ImGuiMouseCursor_ResizeNWSE, sf::Cursor::SizeTopLeftBottomRight);
#endif
loadMouseCursor(ImGuiMouseCursor_TextInput, sf::Cursor::Text);
loadMouseCursor(ImGuiMouseCursor_ResizeAll, sf::Cursor::SizeAll);
loadMouseCursor(ImGuiMouseCursor_ResizeNS, sf::Cursor::SizeVertical);
loadMouseCursor(ImGuiMouseCursor_ResizeEW, sf::Cursor::SizeHorizontal); Using SizeAll for other unsupported cursors used for resizing on Linux, and set the cursor to the non-existing cursor |
This is a very strange workaround... This will totally mess up cursors for people on other distros/WMs (which ones are you using, btw?) |
It is a very strange workaround indeed, but if what they write is correct (and I understand it correctly), the signal for I'm using this as a workaround for now, because I cannot think of a better solution which doesn't involve attaching a custom cursor. If you got other suggestions, I'll be happy to test them for you :) I'm using Manjaro Linux (an Arch Linux based distro) with the i3 desktop environment. |
Seems very complicated to try to fix on ImGui-SFML's level. It's more of SFML bug, to be honest, and I don't want to have workaround which might break at some point. So, my best way of fixing this is this:
Btw, did you try the stuff I've suggested previously? What are the results? // A
// B
|
I agree with you 100 percent! :) I did not try the stuff you mentioned, but I'll do it now, just to give you a heads up on the result. I just reported the bug to SFML btw: |
//A //B |
Okay, nice. |
Hello, Elias!
Thank you for an amazing library!
I just updated IMGUI-SFML to the latest version (latest commit, not release), and noticed that the cursor inside the application was "mirrored". Instead of pointing towards the left, it points towards right. I've tried to take a screenshot of this, but none of the screenshot apps I have were able to take a screenshot with the cursor inside the app. I first noticed this inside my application, but I compiled the imgui_sfml_example and saw the same result. As for version I'm using the IMGUI dock branch from mid march this year. That was marked 1.69 WIP on its demo.
Do you have any idea how this happened?
Additionally: The reason why I updated was because I've been experiencing that my applications using ImGui and SFML with your binding sometimes booted being unable to take any events after they are booted with an older version. Didn't happen all the time, but when it happened, it could be solved by unfocusing the application itself and refocus. Do you know if this is something that was due to a bug in ImGui-SFML? Haven't tested it with the newest version, but I experienced it with some older version I cannot put a date on.
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