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example.cub
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example.cub
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R 2560 1296
#C 56,56,56
#F 112,112,112
CT ./resources/textures/ceilfloor/concrete_medium512.png
FT ./resources/textures/ceilfloor/concrete_light256.png
D 4
I Hi!
W0 ./resources/textures/wall_black.png
W1 ./resources/textures/wall_black_jail.png
W2 ./resources/textures/wall_black_bones.png
W3 ./resources/textures/wall_wood.png
W4 ./resources/textures/wall_alpaca.png
W5 ./resources/textures/wall_kapibara.png
W6 ./resources/textures/wall_42.png
W7 ./resources/textures/wall_medoed.png
W8 ./resources/textures/wall_salamandra.png
W9 ./resources/textures/wall_fire.png
W10 ./resources/textures/wall_metal_3.png
W11 ./resources/textures/wall_elevator_down.png
W12 ./resources/textures/wall_elevator_up.png
W13 ./resources/textures/door_0.png
W14 ./resources/textures/door_1.png
W15 ./resources/textures/door_2.png
W16 ./resources/textures/door_1.png
G0 ./resources/weapons/knife_
G1 ./resources/weapons/pistol_
G2 ./resources/weapons/rifle_
S0 ./resources/sprites/lamp.png
S1 ./resources/sprites/chandelier.png
S2 ./resources/sprites/lamp_stand.png
S3 ./resources/sprites/plant_green.png
S4 ./resources/sprites/plant_dry.png
S5 ./resources/sprites/vase.png
S6 ./resources/sprites/flag.png
S7 ./resources/sprites/barrel_brown.png
S8 ./resources/sprites/barrel_green.png
S9 ./resources/sprites/table.png
S10 ./resources/sprites/table_chairs.png
S11 ./resources/sprites/statue.png
S12 ./resources/sprites/well_empty.png
S13 ./resources/sprites/well_full.png
S14 ./resources/sprites/skeleton.png
S15 ./resources/sprites/bones.png
S16 ./resources/sprites/puddle.png
S17 ./resources/sprites/pot.png
S18 ./resources/sprites/guard_dead.png
S19 ./resources/sprites/health_xl.png
S20 ./resources/sprites/health_l.png
S21 ./resources/sprites/health_m.png
S22 ./resources/sprites/gun_rifle.png
S23 ./resources/sprites/ammo.png
S24 ./resources/sprites/bonus_xl.png
S25 ./resources/sprites/bonus_l.png
S26 ./resources/sprites/bonus_m.png
S27 ./resources/sprites/bonus_s.png
M0 ./resources/music/04 Get Them!.wav
M1 ./resources/music/17 End of Level.wav
E0 ./resources/enemies/mutant/
A0 ./resources/sounds/player_noaction.wav
A1 ./resources/sounds/player_pain.wav
A2 ./resources/sounds/player_death.wav
A3 ./resources/sounds/door_secret.wav
A4 ./resources/sounds/elevator.wav
A5 ./resources/sounds/door_open.wav
A6 ./resources/sounds/door_close.wav
A7 ./resources/sounds/weapon_knife.wav
A8 ./resources/sounds/weapon_pistol.wav
A9 ./resources/sounds/weapon_rifle.wav
A10 ./resources/sounds/pickup_ammo.wav
A11 ./resources/sounds/pickup_rifle.wav
A12 ./resources/sounds/pickup_health_m.wav
A13 ./resources/sounds/pickup_health_l.wav
A14 ./resources/sounds/pickup_health_xl.wav
A15 ./resources/sounds/pickup_bonus_s.wav
A16 ./resources/sounds/pickup_bonus_m.wav
A17 ./resources/sounds/pickup_bonus_l.wav
A18 ./resources/sounds/pickup_bonus_xl.wav
# W0-W9 = 0123456789 - стены
# W10-W11 = -|>v - двери
# S0-S18 = ^*$(),!@%#&?[]{}_~` - декорации
# S19-S27 = +HhAaZzXx - предметы
# E0 nswe - враги (направление взгляда)
# E1 d - собака (всегда бежит)
# Символы NSWE - стартовая точка игрока.
# Пока что непроходимые вот эти спрайты: (задаётся в коде)
# S2-S13 = $(),!@%#&|[]
# Кнопка Backspace - вкл/откл мышку
# Кнопка M - откл/вкл карту
0000000000000000001234567890:000
0^*$(),!@%#&?[]{}_~`.......v.;.0
0+HhAaZzXx.................0>0-0000000000000000000
0................................................0
000..........................0-0...................000
0............................|.|...nsew............000
0......................N.....0-0.....................0
0.sssssssssssssssssssss..sssssssssssssssssssssssssss.0
0.sssssssssssssssssssss..sssssssssssssssssssssssssss.0
0.sssssssssssssssssssss..sssssssssssssssssssssssssss.0
0.sssssssssssssssssssss..sssssssssssssssssssssssssss.0
0.sssssssssssssssssssss..sssssssssssssssssssssssssss.0
0.sssssssssssssssssssss..sssssssssssssssssssssssssss.0
0.sssssssssssssssssssss..sssssssssssssssssssssssssss.0
0.sssssssssssssssssssss..sssssssssssssssssssssssssss.0
0.sssssssssssssssssssss..sssssssssssssssssssssssssss.0
0.sssssssssssssssssssss..sssssssssssssssssssssssssss.0
0.sssssssssssssssssssss..sssssssssssssssssssssssssss.0
0.sssssssssssssssssssss..sssssssssssssssssssssssssss.0
0.sssssssssssssssssssss..sssssssssssssssssssssssssss.0
0....................................................0
000000000000000000000000000000000000000000000000000000