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Write documentation on importing models #992

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hhyyrylainen opened this issue Apr 17, 2020 · 4 comments
Open

Write documentation on importing models #992

hhyyrylainen opened this issue Apr 17, 2020 · 4 comments

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@hhyyrylainen
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Right now I messily took the mesh data from fbx imports and made Godot scenes from that.
We should figure out a proper way to do model importing, and document it on the wiki.

https://docs.godotengine.org/en/stable/getting_started/workflow/assets/index.html

https://github.com/godotengine/godot-blender-exporter

@skyace65
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Is there a problem with exporting GLTF files from Blender? Godot supports importing them.

@hhyyrylainen
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I'm not sure. I'd like to know if there is.
Many of the models were only in FBX format so I attempted to import all as FBX, but it turned out to be a bit of a mess.

@athariqk
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athariqk commented Apr 17, 2020

Found an instruction about importing 3D scenes, might be helpful: https://github.com/godotengine/godot-docs/blob/master/getting_started/workflow/assets/importing_scenes.rst
Edit: Just realized the links above also includes this, well... lol

@hhyyrylainen hhyyrylainen changed the title Figure out and document way to import models Write documentation on importing models May 17, 2020
@hhyyrylainen
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Basically it seems that exporting as glb from blender and creating a derived scene in Godot works the best. just needs to be careful to not include any big resources in a file that is not git lfs tracked (like tscn).

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