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Write documentation on importing models #992
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Is there a problem with exporting GLTF files from Blender? Godot supports importing them. |
I'm not sure. I'd like to know if there is. |
Found an instruction about importing 3D scenes, might be helpful: https://github.com/godotengine/godot-docs/blob/master/getting_started/workflow/assets/importing_scenes.rst |
Basically it seems that exporting as glb from blender and creating a derived scene in Godot works the best. just needs to be careful to not include any big resources in a file that is not git lfs tracked (like tscn). |
Right now I messily took the mesh data from fbx imports and made Godot scenes from that.
We should figure out a proper way to do model importing, and document it on the wiki.
https://docs.godotengine.org/en/stable/getting_started/workflow/assets/index.html
https://github.com/godotengine/godot-blender-exporter
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