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Make the loading screen used more #983

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hhyyrylainen opened this issue Apr 17, 2020 · 2 comments
Open

Make the loading screen used more #983

hhyyrylainen opened this issue Apr 17, 2020 · 2 comments
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C# difficult engine possibly engine related issue programming

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@hhyyrylainen
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A loading screen should be made, that at least would show while auto-evo is running.
I read that Godot 4.0 adds support for background loading stuff, so that makes it more possible to make a loading screen.

@hhyyrylainen
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So now there is a kind of a loading screen, but it is only used for one thing (waiting for auto-evo).

@hhyyrylainen hhyyrylainen changed the title Make a loading screen Make the loading screen used more Apr 20, 2020
@hhyyrylainen hhyyrylainen removed this from the Release 0.5.0 milestone May 17, 2020
@hhyyrylainen
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This is still relevant, our asset loading just lags the game (well due to #1804 not being done this happens when starting the game executable), and doesn't show the loading screen. I think we may need to wait for Godot 4.0, though to make this...

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Labels
C# difficult engine possibly engine related issue programming
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