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Test if FastNoiseLite would be faster in the C++ module #4739

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hhyyrylainen opened this issue Dec 21, 2023 · 1 comment · May be fixed by #5922
Open

Test if FastNoiseLite would be faster in the C++ module #4739

hhyyrylainen opened this issue Dec 21, 2023 · 1 comment · May be fixed by #5922

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@hhyyrylainen
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this might give some performance improvement for the game as chunk pushing current calculation (at least used to) take quite a bit of processing time

@hhyyrylainen
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I'll stop putting this in the milestones as it seems no one is up for testing this. We could also use FastNoiseLite directly from Godot 4 as it now offers that as a noise source.

@hhyyrylainen hhyyrylainen removed this from the Release 0.7.1 milestone Oct 25, 2024
@dligr dligr linked a pull request Feb 20, 2025 that will close this issue
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