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QueueFree takes time at the end of a frame for Godot to process. I would imagine the overall performance impact is the exact same, but it's just that Godot internally needs to spend all the time freeing the resources.
Edit: also there are some cases where things must be freed immediately otherwise the existing resources that exist as child nodes until the end of the frame causes issues.
It looks like Free takes a lot of performance. May want to always use QueueFree.
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