You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Currently the render mode is set to single-safe, though I think because of that we might have at least one crash: #2078
So I think we should try setting the render mode to multithreaded, if it improves performance that would be a plus as well. If it doesn't break anything, I think it would be worth it to change to it anyway.
The text was updated successfully, but these errors were encountered:
Thanks for testing.this
I made a PR to make it easier for other people to test this as well. On my computer I didn't notice any real FPS improvement, but I also don't think I experienced the jitter that the Godot editor tooltip warns is possible in multithreaded mode.
Currently the render mode is set to single-safe, though I think because of that we might have at least one crash: #2078
So I think we should try setting the render mode to multithreaded, if it improves performance that would be a plus as well. If it doesn't break anything, I think it would be worth it to change to it anyway.
The text was updated successfully, but these errors were encountered: