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I would implement it with a variable tracking how much the player has moved, if the player has not moved much for a while I'd start to reduce the chance that compound clouds are spawned.
The text was updated successfully, but these errors were encountered:
Well we now got code that will stop all spawns if the player is too stationary, which I guess is at least partly addressing the problem with this, though I still would have liked to see an exponentially reducing spawn rate for compounds while stationary, while still spawning microbes up to the game entity limit.
I think that such a change would not be much of an issue, given that I have a count of entity e, the cap c, so you'd have to apply a factor exp(c-e) (with clamping to safeguard things) to the spawner trials. So I think what you want can be pretty well expanded over my PR.
to not make it too OP
I would implement it with a variable tracking how much the player has moved, if the player has not moved much for a while I'd start to reduce the chance that compound clouds are spawned.
The text was updated successfully, but these errors were encountered: