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asyncIoConfig = newAsyncIoConfig(ConfigUtils.getValue(config, "asyncIO", CommentedConfig::inMemory, "Configuration for async io system"));
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threadedWorldGenConfig = newThreadedWorldGenConfig(ConfigUtils.getValue(config, "threadedWorldGen", CommentedConfig::inMemory, "Configuration for threaded world generation"));
this.allowThreadedFeatures = ConfigUtils.getValue(config, "allowThreadedFeatures", () -> false, "Whether to allow feature generation (world decorations like trees, ores and etc.) run in parallel");
this.allowThreadedFeatures = ConfigUtils.getValue(configScope, "allowThreadedFeatures", () -> false, "Whether to allow feature generation (world decorations like trees, ores and etc.) run in parallel \n (may cause incompatibility with other mods)", List.of(), null);
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this.reduceLockRadius = ConfigUtils.getValue(configScope, "reduceLockRadius", () -> false, "Whether to allow reducing lock radius (faster but UNSAFE) (YOU HAVE BEEN WARNED) \n (may cause incompatibility with other mods)", List.of(), null);
if (IGNORE_INCOMPATIBILITY) C2MEConfig.LOGGER.fatal("Ignoring incompatibility check. You will get NO support if you do this unless explicitly stated. ");
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