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+fileFormatVersion: 2 +guid: 16fb9f627f4bd244d8f6e70db4fdb999 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Code/Scripts/C#/AnimationControls.meta b/Assets/Code/Scripts/C#/AnimationControls.meta new file mode 100644 index 00000000..da49e956 --- /dev/null +++ b/Assets/Code/Scripts/C#/AnimationControls.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 88d030393b3eb4644aa672232fd426f2 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Code/Scripts/C#/AnimationControls/AnimateCockpitControls.cs b/Assets/Code/Scripts/C#/AnimationControls/AnimateCockpitControls.cs new file mode 100644 index 00000000..a8756147 --- /dev/null +++ b/Assets/Code/Scripts/C#/AnimationControls/AnimateCockpitControls.cs @@ -0,0 +1,39 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class AnimateCockpitControls : MonoBehaviour +{ + //flight control transforms + [SerializeField] + private Transform _joystick; + + [SerializeField] + Vector3 _joystickRange = Vector3.zero; + + [SerializeField] + List _throttles; + + [SerializeField] + float _throttleRange = 35f; + + [SerializeField] + private ShipMovementInput _movementInput; + + private IMovementControls ControlInput => _movementInput.MovementControls; + + // Update is called once per frame + void Update() + { + _joystick.localRotation = Quaternion.Euler(ControlInput.PitchAmount * _joystickRange.x, ControlInput.YawAmount *_joystickRange.y,ControlInput.RollAmount * _joystickRange.z); + + Vector3 throttleRotation = _throttles[0].localRotation.eulerAngles; + throttleRotation.x = ControlInput.ThrustAmount * _throttleRange; + foreach (Transform throttle in _throttles) + { + throttle.localRotation = Quaternion.Euler(throttleRotation); + } + } + + +} diff --git a/Assets/Code/Scripts/C#/AnimationControls/AnimateCockpitControls.cs.meta 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00000000..c00f3729 --- /dev/null +++ b/Assets/Code/Scripts/C#/Managers/GameManager.cs @@ -0,0 +1,33 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class GameManager : MonoBehaviour +{ + private bool ShouldQuitGame => Input.GetKeyUp(KeyCode.Escape); + // Start is called before the first frame update + void Start() + { + Cursor.lockState = CursorLockMode.Confined; + Cursor.visible = false; + } + + // Update is called once per frame + void Update() + { + if (ShouldQuitGame) + { + ShouldGame(); + } + } + + private void ShouldGame() + { + #if UNITY_EDITOR + UnityEditor.EditorApplication.isPlaying = false; +#else +// todo handle WedGL +Application.Quit(); +#endif + } +} diff --git a/Assets/Code/Scripts/C#/Managers/GameManager.cs.meta b/Assets/Code/Scripts/C#/Managers/GameManager.cs.meta new file mode 100644 index 00000000..c2d8b601 --- /dev/null +++ b/Assets/Code/Scripts/C#/Managers/GameManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f4c1df04978abf84495e9a436b72b088 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Code/Scripts/C#/Managers/Managers.cs b/Assets/Code/Scripts/C#/Managers/Managers.cs new file mode 100644 index 00000000..222418e1 --- /dev/null +++ b/Assets/Code/Scripts/C#/Managers/Managers.cs @@ -0,0 +1,22 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Managers : MonoBehaviour +{ + private static Managers _instance; + + private void Awake() + { + if (_instance != null && _instance != this) + { + Destroy(this.gameObject); + } + else + { + _instance = this; + DontDestroyOnLoad(this.gameObject); + } + } +} diff --git a/Assets/Code/Scripts/C#/Managers/Managers.cs.meta b/Assets/Code/Scripts/C#/Managers/Managers.cs.meta new file mode 100644 index 00000000..24058999 --- /dev/null +++ b/Assets/Code/Scripts/C#/Managers/Managers.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c3d97ee82a8b58a4b84fbd0e77afb841 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Code/Scripts/C#/MatchRotation.cs b/Assets/Code/Scripts/C#/MatchRotation.cs new file mode 100644 index 00000000..91e4c615 --- /dev/null +++ b/Assets/Code/Scripts/C#/MatchRotation.cs @@ -0,0 +1,15 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class MatchRotation : MonoBehaviour +{ + [SerializeField] public Transform _target; + // Start is called before the first frame update + + private void LateUpdate() + { + transform.rotation = _target.rotation; + } +} diff --git a/Assets/Code/Scripts/C#/MatchRotation.cs.meta b/Assets/Code/Scripts/C#/MatchRotation.cs.meta new file mode 100644 index 00000000..d113d264 --- /dev/null +++ b/Assets/Code/Scripts/C#/MatchRotation.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3f0ed3fcbfce9bf48bdcac9805179035 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Code/Scripts/C#/ShipControls.meta b/Assets/Code/Scripts/C#/ShipControls.meta new file mode 100644 index 00000000..923fb573 --- /dev/null +++ b/Assets/Code/Scripts/C#/ShipControls.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 6f842901c32e3ee42ae24e8b8e0a9ce2 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Code/Scripts/C#/ShipControls/DesktopMovementControls.cs b/Assets/Code/Scripts/C#/ShipControls/DesktopMovementControls.cs new file mode 100644 index 00000000..71e4ff54 --- /dev/null +++ b/Assets/Code/Scripts/C#/ShipControls/DesktopMovementControls.cs @@ -0,0 +1,53 @@ +using System; +using UnityEngine; + +[Serializable] +public class DesktopMovementControls : MovementControlsBase +{ + [SerializeField] private float _deadZoneRadius = 0.1f; + + private float _rollAmount = 0; + Vector2 ScreenCenter => new Vector2(Screen.width* 0.5f, Screen.height* 0.5f); + + public override float YawAmount + { + get + { + Vector3 mousePosition = Input.mousePosition; + float yaw = (mousePosition.x - ScreenCenter.x) / ScreenCenter.x; //move left or right on horizontal plane + return Mathf.Abs(yaw) > _deadZoneRadius ? yaw : 0f; + } + } + + public override float PitchAmount + { + get + { + Vector3 mousePosition = Input.mousePosition; + float pitch = (mousePosition.y - ScreenCenter.y) / ScreenCenter.y; //move + return Mathf.Abs(pitch) > _deadZoneRadius ? pitch * -1 : 0f; + } + } + + public override float RollAmount + { + get + { + float roll; + if (Input.GetKey(KeyCode.Q)) + { + roll = 1f; + } + else + { + roll = Input.GetKey(KeyCode.E) ? -1f : 0f; + } + + _rollAmount = Mathf.Lerp(_rollAmount, roll, Time.deltaTime * 3f); + return _rollAmount; + } + } + + public override float ThrustAmount => Input.GetAxis("Vertical"); //forward + +} diff --git a/Assets/Code/Scripts/C#/ShipControls/DesktopMovementControls.cs.meta b/Assets/Code/Scripts/C#/ShipControls/DesktopMovementControls.cs.meta new file mode 100644 index 00000000..aa4413cc --- /dev/null +++ b/Assets/Code/Scripts/C#/ShipControls/DesktopMovementControls.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5bd73a0ef0f40cd46b824b489e6b97ed +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Code/Scripts/C#/ShipControls/IMovementControls.cs b/Assets/Code/Scripts/C#/ShipControls/IMovementControls.cs new file mode 100644 index 00000000..8656f7d2 --- /dev/null +++ b/Assets/Code/Scripts/C#/ShipControls/IMovementControls.cs @@ -0,0 +1,13 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public interface IMovementControls +{ + float YawAmount { get;} + float PitchAmount { get; } + float RollAmount { get; } + float ThrustAmount { get; } +} + + diff --git a/Assets/Code/Scripts/C#/ShipControls/IMovementControls.cs.meta b/Assets/Code/Scripts/C#/ShipControls/IMovementControls.cs.meta new file mode 100644 index 00000000..b3290f43 --- /dev/null +++ b/Assets/Code/Scripts/C#/ShipControls/IMovementControls.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 75481b026f9e364419d7443f4224b466 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Code/Scripts/C#/ShipControls/MovementControlsBase.cs b/Assets/Code/Scripts/C#/ShipControls/MovementControlsBase.cs new file mode 100644 index 00000000..e38988e8 --- /dev/null +++ b/Assets/Code/Scripts/C#/ShipControls/MovementControlsBase.cs @@ -0,0 +1,11 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public abstract class MovementControlsBase : IMovementControls +{ + public abstract float YawAmount { get; } + public abstract float PitchAmount { get; } + public abstract float RollAmount { get; } + public abstract float ThrustAmount { get; } +} diff --git a/Assets/Code/Scripts/C#/ShipControls/MovementControlsBase.cs.meta b/Assets/Code/Scripts/C#/ShipControls/MovementControlsBase.cs.meta new file mode 100644 index 00000000..6918dbbf --- /dev/null +++ b/Assets/Code/Scripts/C#/ShipControls/MovementControlsBase.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4ac612ab45108c34d9256a2618ef7ca0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Code/Scripts/C#/ShipControls/ShipController.cs b/Assets/Code/Scripts/C#/ShipControls/ShipController.cs new file mode 100644 index 00000000..d2ea9ef3 --- /dev/null +++ b/Assets/Code/Scripts/C#/ShipControls/ShipController.cs @@ -0,0 +1,60 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UIElements; + +public class ShipController : MonoBehaviour +{ + [SerializeField] private ShipMovementInput _movementInput; + //Ship Movement Values + [SerializeField] [Range(1000f, 10000f)] + private float _thrustForce = 7500f, + _pitchForce = 6000f, + _rollForce = 1000f, + _yawForce = 2000f; + + private Rigidbody _rigidBody; + [Range(-1f, 1f)] + public float _thrustAmount, _pitchAmount, _rollAmount, _yawAmount = 0f; + + private IMovementControls ControlInput => _movementInput.MovementControls; + + private void Awake() + { + _rigidBody = GetComponent(); + } + + private void Update() + { + _thrustAmount = ControlInput.ThrustAmount; + _rollAmount = ControlInput.RollAmount; + _yawAmount = ControlInput.YawAmount; + _pitchAmount = ControlInput.PitchAmount; + } + + private void FixedUpdate() + { + if (!Mathf.Approximately(0f, _pitchAmount)) //pitch + { + _rigidBody.AddTorque(transform.right * (_pitchForce * _pitchAmount * Time.fixedDeltaTime)); + } + + if (!Mathf.Approximately(0f, _rollAmount)) //roll + { + _rigidBody.AddTorque(transform.forward * (_rollForce * -_rollAmount * Time.fixedDeltaTime)); + } + + if (!Mathf.Approximately(0f, _yawAmount)) //yaw + { + _rigidBody.AddTorque(transform.up * (_yawForce * _yawAmount * Time.fixedDeltaTime)); + } + + if (!Mathf.Approximately(0f, _thrustAmount)) //thrust + { + _rigidBody.AddForce(transform.forward * (_thrustForce * _thrustAmount * Time.fixedDeltaTime)); + } + } +} + + diff --git a/Assets/Code/Scripts/C#/ShipControls/ShipController.cs.meta b/Assets/Code/Scripts/C#/ShipControls/ShipController.cs.meta new file mode 100644 index 00000000..2c7b1bf9 --- /dev/null +++ b/Assets/Code/Scripts/C#/ShipControls/ShipController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 904d618a25d78c048b458334ca7b65b6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Code/Scripts/C#/ShipControls/ShipInputManager.cs b/Assets/Code/Scripts/C#/ShipControls/ShipInputManager.cs new file mode 100644 index 00000000..2ed735c7 --- /dev/null +++ b/Assets/Code/Scripts/C#/ShipControls/ShipInputManager.cs @@ -0,0 +1,25 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ShipInputManager : MonoBehaviour +{ + public enum InputType + { + HumanDesktop, + HumanMobile, + Bot + } + + public static IMovementControls GetInputControls(InputType inputType) + { + return inputType switch + { + InputType.HumanDesktop => new DesktopMovementControls(), + InputType.HumanMobile => null, + InputType.Bot => null, + _ => throw new ArgumentOutOfRangeException(nameof(inputType), inputType, null) + }; + } +} diff --git a/Assets/Code/Scripts/C#/ShipControls/ShipInputManager.cs.meta b/Assets/Code/Scripts/C#/ShipControls/ShipInputManager.cs.meta new file mode 100644 index 00000000..052f112c --- /dev/null +++ b/Assets/Code/Scripts/C#/ShipControls/ShipInputManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ede953423dc81704fa2bdaccb4eb00e1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Code/Scripts/C#/ShipControls/ShipMovementInput.cs b/Assets/Code/Scripts/C#/ShipControls/ShipMovementInput.cs new file mode 100644 index 00000000..1558052d --- /dev/null +++ b/Assets/Code/Scripts/C#/ShipControls/ShipMovementInput.cs @@ -0,0 +1,22 @@ +using System; +using 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file mode 100644 index 00000000..b084fc62 --- /dev/null +++ b/Assets/Demo Unity Assets/HiRezSpaceshipsCreatorFree/Readme.txt @@ -0,0 +1,12 @@ +You can download the complete collection over here: http://u3d.as/1BrS + +Check our asset store for more Sci-Fi assets: +https://assetstore.unity.com/publishers/24304 + +Notes: +-This is only a free sample, only 2 colors were provided in this sample; the complete collection contains 5 colors in addition to the many more cockpits, modules and examples. Please check the complete collection for more info: http://u3d.as/1BrS + +-You can use the masks inside the textures folders to change the color of the textures inside Photoshop. + +If you have any questions about the complete collection feel free to get in touch through the support thread here: +https://forum.unity.com/threads/518276/ \ No newline at end of file diff --git a/Assets/Demo Unity Assets/HiRezSpaceshipsCreatorFree/Readme.txt.meta b/Assets/Demo Unity Assets/HiRezSpaceshipsCreatorFree/Readme.txt.meta new file mode 100644 index 00000000..c8d550ed --- /dev/null +++ b/Assets/Demo Unity Assets/HiRezSpaceshipsCreatorFree/Readme.txt.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: c83ea7f0496c84c4fb4019baa55a5b7f +timeCreated: 1567510873 +licenseType: Store +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Demo Unity Assets/HiRezSpaceshipsCreatorFree/SRP.meta b/Assets/Demo Unity 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How it's possible?" +Take a look on the folder called : Example_02 you should find some stuff :) + + +- "I want to avoid the delay during instanciation on mobile? How it's possible?" + +The delay come, because unity duplicate the texture and the prefab during instanciation. In fact the textures pack are setuped to 4086 width. Just downscale to 2048 to get off the problem. + + +- "I don't know Shuriken, how i can just shoot one time the prefab? Don't loop?" + +for one shoot emitters check the bitmap called : Help For One Shoot.png + +Regards + +black.creepy.cat@gmail.com \ No newline at end of file diff --git a/Assets/Demo Unity Assets/_Creepy_Cat/3D Games Effects Pack Free/Example_02/Help Readme SOS.txt.meta b/Assets/Demo Unity Assets/_Creepy_Cat/3D Games Effects Pack Free/Example_02/Help Readme SOS.txt.meta new file mode 100644 index 00000000..e83f881a --- /dev/null +++ b/Assets/Demo Unity Assets/_Creepy_Cat/3D Games Effects Pack Free/Example_02/Help Readme SOS.txt.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 26e3fed09b45345daaee17987d59e705 +timeCreated: 1497204704 +licenseType: Store +TextScriptImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Demo Unity Assets/_Creepy_Cat/3D Games Effects Pack Free/Example_02/InstanceExample.cs b/Assets/Demo Unity Assets/_Creepy_Cat/3D Games Effects Pack Free/Example_02/InstanceExample.cs new file mode 100644 index 00000000..46ef3a5a --- /dev/null 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How it's possible?" + +The delay come, because unity duplicate the texture and the prefab during instanciation. In fact the textures pack are setuped to 4086 width. Just downscale to 2048 to get off the problem. + + +- "I don't know Shuriken, how i can just shoot one time the prefab? Don't loop?" + +for one shoot emitters check the bitmap called : Help For One Shoot.png + +Regards diff --git a/Assets/Demo Unity Assets/_Creepy_Cat/3D Games Effects Pack Free/_FAQ - Informations/Help Readme SOS.txt.meta b/Assets/Demo Unity Assets/_Creepy_Cat/3D Games Effects Pack Free/_FAQ - Informations/Help Readme SOS.txt.meta new file mode 100644 index 00000000..fdd7a377 --- /dev/null +++ b/Assets/Demo Unity Assets/_Creepy_Cat/3D Games Effects Pack Free/_FAQ - Informations/Help Readme SOS.txt.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5c1873cb744644bd8a649dc8b794ef57 +timeCreated: 1468415037 +licenseType: Store +TextScriptImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Demo Unity Assets/_Creepy_Cat/3D Games Effects Pack Free/_FAQ - Informations/Particle For One Shoot.png b/Assets/Demo Unity Assets/_Creepy_Cat/3D Games Effects Pack Free/_FAQ - Informations/Particle For One Shoot.png new file mode 100644 index 00000000..b574be06 Binary files 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