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Redot Engine's update checker grabs new update from Godot instead #808
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Yeah, found this problem as well. I do have a question though, will the next version be named 4.4 or 4.5? This is confusing because there is already a 4.4 version. |
As far as I know, the next version will just be named 4.4. I don't think the Godot team has started working on 4.5 yet. |
I'm talking about Redot though, and we already have a 4.4 alpha that was released earlier. |
Heads up: I have fixed this issue, I want to wait for the web dev side of things before I can push it through. |
This has been fixed for the next 4.3 beta
We are following Godot's major and minor versions, our 4.4 will be compatible with Godot's 4.4, our 4.3 will be compatible with Godot's 4.3, 4.4 and 4.3 are different versions, 4.3 is the more stable version, 4.4 is the bleeding edge, carrying more features but is less stable and robust. Godot already works this way, they already run a separate 4.3 and 4.4 branch. |
Alright, I understand it more now. |
That's not the same issue, its related, but this bug specifically refers to Redot retrieving update data from Godot, not linking to a 404 on the website. |
Tested versions
System information
Redot v4.3.beta.1 - Windows 10.0.19045 - GLES3 (Compatibility) - NVIDIA GeForce RTX 3060 Ti (NVIDIA; 32.0.15.6603) - AMD Ryzen 5 5600X 6-Core Processor (12 Threads)
Issue description
When Redot says there is a new update, it takes you to the Godot website to down a new version, but that is not Redot. It should download a new update whenever Redot has a new version available, not Godot's.
Steps to reproduce
Minimal reproduction project (MRP)
This is on the Project Menu whenever Redot is started.
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