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GitPlugin causes crash #700

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joshualawson opened this issue Oct 13, 2024 · 3 comments
Open

GitPlugin causes crash #700

joshualawson opened this issue Oct 13, 2024 · 3 comments

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@joshualawson
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Tested versions

4.4.dev

System information

Windows 11 - Redot Engine v4.4.dev.custom_build.5e7e5fc60

Issue description

Redot crashes when trying to open an existing Godot project with the following message

ERROR: Cannot get class 'GitPlugin'.
   at: (core\object\class_db.cpp:552)
ERROR: Received a nullptr VCS extension instance during construction.
   at: (editor\plugins\version_control_editor_plugin.cpp:151)

================================================================
CrashHandlerException: Program crashed
Engine version: Redot Engine v4.4.dev.custom_build (5e7e5fc60f1e75cb272ebf650fd37c51e0fa16fa)
Dumping the backtrace. Please include this when reporting the bug to the project developer.
[0] <couldn't map PC to fn name>
[1] <couldn't map PC to fn name>
[2] <couldn't map PC to fn name>
[3] <couldn't map PC to fn name>
[4] <couldn't map PC to fn name>
[5] <couldn't map PC to fn name>
[6] <couldn't map PC to fn name>
[7] <couldn't map PC to fn name>
[8] <couldn't map PC to fn name>
[9] <couldn't map PC to fn name>
[10] <couldn't map PC to fn name>
[11] <couldn't map PC to fn name>
[12] <couldn't map PC to fn name>
[13] <couldn't map PC to fn name>
[14] <couldn't map PC to fn name>
[15] <couldn't map PC to fn name>
[16] <couldn't map PC to fn name>
[17] <couldn't map PC to fn name>
[18] <couldn't map PC to fn name>
-- END OF BACKTRACE --

Steps to reproduce

Open existing project from Godot 4.3

Minimal reproduction project (MRP)

N/A

@SkogiB
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SkogiB commented Oct 14, 2024

Hm, we have not had this issue yet. Could you try opening the same project in Godot 4.4dev and see if that causes the same error?

@Spartan322 Spartan322 added the bug label Oct 14, 2024
@joshualawson
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Same with godot 4.4-dev3

@SkogiB
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SkogiB commented Oct 25, 2024

Same with godot 4.4-dev3

Roger, that's an indicator that Godot's 4.4dev work broke it and we just need to leave it to them to fix it so we don't cause merge conflicts. You could check on the 4.3 beta we just put out as well, if you like.

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