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Locate Godot images for rebrand #54
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Here is all the info I could get for now. Need to check how the SVG work, got some hint, but nothing sure right now. It's been a long time since I touched CPP so maybe I missed some. main/app_icon.png (128x128)
main/splash.png (600x600)
misc/dist/ios_xcode/godot_ios/Images.xcassets/SplashImage.imageset/[email protected] (800x600)
misc/dist/ios_xcode/godot_ios/Images.xcassets/SplashImage.imageset/[email protected] (800x600)
platform\android\java\editor\src\horizonos\assets\vr_splash.png (800x600)
platform\android\java\editor\src\main\res\mipmap-hdpi\ic_play_window.png (72x72)
platform\android\java\editor\src\main\res\mipmap-mdpi\ic_play_window.png (48x48)
platform\android\java\editor\src\main\res\mipmap-xhdpi\ic_play_window.png (96x96)
platform\android\java\editor\src\main\res\mipmap-xxhdpi\ic_play_window.png (144x144)
platform\android\java\editor\src\main\res\mipmap-xxxhdpi\ic_play_window.png (192x192)
platform\android\java\lib\res\mipmap\icon.png (192x192)
platform\android\java\lib\res\mipmap-mdpi\icon.png (48x48)
platform\android\java\lib\res\mipmap-hdpi\icon.png (72x72)
platform\android\java\lib\res\mipmap-xhdpi\icon.png (96x96)
platform\android\java\lib\res\mipmap-xhdpi\icon.png (144x144)
platform\android\java\lib\res\mipmap-xhdpi\icon.png (192x192)
platform\android\java\lib\res\mipmap\icon_foreground.png [file: (108x108), code ask: (432x432) from what I've seen]
platform\android\java\lib\res\mipmap-mdpi\icon_foreground.png (108x108)
platform\android\java\lib\res\mipmap-hdpi\icon_foreground.png (162x162)
platform\android\java\lib\res\mipmap-xhdpi\icon_foreground.png (216x216)
platform\android\java\lib\res\mipmap-xhdpi\icon_foreground.png (324x324)
platform\android\java\lib\res\mipmap-xhdpi\icon_foreground.png (432x432)
platform\android\java\lib\res\mipmap\icon_background.png [file: (108x108), code ask: (432x432) from what I've seen]
platform\android\java\lib\res\mipmap-mdpi\icon_background.png (108x108)
platform\android\java\lib\res\mipmap-hdpi\icon_background.png (162x162)
platform\android\java\lib\res\mipmap-xhdpi\icon_background.png (216x216)
platform\android\java\lib\res\mipmap-xhdpi\icon_background.png (324x324)
platform\android\java\lib\res\mipmap-xhdpi\icon_background.png (432x432)
platform\android\java\lib\res\mipmap\icon_monochrome.png [file: (108x108), code ask: (432x432) from what I've seen]
tests\data\images\icon.png (256x256)
tests\icon.png (256x256)
tests\icon_outlined.png (248x235)
tests\logo.png (512x207)
tests\logo_outlined.png (476x170)
tests\data\images\icon.jpg (256x256)
tests\data\images\icon.webp (256x256)
tests\data\images\icon.tga (256x256)
tests\data\images\icon.bmp (256x256)
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I posted some info I got from grep in the discord. Here's the link: https://discord.com/channels/1290063237223551046/1290887191047700492/1291102449637003286 |
I will post it here also for completeness: bmp_images.txt |
Is this still relevant, either for the 4.3 branch or master branch? Are there any files we missed from this list? |
Locations of all Godot Images/logos and dimensions of images. Note down all locations of where in the code they are located.
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