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Remove Godot branding and reskin engine to differentiate from Godot. #18
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I'd recommend this theme (using mocha-blue colors) https://github.com/catppuccin/godot |
i do not like you guys but if you want me to respect you change more than just the colors. godot, in my opinion, is quite cluttered and could have better navigation. assuming you guys can code. maybe id even be willing to contribute. |
https://github.com/passivestar/godot-minimal-theme is the only logical choice tbh. |
There's talks on the discord for quite a lot of changes. There's a lot of long-requested things that the Godot devs don't want to add that the community is working on adding themselves. The color change is just an initial thing to help remove Godot's branding before the rest of the stuff gets through the pipeline. (In fact I should rename the issue to reflect that.) The reason there isn't more issues posted here yet is because the repo is still linked to godot's issue tracking repo and it's kind of wonky getting things posted. I made this one more as a test to see how trolls were getting issues posted when it wasn't setup for that yet. |
I don't really understand people disliking a fork happening, the nonsense going on demonstrates that the engine is suffering as a result of too much centralized power. There needs to be a large fork to break up the sense of ownership some people have in regard to the codebase. |
On the topic of aesthetics, I really like the logo RNavega posted in Pull Request 1 |
Regarding the documentation, I'm not sure if Redot will be refactored, but I really appreciate Godot's documentation design, so maybe Redot could inherit Godot's documentation content and just change the icon or the words about Godot in it, which doesn't seem very easy 🫡. |
I love it, hope to see new and experimental feature from this project. |
snowflakes lmao You do realize most people here have no idea how to make an engine 💀 |
Most of the contributors to the Godot codebase don't know how to make an engine, luckily maintaining an already existing engine and making small tweaks/ updates is a much easier task. |
ofc but this fork is just made for bigots who will bring nothing to the engine except making it "anti woke" |
What is wrong with having different opinions / thoughts? |
exactly! so why need care about godot's tweet? |
Well godot banning people (even backer) because of different thoughts / political view kinda authoritarianism. |
they were breaking godot's code of conduct 👍 |
"Focus on engine and not politics" is NOT breaking COC |
Whatever the reason, a lot of people didn't like godot's mod team behavior and godot foundation's response which further alienated everyone who already felt that way instead of the other way around. And godot happens to be an open source MIT licensed project, so when a mass of people believe the project to be compromised, it shouldn't come as a surprise that they'll try to fork it. Their purpose isn't to ruin the project, it's to save it, because no matter which side you stand on you will probably agree that politics do not belong in this sphere. Whether it is ineptitude or malice (personally I expect the latter actually), the people managing this project are mismanaging it to the extreme, and when it became clear, instead of fixing their fuckups, they doubled down. |
I have a question absolutely no one can answer. They literally give you want you claim you want, space to live your life the way you see fit, but when they try to do the Kind of hypocritical. Godot handled this poorly. Provoking any part of your customer base is never a smart move. Politics or otherwise. So, unless you like the divide, id suggest you live and let live. |
The fork was made because Godot's community manager started power tripping and banning everyone, even loyal contributors and donors who never violated the code of conduct. I don’t want to contribute to a project that will ban me the moment they find out I believe politics and software shouldn't mix :( |
Change the entire UI design of the engine, it looks like it was designed in 2012 |
also, no way you have people coming to this repo and complaining about people working on a fork, and then you click on their GitHub profile, and they have 'woke' written all over it, that irony is exactly why people are working on this repo |
Improving the UX and redoing the UI is part of what I'm planning on doing. This is just a first step to get things rolling. |
This cult like behavior is exactly why people who are serious about FOSS want to distance themselves from your politics. This is a game engine, not a vehicle for activism. Go evangelize elsewhere, nobody here is interested. |
I always find it ironic how people who are supposedly so open-minded to the idea of non-binary concepts, fundamentally fail to do the same when it comes to having an opinion on something. It's not about making it either “anti-woke” or “woke”, it's about maintaining neutrality in places where it shouldn't ever matter in the first place. |
Please keep this related to the actual issue and not just arguing over politics. Don't feed the trolls. If you want to argue politics go to twitter. It's bad enough with one political group spamming the repo and getting in the way of actual engine development, let's not make it two. |
there is a crypto business called redot the name will probably have to be changed to avoid copyright issues: |
This issue needs to be moderated. Most of the discussion has nothing to do with editor theming. |
That is not a game engine, however, and the name is actually Redot Engine, not "Redot". so it will be fine. |
Gooddot |
Prodot |
Perhaps we should choose a theme that doesn't strain your eyes, whether you're working in a dark room or in a well-lit environment. For instance, I prefer a grey theme because the original one makes my eyes feel tired. The user can always change it, but it is better that the default theme is pleasant. The more people use it, and not replace it with a custom one, the more recognizable the fork will be. |
Another suggestion, see ladybird code of conduct. Best code of conduct I've ever seen. =) |
I was happy hearing about this fork since I had just started learning Godot when the shit storm started. As for the rebranding, I was wondering if a red theme would send the wrong message. There's a habit of people to look into things too much. I would suggest two options for a default theme:
I would prefer a purple theme, but then again, I'm SUPER bias towards purple anyways 😁 |
Short, sweet, and to-the-point, establishes decent standards, and it's not too preachy. I like it. |
Dark theme with purple/orange accents would be nice. Suggested logo is nice on itself, but I feel like for game engine more straight lines/angles would be better than smooth curves. |
Concerning the COC, might the Mission Protocol fit Redot's philosophy very well? |
I think this will be RedotEngine so is okay |
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fwiw I liked 2012 Anyway, I wanted to suggest oranges and warmer colours since the current logo is red. I won't suggest any colour palette in particular because I'll only end up dying on the gruvbox hill, but yeah. Everyone knows it goes faster when you paint it red. Good luck, all! |
I personally like pre-redesign Roboto. It was heavily featured in the game SUPERHOT. |
In the future, when the main problems have been solved, involve Rust developers and rewrite the core from C/C++ to Rust. It will allow you to move away from Godot as much as possible. |
i agree with this! |
that is a bad idea, one of the core advantages of godot is the fact that the UI is made using godot itself. using gtk /qt will add more dependences especially on windows that will not have those by default, gtk also suffer from the lack of official support for theming, meaning that if you customize it , it may break thirdy party programs (tons of distros caused this problem on thirdy party programs), many linux DE tried to solved this by creating things like accent colors and standards for many things, but gnome refused to folow many standards that the other DE use. |
Having the readme be the godot default isn't a good look. |
several pull request just waiting to be reviewed and merged |
While the name seems to be already decided, I'd like to point out that Rocky Linux already uses that name for its build system. As for the theme change, be aware of accessibility issues like color blindness. |
Well thanks for being the bearer of news at all! What server is this? I looked up "redot discord", no results. |
I still haven't found a way to post a new |
Issue description
We need to remove the Godot branding from everything to differentiate this from Godot.
For starters we can change the default IDE theme. I think a dark theme with red accents would make sense. Godot is associated with cooler colors, so warmer colors seem good.
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