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sndinfo.foes
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////////
//FOES//
////////
//Toilet related
nazi/peeing PEEING
FART1 FART1
FART2 FART2
$random nazi/farts { FART1 FART2 }
//Weapons
nazi/pistol DSNLUGER
nazi/stg44 dsstg44
nazi/missilef dsmissil
nazi/missileengine DSMISLF
$rolloff nazi/missileengine 64 800
mp401 dsmp401
mp402 dsmp402
$random nazi/mp40 {mp401 mp402}
//Navy Ubersoldat
harpoon/active HPACTIVE
harpoon/chain HPCHAIN
harpoon/swish HPTHROW
//ZombieKazi
ZOMBSEE1 ZOMBSEE1
ZOMBSEE2 ZOMBSEE2
ZOMBSEE3 ZOMBSEE3
ZOMBSEE4 ZOMBSEE4
ZOMBSEE5 ZOMBSEE5
ZOMBSEE6 ZOMBSEE6
ZOMBSEE7 ZOMBSEE7
ZOMBSEE8 ZOMBSEE8
$random nazombie/sighted {ZOMBSEE1 ZOMBSEE2 ZOMBSEE3 ZOMBSEE4 ZOMBSEE5 ZOMBSEE6 ZOMBSEE7 ZOMBSEE8}
nazombie/pain1 ZOMBPAIN
nazombie/pain2 ZOMBPAI2
nazombie/pain3 ZOMBPAI3
nazombie/pain4 ZOMBPAI4
nazombie/pain5 ZOMBPAI5
nazombie/pain6 ZOMBPAI6
nazombie/pain7 ZOMBPAI7
nazombie/pain8 ZOMBPAI8
$random nazombie/pain {nazombie/pain1 nazombie/pain2 nazombie/pain3 nazombie/pain4 nazombie/pain5 nazombie/pain6 nazombie/pain7 nazombie/pain8}
ZOMBVOM1 ZOMBVOM1
ZOMBVOM2 ZOMBVOM2
ZOMBVOM3 ZOMBVOM3
ZOMBVOM4 ZOMBVOM4
$random nazombie/vomit {ZOMBVOM1 ZOMBVOM2 ZOMBVOM3 ZOMBVOM4}
zmdeath1 zmdeath1
zmdeath2 zmdeath2
zmdeath3 zmdeath3
zmdeath4 zmdeath4
zmdeath5 zmdeath5
zmdeath6 zmdeath6
zmdeath7 zmdeath7
zmdeath8 zmdeath8
zmdeath9 zmdeath9
zmdeath0 zmdeath0
$random nazombie/die {zmdeath1 zmdeath2 zmdeath3 zmdeath4 zmdeath5 zmdeath6 zmdeath7 zmdeath8 zmdeath9 zmdeath0}
zact01 zact01
zact02 zact02
zact03 zact03
zact04 zact04
zact05 zact05
$random nazombie/act {zact01 zact02 zact03 zact04 zact05}
ZSCREAM ZSCREAM
//MechaNazi
mech/wake MECHWAKE
mech/left MECHLEFT
mech/right MECHRITE
$random mech/walk {mech/left mech/right}
MECHEXP1 MECHEXP1
MECHEXP2 MECHEXP2
MECHEXP3 MECHEXP3
$random mech/death {MECHEXP1 MECHEXP2 MECHEXP3}
//ProtoDrone
proto/see PROTOSEE
proto/marker rlprsnd1
//MiniShip
miniship/fire mshpfire
//Tanks - RTCW
TKIDLE TKIDLE
TKMOVE TKMOVE
//Tanks - WW2:GI
TNK1LOOP TNK1LOOP
TNK2LOOP TNK2LOOP
//Tank cannon sounds
tanks/75mmm3 tanka75
tanks/75mmkwk40 tankg75
tanks/88mmkwk36 tankg88
tanks/85mmziss53 tanks85
//Sherman Tank Cannon Reload
tank/breech/open breech_o
tank/breech/close breech_c
tank/shellcasing tankcase
//Sherman .50 BMG
tank/50cal M2HB
//Debris - From FreeSFX.co.uk
TKDBRS1 TKDBRS1
TKDBRS2 TKDBRS2
TKDBRS3 TKDBRS3
TKDBRS4 TKDBRS4
$random TANKDBRS { TKDBRS1 TKDBRS2 TKDBRS3 TKDBRS4 }
$limit TANKDBRS 1
//Some boss sounds are double defined in order to have more chances to reproduce them on top of others
DONTSPAM NOSOUND //use this to reduce sounds spamming - ozy81
//Smokemonster
Smoke/See SSee
Smoke/Tick Slop1
Smoke/Die SDIE
Smoke/Charge1 scrg1
Smoke/Charge2 scrg2
$random Smoke/Charge { Smoke/Charge1 Smoke/Charge2 }
Smoke/pain1 Sact1
Smoke/pain2 Sact2
Smoke/pain3 Sact3
Smoke/pain4 Sact4
$random Smoke/pain { Smoke/pain1 Smoke/pain2 Smoke/pain3 Smoke/pain4 }
//Grosse
boss/pain dsbospai
Bos1Dt01 Bos1Dt01
Bos1Dt02 Bos1Dt02
$random Boss1/Death { Bos1Dt01 Bos1Dt02 }
Bos1St01 Bos1St01
Bos1St02 Bos1St02
Bos1St03 Bos1St03
Bos1St04 Bos1St04
Bos1St05 Bos1St05
Bos1St06 Bos1St06
Bos1St07 Bos1St07
Bos1St08 Bos1St08
Bos1St09 Bos1St09
Bos1St10 Bos1St10
Bos1St11 Bos1St11
Bos1St12 Bos1St12
Bos1St13 Bos1St13
$random Boss1/Sighted { Bos1St01 DONTSPAM Bos1St02 DONTSPAM Bos1St03 DONTSPAM Bos1St04 DONTSPAM Bos1St05 DONTSPAM Bos1St06 DONTSPAM Bos1St07 DONTSPAM Bos1St08 DONTSPAM Bos1St09 }
//Gretel
gretdt1 gretdt1
gretdt2 gretdt2
gretdt3 gretdt3
gretdt4 gretdt4
$random BossGirl/Death { gretdt1 gretdt2 gretdt3 gretdt4 }
gretsee1 gretsee1
gretsee2 gretsee2
gretsee3 gretsee3
gretsee4 gretsee4
$random BossGirl/Sighted { gretsee1 gretsee2 gretsee3 gretsee4 }
BossGirl/Pain gretpain
//Komuto Kerovato Chef boss
KOMDTH01 KOMDTH01
KOMDTH02 KOMDTH02
KOMDTH03 KOMDTH03
KOMDTH04 KOMDTH04
KOMDTH05 KOMDTH05
$random Komuto/Death { KOMDTH01 KOMDTH02 KOMDTH03 KOMDTH04 KOMDTH05 }
KOMPAI01 KOMPAI01
KOMPAI02 KOMPAI02
KOMPAI03 KOMPAI03
KOMPAI04 KOMPAI04
KOMPAI05 KOMPAI05
KOMPAI06 KOMPAI06
$random Komuto/Pain { KOMPAI01 KOMPAI02 KOMPAI03 KOMPAI04 KOMPAI05 KOMPAI06 }
KOMSEE01 KOMSEE01
KOMSEE02 KOMSEE02
KOMSEE03 KOMSEE03
KOMSEE04 KOMSEE04
KOMSEE05 KOMSEE05
KOMSEE06 KOMSEE06
KOMSEE07 KOMSEE07
$random Komuto/Sighted { KOMSEE01 KOMSEE02 KOMSEE03 KOMSEE04 KOMSEE05 KOMSEE06 KOMSEE07 }
//Mengele, 3 actors - maybe we need creepier version for wounded
MENGROA1 MENGROA1
MENGROA2 MENGROA2
$random mengele/active { MENGROA1 DONTSPAM MENGROA2 DONTSPAM }
MENGALR1 MENGALR1
MENGALR2 MENGALR2
$random mengele/sight { MENGALR1 MENGALR2 }
MENGDIE1 MENGDIE1
MENGDIE2 MENGDIE2
$random mengele/die { MENGDIE1 MENGDIE2 }
//Morell
MORLROA1 MORLROA1
MORLROA2 MORLROA2
$random morell/active { MORLROA1 DONTSPAM MORLROA2 DONTSPAM }
MORLALR1 MORLALR1
MORLALR2 MORLALR2
$random morell/sight { MORLALR1 MORLALR2 }
MORLDIE1 MORLDIE1
MORLDIE2 MORLDIE2
$random morell/die { MORLDIE1 MORLDIE2 }
//Dr.Schabbs Sr.
SCHBROA1 SCHBROA1
SCHBROA2 SCHBROA2
$random schabbs/active { SCHBROA1 DONTSPAM SCHBROA2 DONTSPAM }
SCHBALR1 SCHBALR1
SCHBALR2 SCHBALR2
$random schabbs/sight { SCHBALR1 SCHBALR2 }
SCHBDIE1 SCHBDIE1
SCHBDIE2 SCHBDIE2
$random schabbs/die { SCHBDIE1 SCHBDIE2 }
//Eisenhimmel
EISEROA1 EISEROA1
EISEROA2 EISEROA2
$random eisen/active { EISEROA1 DONTSPAM EISEROA2 DONTSPAM }
EISEALR1 EISEALR1
EISEALR2 EISEALR2
$random eisen/sight { EISEALR1 EISEALR2 }
EISEDIE1 EISEDIE1
EISEDIE2 EISEDIE2
$random eisen/die { EISEDIE1 EISEDIE2 }
//Fettgesicht
FETTROA1 FETTROA1
FETTROA2 FETTROA2
$random fettges/active { FETTROA1 DONTSPAM FETTROA2 DONTSPAM }
FETTALR1 FETTALR1
FETTALR2 FETTALR2
$random fettges/sight { FETTALR1 FETTALR2 }
FETTDIE1 FETTDIE1
FETTDIE2 FETTDIE2
$random fettges/die { FETTDIE1 FETTDIE2 }
//Friedhelm
FRIDROA1 FRIDROA1
FRIDROA2 FRIDROA2
$random fried/active { FRIDROA1 DONTSPAM FRIDROA2 DONTSPAM }
FRIDALR1 FRIDALR1
FRIDALR2 FRIDALR2
$random fried/sight { FRIDALR1 FRIDALR2 }
FRIDDIE1 FRIDDIE1
FRIDDIE2 FRIDDIE2
$random fried/die { FRIDDIE1 FRIDDIE2 }
//Giftmacher
GIFTROA1 GIFTROA1
GIFTROA2 GIFTROA2
$random giftm/active { GIFTROA1 DONTSPAM GIFTROA2 DONTSPAM }
GIFTALR1 GIFTALR1
GIFTALR2 GIFTALR2
$random giftm/sight { GIFTALR1 GIFTALR2 }
GIFTDIE1 GIFTDIE1
GIFTDIE2 GIFTDIE2
$random giftm/die { GIFTDIE1 GIFTDIE2 }
//Goebbels
GOEBROA1 GOEBROA1
GOEBROA2 GOEBROA2
$random goebbs/active { GOEBROA1 DONTSPAM GOEBROA2 DONTSPAM }
GOEBALR1 GOEBALR1
GOEBALR2 GOEBALR2
$random goebbs/sight { GOEBALR1 GOEBALR2 }
GOEBDIE1 GOEBDIE1
GOEBDIE2 GOEBDIE2
$random goebbs/die { GOEBDIE1 GOEBDIE2 }
//Goering
GOERROA1 GOERROA1
GOERROA2 GOERROA2
$random goering/active { GOERROA1 DONTSPAM GOERROA2 DONTSPAM }
GOERALR1 GOERALR1
GOERALR2 GOERALR2
$random goering/sight { GOERALR1 GOERALR2 }
GOERDIE1 GOERDIE1
GOERDIE2 GOERDIE2
$random goering/die { GOERDIE1 GOERDIE2 }
Goering/shotsit DSSLSHOT
Goering/shotdth DSSLSHDT
//Himmler
HIMMROA1 HIMMROA1
HIMMROA2 HIMMROA2
$random himmler/active { HIMMROA1 DONTSPAM HIMMROA2 DONTSPAM }
HIMMALR1 HIMMALR1
HIMMALR2 HIMMALR2
$random himmler/sight { HIMMALR1 HIMMALR2 }
HIMMDIE1 HIMMDIE1
HIMMDIE2 HIMMDIE2
$random himmler/die { HIMMDIE1 HIMMDIE2 }
//Graf Holzbein
HOLZROA1 HOLZROA1
HOLZROA2 HOLZROA2
$random holz/active { HOLZROA1 DONTSPAM HOLZROA2 DONTSPAM }
HOLZALR1 HOLZALR1
HOLZALR2 HOLZALR2
DSKRISIT DSKRISIT
$random holz/sight { HOLZALR1 HOLZALR2 HOLZALR1 HOLZALR2 DSKRISIT }
HOLZDIE1 HOLZDIE1
HOLZDIE2 HOLZDIE2
DSKRIDTH DSKRIDTH
$random holz/die { HOLZDIE1 HOLZDIE2 HOLZDIE1 HOLZDIE2 DSKRIDTH }
//Schwabbelhals
SCHWROA1 SCHWROA1
SCHWROA2 SCHWROA2
$random schwabl/active { SCHWROA1 DONTSPAM SCHWROA2 DONTSPAM }
SCHWALR1 SCHWALR1
SCHWALR2 SCHWALR2
$random schwabl/sight { SCHWALR1 SCHWALR2 }
SCHWDIE1 SCHWDIE1
SCHWDIE2 SCHWDIE2
$random schwabl/die { SCHWDIE1 SCHWDIE2 }
//Seeteufel
SEETROA1 SEETROA1
SEETROA2 SEETROA2
SEETROA3 SEETROA3
$random seeteuf/active { SEETROA1 DONTSPAM SEETROA2 DONTSPAM SEETROA3 DONTSPAM }
SEETALR1 SEETALR1
SEETALR2 SEETALR2
$random seeteuf/sight { SEETALR1 SEETALR2 }
SEETDIE1 SEETDIE1
SEETDIE2 SEETDIE2
$random seeteuf/die { SEETDIE1 SEETDIE2 }
//Totengraber
TOTEROA1 TOTEROA1
TOTEROA2 TOTEROA2
TOTEROA3 TOTEROA3 //not present
$random toten/active { TOTEROA1 DONTSPAM TOTEROA2 DONTSPAM TOTEROA3 DONTSPAM }
TOTEALR1 TOTEALR1
TOTEALR2 TOTEALR2
$random toten/sight { TOTEALR1 TOTEALR2 }
TOTEDIE1 TOTEDIE1
TOTEDIE2 TOTEDIE2
$random toten/die { TOTEDIE1 TOTEDIE2 }
//Hitler - kept some old dependencies as well, some are shared through other bosses --ozy81
HITLROA1 HITLROA1
HITLROA2 HITLROA2
HITLROA3 HITLROA3
$random hitler/active { HITLROA1 DONTSPAM HITLROA2 DONTSPAM HITLROA3 DONTSPAM }
HITLALR1 HITLALR1
HITLALR2 HITLALR2
DSHITSIT DSHITSIT
$random hitler/sight { HITLALR1 HITLALR2 HITLALR1 HITLALR2 DSHITSIT }
HITLDIE1 HITLDIE1
HITLDIE2 HITLDIE2
DSHITDTH DSHITDTH
$random hitler/die { HITLDIE1 HITLDIE2 HITLDIE1 HITLDIE2 DSHITDTH }
hitler/pain DSHITPAI
hitler/walk DSHITWLK
hitler/orbapp TP_APP
hitler/orbfade TP_FADE
//Fake Hitler
hitlerghost/see HGHSEE
hitlerghost/die HGHDIE
hitlerghost/die2 HGHDI2
//Doctors
Boss2/Death Bos2Dt01
Bos2St01 Bos2St01
Bos2St02 Bos2St02
Bos2St03 Bos2St03
Bos2St04 Bos2St04
Bos2St05 Bos2St05
Bos2St06 Bos2St06
Bos2St07 Bos2St07
Bos2St08 Bos2St08
$random Boss2/Sighted { bos2st01 bos2st02 bos2st03 bos2st04 bos2st05 bos2st06 bos2st07 bos2st08 }
gshardnd gshardnd
//Fat Man - now used for Cooks
fatman/sight DSFATSIT
fatman/death DSFATDTH
//General
Boss3/Death Bos3Dt01
Boss3/Sighted Bos3St01
//Death Knight
deathknight/sight DSDTKSIT
deathknight/death DSDTKDTH
//Machines
metal/pain dsping
//Dogs
dog/sight1 DSDGSIT1
dog/sight2 DSDGSIT2
dog/sight3 DSDGSIT3
$random dog/sight { dog/sight1 dog/sight2 dog/sight3 }
dog/act1 DSDGACT1
dog/act2 DSDGACT2
$random dog/active {dog/act1 dog/act2}
dog/death1 DSDGDIE1
dog/death2 DSDGDIE2
dog/death3 DSDGDIE3
$random dog/death { dog/death1 dog/death2 dog/death3 }
dog/pain dsdgpai
dog/attack dsdogatk
//Cerberus
cerb/act CER_UNAR
cerb/attack CER_BITE
cerb/sight CER_JKMX
cerb/death1 CER_CRYA
cerb/death2 CER_CRYB
$random cerb/death { cerb/death2 cerb/death1 }
//Geist
geist/pain geisthit
geist/die geistdie
geist/active geistact
//Mutants
mutant/death dsmutdt
mutant/see mtnt_see
mutant/pain1 mtnt_pn1
mutant/pain2 mtnt_pn2
mutant/pain3 mtnt_pn3
$random mutant/pain { mutant/pain1 mutant/pain2 mutant/pain3 }
supaproj/bounce sm_boun
supaproj/explode sm_expl
supaproj/fire sm_fire
//Undead Monk
monk/death monk_die
monk/see monk_see
monk/pain1 monk_pn1
monk/pain2 monk_pn2
monk/pain3 monk_pn3
$random monk/pain { monk/pain1 monk/pain2 monk/pain3 }
//Nazi Loper
loper/attack1 attack1
loper/attack2 attack2
loper/attack3 attack3
loper/attack4 attack4
$random loper/attack {loper/attack1 loper/attack2 loper/attack3 loper/attack4}
loper/death1 death1
loper/death2 death2
loper/death3 death3
$random loper/death {loper/death1 loper/death2 loper/death3}
loper/wakeup growl1
Tesla/Attack DSTESATK
Tesla/Loop DSTESLOP
Tesla/LoopDeath DSTESLOP //mmh same but limited - ozy81
$limit Tesla/LoopDeath 1 64
$pitchshift Tesla/LoopDeath 7
TPZap1 tp_zap1
TPZap2 tp_zap2
$random TPortalZap {TPZap1 TPZap2}
//WereWaffen SS
wolfman/see1 WWAFALRT
wolfman/see2 WWAFALR2
$random wolfman/see { wolfman/see1 wolfman/see2 }
wolfman/pain WWAFPAIN
wolfman/death WWAFDETH
////////////
//SOLDIERS//
////////////
//Gurgling Stab
Naz4Dt10 Naz4Dt10
Naz4Dt11 Naz4Dt11
Naz4Dt12 Naz4Dt12
$random Nazi/Gurgle { Naz4Dt10 Naz4Dt11 Naz4Dt12 }
//Winston Churchill Speech
speech/winston_churchill WINCHRCH
//Voice 1
Naz1Dt02 Naz1Dt02
Naz1Dt03 Naz1Dt03
Naz1Dt04 Naz1Dt04
Naz1Dt05 Naz1Dt05
Naz1Dt06 Naz1Dt06
Naz1Dt07 Naz1Dt07
Naz1Dt08 Naz1Dt08
Naz1Dt09 Naz1Dt09
Naz1Dt10 Naz1Dt10
Naz1Dt11 Naz1Dt11
Naz1Dt12 Naz1Dt12
$random Nazi1/Death { Naz1Dt02 Naz1Dt02 Naz1Dt03 Naz1Dt03 Naz1Dt04 Naz1Dt04 Naz1Dt05 Naz1Dt05 Naz1Dt06 Naz1Dt06 Naz1Dt07 Naz1Dt07 Naz1Dt08 Naz1Dt08 Naz1Dt09 Naz1Dt09 Naz1Dt10 Naz1Dt10 Naz1Dt11 Naz1Dt11 Naz1Dt12 Naz1Dt12 }
Naz1Pn02 Naz1Pn02
Naz1Pn03 Naz1Pn03
Naz1Pn04 Naz1Pn04
Naz1Pn05 Naz1Pn05
Naz1Pn06 Naz1Pn06
Naz1Pn07 Naz1Pn07
Naz1Pn08 Naz1Pn08
Naz1Pn09 Naz1Pn09
$random Nazi1/Pain { Naz1Pn02 Naz1Pn02 Naz1Pn03 Naz1Pn03 Naz1Pn04 Naz1Pn04 Naz1Pn05 Naz1Pn05 Naz1Pn06 Naz1Pn06 Naz1Pn07 Naz1Pn07 Naz1Pn08 Naz1Pn08 Naz1Pn09 Naz1Pn09 }
Naz1St02 Naz1St02
Naz1St03 Naz1St03
Naz1St04 Naz1St04
Naz1St05 Naz1St05
Naz1St06 Naz1St06
Naz1St07 Naz1St07
Naz1St08 Naz1St08
Naz1St09 Naz1St09
Naz1St10 Naz1St10
Naz1St11 Naz1St11
Naz1St12 Naz1St12
Naz1St13 Naz1St13
Naz1St14 Naz1St14
Naz1St15 Naz1St15
Naz1St16 Naz1St16
Naz1St17 Naz1St17
Naz1St18 Naz1St18
Naz1St19 Naz1St19
Naz1St20 Naz1St20
Naz1St21 Naz1St21
Naz1St22 Naz1St22
Naz1St23 Naz1St23
Naz1St24 Naz1St24
Naz1St25 Naz1St25
Naz1St26 Naz1St26
Naz1St27 Naz1St27
Naz1St28 Naz1St28
Naz1St29 Naz1St29
Naz1St30 Naz1St30
Naz1St31 Naz1St31
Naz1St32 Naz1St32
Naz1St33 Naz1St33
Naz1St34 Naz1St34
Naz1St35 Naz1St35
Naz1St36 Naz1St36
Naz1St37 Naz1St37
Naz1St38 Naz1St38
Naz1St39 Naz1St39
$random Nazi1/Sighted { Naz1St02 Naz1St02 Naz1St03 Naz1St03 Naz1St04 Naz1St04 Naz1St05 Naz1St05 Naz1St06 Naz1St06 Naz1St07 Naz1St07 Naz1St08 Naz1St08 Naz1St09 Naz1St09 Naz1St10 Naz1St10 Naz1St11 Naz1St11 Naz1St12 Naz1St12 Naz1St13 Naz1St13 Naz1St14 Naz1St14 Naz1St15 Naz1St15 Naz1St16 Naz1St16 Naz1St17 Naz1St17 Naz1St18 Naz1St18 Naz1St19 Naz1St19 Naz1St20 Naz1St20 Naz1St21 Naz1St21 Naz1St22 Naz1St22 Naz1St23 Naz1St23 Naz1St24 Naz1St24 Naz1St25 Naz1St25 Naz1St26 Naz1St26 Naz1St27 Naz1St27 Naz1St28 Naz1St28 Naz1St29 Naz1St29 Naz1St30 Naz1St30 Naz1St31 Naz1St31 Naz1St32 Naz1St32 Naz1St33 Naz1St33 Naz1St34 Naz1St34 Naz1St35 Naz1St35 Naz1St36 Naz1St36 Naz1St37 Naz1St37 Naz1St38 Naz1St38 Naz1St39 Naz1St39 }
//Voice 2
Naz2Dt02 Naz2Dt02
Naz2Dt03 Naz2Dt03
Naz2Dt04 Naz2Dt04
Naz2Dt05 Naz2Dt05
Naz2Dt06 Naz2Dt06
$random Nazi2/Death { Naz2Dt02 Naz2Dt02 Naz2Dt03 Naz2Dt03 Naz2Dt04 Naz2Dt04 Naz2Dt05 Naz2Dt05 Naz2Dt06 Naz2Dt06 }
Naz2Pn02 Naz2Pn02
Naz2Pn03 Naz2Pn03
Naz2Pn04 Naz2Pn04
Naz2Pn05 Naz2Pn05
Naz2Pn06 Naz2Pn06
Naz2Pn07 Naz2Pn07
Naz2Pn08 Naz2Pn08
$random Nazi2/Pain { Naz2Pn02 Naz2Pn02 Naz2Pn03 Naz2Pn03 Naz2Pn04 Naz2Pn04 Naz2Pn05 Naz2Pn05 Naz2Pn06 Naz2Pn06 Naz2Pn07 Naz2Pn07 Naz2Pn08 Naz2Pn08 }
Naz2St02 Naz2St02
Naz2St03 Naz2St03
Naz2St04 Naz2St04
Naz2St05 Naz2St05
Naz2St06 Naz2St06
Naz2St07 Naz2St07
Naz2St08 Naz2St08
Naz2St09 Naz2St09
Naz2St10 Naz2St10
Naz2St11 Naz2St11
Naz2St12 Naz2St12
Naz2St13 Naz2St13
Naz2St14 Naz2St14
Naz2St15 Naz2St15
Naz2St16 Naz2St16
Naz2St17 Naz2St17
Naz2St18 Naz2St18
Naz2St19 Naz2St19
Naz2St20 Naz2St20
Naz2St21 Naz2St21
Naz2St22 Naz2St22
Naz2St23 Naz2St23
Naz2St24 Naz2St24
Naz2St25 Naz2St25
Naz2St26 Naz2St26
Naz2St27 Naz2St27
Naz2St28 Naz2St28
Naz2St29 Naz2St29
Naz2St30 Naz2St30
Naz2St31 Naz2St31
Naz2St32 Naz2St32
Naz2St33 Naz2St33
Naz2St34 Naz2St34
Naz2St35 Naz2St35
Naz2St36 Naz2St36
Naz2St37 Naz2St37
Naz2St38 Naz2St38
Naz2St39 Naz2St39
Naz2St40 Naz2St40
Naz2St41 Naz2St41
Naz2St42 Naz2St42
Naz2St43 Naz2St43
Naz2St44 Naz2St44
Naz2St45 Naz2St45
Naz2St46 Naz2St46
Naz2St47 Naz2St47
Naz2St48 Naz2St48
Naz2St49 Naz2St49
$random Nazi2/Sighted { Naz2St02 Naz2St02 Naz2St03 Naz2St03 Naz2St04 Naz2St04 Naz2St05 Naz2St05 Naz2St06 Naz2St06 Naz2St07 Naz2St07 Naz2St08 Naz2St08 Naz2St09 Naz2St09 Naz2St10 Naz2St10 Naz2St11 Naz2St11 Naz2St12 Naz2St12 Naz2St13 Naz2St13 Naz2St14 Naz2St14 Naz2St15 Naz2St15 Naz2St16 Naz2St16 Naz2St17 Naz2St17 Naz2St18 Naz2St18 Naz2St19 Naz2St19 Naz2St20 Naz2St20 Naz2St21 Naz2St21 Naz2St22 Naz2St22 Naz2St23 Naz2St23 Naz2St24 Naz2St24 Naz2St25 Naz2St25 Naz2St26 Naz2St26 Naz2St27 Naz2St27 Naz2St28 Naz2St28 Naz2St29 Naz2St29 Naz2St30 Naz2St30 Naz2St31 Naz2St31 Naz2St32 Naz2St32 Naz2St33 Naz2St33 Naz2St34 Naz2St34 Naz2St35 Naz2St35 Naz2St36 Naz2St36 Naz2St37 Naz2St37 Naz2St38 Naz2St38 Naz2St39 Naz2St39 Naz2St40 Naz2St40 Naz2St41 Naz2St41 Naz2St42 Naz2St42 Naz2St43 Naz2St43 Naz2St44 Naz2St44 Naz2St45 Naz2St45 Naz2St46 Naz2St46 Naz2St47 Naz2St47 Naz2St48 Naz2St48 Naz2St49 Naz2St49 }
//Voice 3 (Has no death/pains, use voice 2's instead)
Naz3St02 Naz3St02
Naz3St03 Naz3St03
Naz3St04 Naz3St04
Naz3St05 Naz3St05
Naz3St06 Naz3St06
Naz3St07 Naz3St07
Naz3St08 Naz3St08
Naz3St09 Naz3St09
Naz3St10 Naz3St10
Naz3St11 Naz3St11
Naz3St12 Naz3St12
Naz3St13 Naz3St13
Naz3St14 Naz3St14
Naz3St15 Naz3St15
Naz3St16 Naz3St16
Naz3St17 Naz3St17
Naz3St18 Naz3St18
Naz3St19 Naz3St19
Naz3St20 Naz3St20
Naz3St21 Naz3St21
Naz3St22 Naz3St22
Naz3St23 Naz3St23
Naz3St24 Naz3St24
Naz3St25 Naz3St25
Naz3St26 Naz3St26
Naz3St27 Naz3St27
Naz3St28 Naz3St28
Naz3St29 Naz3St29
Naz3St30 Naz3St30
Naz3St31 Naz3St31
Naz3St32 Naz3St32
Naz3St33 Naz3St33
Naz3St34 Naz3St34
Naz3St35 Naz3St35
Naz3St36 Naz3St36
Naz3St37 Naz3St37
Naz3St38 Naz3St38
Naz3St39 Naz3St39
Naz3St40 Naz3St40
Naz3St41 Naz3St41
Naz3St42 Naz3St42
Naz3St43 Naz3St43
Naz3St44 Naz3St44
Naz3St45 Naz3St45
Naz3St46 Naz3St46
Naz3St47 Naz3St47
Naz3St48 Naz3St48
$random Nazi3/Sighted { Naz3St02 Naz3St02 Naz3St03 Naz3St03 Naz3St04 Naz3St04 Naz3St05 Naz3St05 Naz3St06 Naz3St06 Naz3St07 Naz3St07 Naz3St08 Naz3St08 Naz3St09 Naz3St09 Naz3St10 Naz3St10 Naz3St11 Naz3St11 Naz3St12 Naz3St12 Naz3St13 Naz3St13 Naz3St14 Naz3St14 Naz3St15 Naz3St15 Naz3St16 Naz3St16 Naz3St17 Naz3St17 Naz3St18 Naz3St18 Naz3St19 Naz3St19 Naz3St20 Naz3St20 Naz3St21 Naz3St21 Naz3St22 Naz3St22 Naz3St23 Naz3St23 Naz3St24 Naz3St24 Naz3St25 Naz3St25 Naz3St26 Naz3St26 Naz3St27 Naz3St27 Naz3St28 Naz3St28 Naz3St29 Naz3St29 Naz3St30 Naz3St30 Naz3St31 Naz3St31 Naz3St32 Naz3St32 Naz3St33 Naz3St33 Naz3St34 Naz3St34 Naz3St35 Naz3St35 Naz3St36 Naz3St36 Naz3St37 Naz3St37 Naz3St38 Naz3St38 Naz3St39 Naz3St39 Naz3St40 Naz3St40 Naz3St41 Naz3St41 Naz3St42 Naz3St42 Naz3St43 Naz3St43 Naz3St44 Naz3St44 Naz3St45 Naz3St45 Naz3St46 Naz3St46 Naz3St47 Naz3St47 Naz3St48 Naz3St48 }
//Voice 4
Naz4Dt02 Naz4Dt02
Naz4Dt03 Naz4Dt03
Naz4Dt04 Naz4Dt04
Naz4Dt05 Naz4Dt05
Naz4Dt06 Naz4Dt06
Naz4Dt07 Naz4Dt07
Naz4Dt08 Naz4Dt08
Naz4Dt09 Naz4Dt09
Naz4Dt10 Naz4Dt10
Naz4Dt11 Naz4Dt11
Naz4Dt12 Naz4Dt12
Naz4Dt13 Naz4Dt13
$random Nazi4/Death { Naz4Dt02 Naz4Dt02 Naz4Dt03 Naz4Dt03 Naz4Dt04 Naz4Dt04 Naz4Dt05 Naz4Dt05 Naz4Dt06 Naz4Dt06 Naz4Dt07 Naz4Dt07 Naz4Dt08 Naz4Dt08 Naz4Dt09 Naz4Dt09 Naz4Dt10 Naz4Dt10 Naz4Dt11 Naz4Dt11 Naz4Dt12 Naz4Dt12 Naz4Dt13 Naz4Dt13 }
Naz4Pn02 Naz4Pn02
Naz4Pn03 Naz4Pn03
Naz4Pn04 Naz4Pn04
Naz4Pn05 Naz4Pn05
$random Nazi4/Pain { Naz4Pn02 Naz4Pn02 Naz4Pn03 Naz4Pn03 Naz4Pn04 Naz4Pn04 Naz4Pn05 Naz4Pn05 }
Naz4St02 Naz4St02
Naz4St03 Naz4St03
Naz4St04 Naz4St04
Naz4St05 Naz4St05
Naz4St06 Naz4St06
Naz4St07 Naz4St07
Naz4St08 Naz4St08
Naz4St09 Naz4St09
Naz4St10 Naz4St10
Naz4St11 Naz4St11
Naz4St12 Naz4St12
Naz4St13 Naz4St13
Naz4St14 Naz4St14
Naz4St15 Naz4St15
Naz4St16 Naz4St16
Naz4St17 Naz4St17
Naz4St18 Naz4St18
Naz4St19 Naz4St19
Naz4St20 Naz4St20
Naz4St21 Naz4St21
Naz4St22 Naz4St22
Naz4St23 Naz4St23
Naz4St24 Naz4St24
Naz4St25 Naz4St25
Naz4St26 Naz4St26
Naz4St27 Naz4St27
Naz4St28 Naz4St28
Naz4St29 Naz4St29
Naz4St30 Naz4St30
Naz4St31 Naz4St31
Naz4St32 Naz4St32
Naz4St33 Naz4St33
Naz4St34 Naz4St34
Naz4St35 Naz4St35
Naz4St36 Naz4St36
Naz4St37 Naz4St37
Naz4St38 Naz4St38
Naz4St39 Naz4St39
Naz4St40 Naz4St40
Naz4St41 Naz4St41
Naz4St42 Naz4St42
Naz4St43 Naz4St43
Naz4St44 Naz4St44
Naz4St45 Naz4St45
Naz4St46 Naz4St46
Naz4St47 Naz4St47
Naz4St48 Naz4St48
$random Nazi4/Sighted { Naz4St02 Naz4St02 Naz4St03 Naz4St03 Naz4St04 Naz4St04 Naz4St05 Naz4St05 Naz4St06 Naz4St06 Naz4St07 Naz4St07 Naz4St08 Naz4St08 Naz4St09 Naz4St09 Naz4St10 Naz4St10 Naz4St11 Naz4St11 Naz4St12 Naz4St12 Naz4St13 Naz4St13 Naz4St14 Naz4St14 Naz4St15 Naz4St15 Naz4St16 Naz4St16 Naz4St17 Naz4St17 Naz4St18 Naz4St18 Naz4St19 Naz4St19 Naz4St20 Naz4St20 Naz4St21 Naz4St21 Naz4St22 Naz4St22 Naz4St23 Naz4St23 Naz4St24 Naz4St24 Naz4St25 Naz4St25 Naz4St26 Naz4St26 Naz4St27 Naz4St27 Naz4St28 Naz4St28 Naz4St29 Naz4St29 Naz4St30 Naz4St30 Naz4St31 Naz4St31 Naz4St32 Naz4St32 Naz4St33 Naz4St33 Naz4St34 Naz4St34 Naz4St35 Naz4St35 Naz4St36 Naz4St36 Naz4St37 Naz4St37 Naz4St38 Naz4St38 Naz4St39 Naz4St39 Naz4St40 Naz4St40 Naz4St41 Naz4St41 Naz4St42 Naz4St42 Naz4St43 Naz4St43 Naz4St44 Naz4St44 Naz4St45 Naz4St45 Naz4St46 Naz4St46 Naz4St47 Naz4St47 Naz4St48 Naz4St48 }
nazi/snore snoresnd
//NKVD
RUSIDLE1 RUSIDLE1
RUSIDLE2 RUSIDLE2
$random urss/idle { RUSIDLE1 RUSIDLE2 }
RUSZEE1 RUSZEE1
RUSZEE2 RUSZEE2
RUSZEE3 RUSZEE3
RUSZEE4 RUSZEE4
$random urss/sighted { RUSZEE1 RUSZEE2 RUSZEE3 RUSZEE4 }
RUSPAIN1 RUSPAIN1
RUSPAIN2 RUSPAIN2
RUSPAIN3 RUSPAIN3
RUSPAIN4 RUSPAIN4
RUSPAIN5 RUSPAIN5
$random urss/pain { RUSPAIN1 RUSPAIN2 RUSPAIN3 RUSPAIN4 RUSPAIN5 }
RUSDETH1 RUSDETH1
RUSDETH2 RUSDETH2
RUSDETH3 RUSDETH3
RUSDETH4 RUSDETH4
RUSDETH5 RUSDETH5
$random urss/death { RUSDETH1 RUSDETH2 RUSDETH3 RUSDETH4 RUSDETH5 }
urss/dragrelo DRAGRELO
urss/dragunov DRAGFIRE
urss/ppsh PPSHFIRE
urss/ppshrelo PPSHRELO
urss/tokarelo TOKARELO
urss/tokarev TOKAFIRE
//RUSSIAN NPCs
RUGRET1 RUGRET1
RUGRET2 RUGRET2
RUGRET3 RUGRET3
$random urss/greet { RUGRET1 RUGRET2 RUGRET3 }
//Prisoner
prisoner/sight prsit
prisoner/death prdeath
prisoner/yeeeah pryeah
prisoner/pain1 prpain1
prisoner/pain2 prpain2
prisoner/pain3 prpain3
$random prisoner/pain { prisoner/pain1 prisoner/pain2 prisoner/pain3 }
//Sharks
shark/sight DETECT
shark/death SQUISH
shark/active ROAMING
CHOMP CHOMP
SWIPE SWIPE
//Elite Soldats
eliterifler/sight1 ELTRSI1
eliterifler/sight2 ELTRSI2
eliterifler/sight3 ELTRSI3
$random eliterifler/sight { eliterifler/sight1 eliterifler/sight2 eliterifler/sight3 }
eliterifler/death1 ELTRDI1
eliterifler/death2 ELTRDI2
eliterifler/death3 ELTRDI3
$random eliterifler/death { eliterifler/death1 eliterifler/death2 eliterifler/death3 }
eliteassaulter/sight1 ELTASI1
eliteassaulter/sight2 ELTASI2
eliteassaulter/sight3 ELTASI3
eliteassaulter/sight4 ELTASI4
$random eliteassaulter/sight { eliteassaulter/sight1 eliteassaulter/sight2 eliteassaulter/sight3 eliteassaulter/sight4 }
eliteassaulter/pain1 ELTAPI1
eliteassaulter/pain2 ELTAPI2
eliteassaulter/pain3 ELTAPI3
$random eliteassaulter/pain { eliteassaulter/pain1 eliteassaulter/pain2 eliteassaulter/pain3 }
eliteassaulter/death1 ELTADI1
eliteassaulter/death2 ELTADI2
eliteassaulter/death3 ELTADI3
$random eliteassaulter/death { eliteassaulter/death1 eliteassaulter/death2 eliteassaulter/death3 }
eliteflamer/sight1 ELTFSIT1
eliteflamer/sight2 ELTFSIT2
eliteflamer/sight3 ELTFSIT3
eliteflamer/sight4 ELTFSIT4
eliteflamer/sight5 ELTFSIT5
eliteflamer/sight6 ELTFSIT6
$random eliteflamer/sight { eliteflamer/sight1 eliteflamer/sight2 eliteflamer/sight3 eliteflamer/sight4 eliteflamer/sight5 eliteflamer/sight6 }
eliteflamer/pain ELTFPIN
eliteflamer/death1 ELTFDTH1
eliteflamer/death2 ELTFDTH2
eliteflamer/death3 ELTFDTH3
eliteflamer/death4 ELTFDTH4
eliteflamer/death5 ELTFDTH5
eliteflamer/death6 ELTFDTH6
eliteflamer/death7 ELTFDTH7
eliteflamer/death8 ELTFDTH8
eliteflamer/death9 ELTFDTH9 //not present, guess for blank sound? --ozy81
$random eliteflamer/death { eliteflamer/death1 eliteflamer/death2 eliteflamer/death3 eliteflamer/death4 eliteflamer/death5 eliteflamer/death6 eliteflamer/death7 eliteflamer/death8 eliteflamer/death9 }
//Bloodskull
BSkull/See BSKULSEE
BSkull/Pain BSKULPIN
BSkull/Death BSKULEXP
Blood/Spit BLDSPIT
$limit Blood/Spit 0
Blood/Impact BLDIMPAC
$limit Blood/Impact 0
//Templar Priest
TEMPAIN1 TEMPAIN1
TEMPAIN2 TEMPAIN2
TEMPAIN3 TEMPAIN3
$random sstemplar/pain { TEMPAIN1 TEMPAIN2 TEMPAIN3 }
TEMPSIT1 TEMPSIT1
TEMPSIT2 TEMPSIT2
TEMPSIT3 TEMPSIT3
TEMPSIT4 TEMPSIT4
TEMPSIT5 TEMPSIT5
TEMPSIT6 TEMPSIT6
TEMPSIT7 TEMPSIT7
$random sstemplar/see { TEMPSIT1 TEMPSIT2 TEMPSIT3 TEMPSIT4 TEMPSIT5 TEMPSIT6 TEMPSIT7}
TEMPDTH1 TEMPDTH1
TEMPDTH2 TEMPDTH2
TEMPDTH3 TEMPDTH3
TEMPDTH4 TEMPDTH4
$random sstemplar/die { TEMPDTH1 TEMPDTH2 TEMPDTH3 TEMPDTH4 }
TEMPIDL1 TEMPIDL1
TEMPIDL2 TEMPIDL2
TEMPIDL3 TEMPIDL3
TEMPIDL4 TEMPIDL4
TEMPIDL5 TEMPIDL5
$random sstemplar/idle { TEMPIDL1 TEMPIDL2 TEMPIDL3 TEMPIDL4 TEMPIDL5 }
DSUNDSHT DSUNDSHT //not that we have a proper alternate sound here - ozy81
sstemplar/shoot DSUNDSHT
sstemplar/shoot2 DSUNDSHT
$limit sstemplar/shoot 0
$limit sstemplar/shoot2 0
//Angel Of Death
electricplasma/hit PZAPHIT
electricplasma/shoot PZAPSEE
aode/active queact
aode/death quedie
aode/fire qbfgfire
aode/hit qbfghit
aode/melee quebit
aode/pain quepain
aode/sight quesit
//Astrostein
astrostein/cyborg_act cybact
astrostein/cyborg_death cybdth
astrostein/cyborg_pain cybpain
astrostein/cyborg_sight cybsit
astrostein/drone_act dronact
astrostein/drone_death drondth
astrostein/drone_pain dronpain
astrostein/drone_sight dronsit
astrostein/guard_death astrodth
astrostein/robot_act roboact
astrostein/robot_death robodth
astrostein/robot_pain robopain
astrostein/robot_sight robosit
//Totengräber
mortarf1 mortarf1
mortard1 mortard1
mortarg1 mortarg1
tgfr1 tgfr1
tgfr2 tgfr2
//Nemesis
nemesis/swing dsnemswg
nemesis/melee dsnempch
nemesis/sight1 DSNEMSE1
nemesis/sight2 DSNEMSE2
nemesis/sight3 DSNEMSE3
nemesis/death DSNEMSE4
$random nemesis/sight { nemesis/sight1 nemesis/sight2 nemesis/sight3 }