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utttai.h
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// utttai.h
// Jeffrey Drost
#ifndef UTTTAI_H
#define UTTTAI_H
#include "utttbot.h"
#include "uttt.h"
#include "ttt.h"
#define INITIAL_SEARCH_DEPTH 1
struct MacroState {
int x = -1;
int y = -1;
};
class UTTTAI {
static std::vector<Move> EvaluateBestMoves(const State &state, const std::vector<Move> &bestMoves, const Player &me);
static int EvaluateState(const State &state, const Player &player);
static int EvaluateMicroState(const MicroState &state, const Player &player);
static int EvaluateNextPossibilities(const MicroState &state, const Player &me);
static std::vector<State> GetChildStates(const State &state);
static MicroState GetMicroState(const State &state, const Move &move, const bool getNext);
static std::vector<MacroState> GetPreferredMacroBoards (const State &state, const Player &player, const int num);
public:
static Move findBestMove(const State &state, const int &timeout, const int &timePerMove);
};
#endif //UTTTAI_H