Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

RSX: Discrepancies between Asynchronous and Synchronous Memory Manager #16800

Open
6 tasks
MarioSonic2987 opened this issue Mar 3, 2025 · 0 comments
Open
6 tasks
Labels

Comments

@MarioSonic2987
Copy link
Contributor

MarioSonic2987 commented Mar 3, 2025

Here's a list of games that break (graphical issues or crashes) when using Asynchronous or Synchronous Memory Manager.

Asynchronous Memory Manager

Synchronous Memory Manager

Note that Synchronous Memory Manager is the same as having the Disable Asynchronous Memory Manager setting enabled, in Debug tab.

  • Saints Row: The Third - Water shakes when you're close to it.

Logs

Saints Row: The Third

Log SRTT Sync MM
Log SRTT Async MM

@Megamouse Megamouse added the RSX label Mar 7, 2025
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

2 participants