Bot checks game server state each 3 minutes and reports if something changed: how many players play, which map, server unavailable.
Based on python-a2s and should support Valve Source and GoldSource servers:
- Half-Life (that's for what I developed bot and tested)
- Half-Life 2
- Team Fortress 2
- Counter-Strike 1.6
- Counter-Strike: Global Offensive
- ARK: Survival Evolved
- Rust
/reg hostname port
to set up server data
/state
to get state right now
Token should be present in env. You can write it in .env
file
BOT_TOKEN = 'AVAKADAKADABRA'
or pass as container arguments
docker build -t hldm-state-bot .
docker run --name hldm-state-bot -e BOT_TOKEN='AVAKADAKADABRA' -d hldm-state-bot:latest
Please ensure that only one bot work with the same token at one time!
By the same way define BOT_PERIOD
. By default 42 seconds
python -m virtualenv .venv
.venv/Scripts/activate
pip install -r .\requirements.txt
Clone repo into some server directory, as example into ~/docker-server/hldm-state-bot
Create docker-compose.yml
version: '3.9'
services:
hldm-state-bot:
container_name: hldm-state-bot
hostname: hldm-state-bot
build:
context: .
dockerfile: Dockerfile
volumes:
- data:/app/data
environment:
- BOT_TOKEN=AVAKADAKADABRA
- BOT_PERIOD=30
restart: on-failure:7
deploy:
resources:
limits:
cpus: '1.0'
memory: 200M
volumes:
data:
networks:
default:
external:
name: network
Create .git/hooks/post-merge
#!/bin/sh
docker-compose up -d --build
And make it executable. Now you can run git pull
to deploy from master
Or you can automate with crontab.
Run crontab -e
and write schedule
*/15 * * * * git -C ~/docker-server/hldm-state-bot pull