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We had some trouble receiving your player data #413

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Endreway opened this issue Jun 14, 2023 · 5 comments
Open

We had some trouble receiving your player data #413

Endreway opened this issue Jun 14, 2023 · 5 comments

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@Endreway
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What happened?

When I try to join any of the server lists it says "We had some trouble receiving your player data"

Expected Behaviour?

joining the server list

Steps to reproduce.

no responce

Screenshots/Videos

no responce

Minecraft Bedrock Version

1.20

Console

Nintendo switch

Additional Context

using personal network

@Pugmatt
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Pugmatt commented Jun 15, 2023

Thank you for reporting this. Just to confirm, this error was occurring on other instances listed under "Publicly available BedrockConnect instances"?

I've now released a possible fix, which is now live on the main instance, 104.238.130.180. Can you try connecting to this instance, and see if the same issue occurs again?

@Egriffith8368
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@Pugmatt How did you resolve this. I am hosting my own on a aws ec2 and am getting the same error when i attempt to join?

@Pugmatt
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Pugmatt commented Jun 21, 2023

I'm not sure if it is actually resolved, as I haven't heard back from OP, but I'll try and release the possible fix later today to the releases page for more to test, as the possible fix is currently not in the release JARs.

@Pugmatt
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Pugmatt commented Jun 22, 2023

@Egriffith8368 A new release has now been posted, please try the latest BedrockConnect version 1.35. (And be sure to read the bug fix notice on how to fix it once updated) Let me know if that fixes the error for you.

@Pugmatt
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Pugmatt commented Jun 22, 2023

@Egriffith8368 A new release has now been posted, please try the latest BedrockConnect version 1.35. (And be sure to read the bug fix notice on how to fix it once updated) Let me know if that fixes the error for you.

Also just want to add on to this, that the error can also occur if BedrockConnect is having issues connecting to the database. You should be seeing - MySQL Connection Started - in your BedrockConnect server log if the database connected successfully.

Or, if your intention with your setup is not to be using a database in the first place, make sure nodb=true is set in your BedrockConnect startup arguments to store the player data through files instead.

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3 participants