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premake5.lua
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premake5.lua
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workspace "LearnOpenGL"
architecture "x64"
startproject "PuddleLOGL"
configurations
{
"Debug",
"Release"
}
flags
{
"MultiProcessorCompile"
}
outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}"
-- Include directories relative to root folder (solution directory)
IncludeDir = {}
IncludeDir["GLFW"] = "vendor/GLFW/include"
IncludeDir["GLAD"] = "vendor/GLAD/include"
-- IncludeDir["ImGui"] = "vendor/imgui"
IncludeDir["glm"] = "%{prj.name}/vendor/glm"
IncludeDir["stb_image"] = "%{prj.name}/vendor/stb_image"
group "Dependencies"
include "vendor/GLFW"
include "vendor/GLAD"
-- include "vendor/imgui"
group ""
project "PuddleLOGL"
location "PuddleLOGL"
kind "ConsoleApp"
language "C++"
cppdialect "C++17"
staticruntime "on"
targetdir ("bin/" .. outputdir .. "/%{prj.name}")
objdir ("bin-int/" .. outputdir .. "/%{prj.name}")
pchheader "pudpch.h"
pchsource "PuddleLOGL/src/pudpch.cpp"
files
{
"%{prj.name}/src/**.h",
"%{prj.name}/src/**.cpp",
"%{prj.name}/assets/**.vs",
"%{prj.name}/assets/**.fs",
"%{prj.name}/vendor/stb_image/**.h",
"%{prj.name}/vendor/stb_image/**.cpp",
"%{prj.name}/vendor/glm/glm/**.hpp",
"%{prj.name}/vendor/glm/glm/**.inl",
}
defines
{
-- "_CRT_SECURE_NO_WARNINGS"
}
includedirs
{
"%{prj.name}/src",
-- "%{prj.name}/vendor/spdlog/include",
"%{IncludeDir.GLFW}",
"%{IncludeDir.GLAD}",
-- "%{IncludeDir.ImGui}",
"%{IncludeDir.glm}",
"%{IncludeDir.stb_image}"
}
links
{
"GLFW",
"GLAD",
-- "ImGui",
"opengl32.lib"
}
filter "system:windows"
systemversion "latest"
defines
{
"GLFW_INCLUDE_NONE"
}
filter "configurations:Debug"
runtime "Debug"
symbols "on"
filter "configurations:Release"
runtime "Release"
optimize "on"