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And benchmark various implementation
Probably there is a trade off between parse everything and never crash that we can propose to users
The text was updated successfully, but these errors were encountered:
Some chat examples:
wvffle : meh wvffle: meh wvffle: meh wvffle ~ meh <wvffle> meh <wvffle> meh (meh) wvffle: (meh) moderator wvffle: meh [wvffle] meh [a] [b]wvffle » meh [a] [b] wvffle » meh [a] ~wvffle: meh [] wvffle - meh
from PrismarineJS/mineflayer#2247 (comment)
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Basic username regex for hypixel: (?:|\[[a-zA-Z]{3,}\+{0,3}\] )([0-9a-zA-Z_]{1,16}) matches
(?:|\[[a-zA-Z]{3,}\+{0,3}\] )([0-9a-zA-Z_]{1,16})
0w0 [VIP] 0w0 [VIP+] 0w0 [MVP] 0w0 [MVP+] 0w0 [MOD] 0w0
We would need to make seperate regexes for the different hypixel games.
(?:\(.+?\)|\[.+?\]|.)*?(\w{3,16}) seems to fix catastrophic backtracing
(?:\(.+?\)|\[.+?\]|.)*?(\w{3,16})
There seems to be a problem with Party> IGN: message as well
Party> IGN: message
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And benchmark various implementation
Probably there is a trade off between parse everything and never crash that we can propose to users
The text was updated successfully, but these errors were encountered: