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Copy pathSurvival Shooter Extended.userprefs
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Survival Shooter Extended.userprefs
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<Properties StartupItem="Assembly-CSharp.csproj">
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="Unity.Instance.Unity Editor" />
<MonoDevelop.Ide.Workbench ActiveDocument="Assets/Scripts/Managers/WaveManager.cs">
<Files>
<File FileName="Assets/Scripts/Misc/PauseManager.cs" Line="67" Column="48" />
<File FileName="Assets/Scripts/Managers/WaveManager.cs" Line="125" Column="34" />
<File FileName="Assets/Scripts/Player/PlayerShooting.cs" Line="1" Column="1" />
<File FileName="Assets/Scripts/Misc/Pickup.cs" Line="1" Column="1" />
<File FileName="Assets/Scripts/Enemy/EnemyHealth.cs" Line="1" Column="1" />
<File FileName="Assets/Scripts/Managers/PickupManager.cs" Line="1" Column="1" />
<File FileName="Assets/Scripts/Camera/CameraFollow.cs" Line="1" Column="1" />
<File FileName="Assets/Scripts/Player/PlayerHealth.cs" Line="1" Column="1" />
<File FileName="Assets/Scripts/Managers/GameOverManager.cs" Line="24" Column="38" />
<File FileName="Assets/Scripts/Misc/BrightnessSetting.cs" Line="10" Column="55" />
<File FileName="Assets/Scripts/Misc/MixLevels.cs" Line="9" Column="19" />
</Files>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore />
</MonoDevelop.Ide.DebuggingService.Breakpoints>
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
</Properties>