From e6bf3fe11479518252d610a995c3e3754a430561 Mon Sep 17 00:00:00 2001 From: CompulsiveComputing Date: Sat, 1 Jul 2023 09:51:46 -0700 Subject: [PATCH] Update README.md --- README.md | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/README.md b/README.md index 3b81112..6789452 100644 --- a/README.md +++ b/README.md @@ -37,10 +37,8 @@ WINEPREFIX=/path/where/the/steam/library/is/steamapps/compatdata/1091500/pfx /bi ### Instructions * Clone this repo with all of its submodules. -* Compile the FSR 2.0 submodule in external/FidelityFX-FSR2 as instructed in [official documentation](https://github.com/GPUOpen-Effects/FidelityFX-FSR2#quick-start-checklist). Note: I used the GenerateSolutionsDLL.bat but I am sure static libraries will work fine too. * Open the CyberFSR.sln with Visual Studio 2022. -* Hit Compile in VS2022, if you compiled the FSR2 in Debug mode, compile CyberFSR in Debug mode, and if you compiled the FSR2 DLLs in Release mode, do the same in CyberFSR. This will result in a DLL in either `[root]/x64/Debug/CyberFSR.dll` or `[root]/x64/Release/nvngx.dll`. -* Copy the compiled `ffx_fsr2_api_dx12_x64.dll` and `ffx_fsr2_api_x64.dll` from the FidelityFX Directory to your Cyberpunk 2077 executable directory. +* Hit Compile in VS2022. This will result in a DLL in either `[root]/x64/Debug/CyberFSR.dll` or `[root]/x64/Release/nvngx.dll`. * Rename the compiled DLL from two steps ago to `nvngx.dll` if it is `CyberFSR.dll`. * Copy `nvngx.dll` to your Cyberpunk 2077 executable directory. * Run the `EnableSignatureOverride.reg` to allow Cyberpunks DLSS implementation to load unsigned DLSS versions