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gestures.html
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gestures.html
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<!--
@license
Copyright (c) 2017 The Polymer Project Authors. All rights reserved.
This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt
The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt
The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt
Code distributed by Google as part of the polymer project is also
subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt
-->
<link rel="import" href="boot.html">
<link rel="import" href="async.html">
<link rel="import" href="debounce.html">
<script>
(function() {
'use strict';
// detect native touch action support
let HAS_NATIVE_TA = typeof document.head.style.touchAction === 'string';
let GESTURE_KEY = '__polymerGestures';
let HANDLED_OBJ = '__polymerGesturesHandled';
let TOUCH_ACTION = '__polymerGesturesTouchAction';
// radius for tap and track
let TAP_DISTANCE = 25;
let TRACK_DISTANCE = 5;
// number of last N track positions to keep
let TRACK_LENGTH = 2;
// Disabling "mouse" handlers for 2500ms is enough
let MOUSE_TIMEOUT = 2500;
let MOUSE_EVENTS = ['mousedown', 'mousemove', 'mouseup', 'click'];
// an array of bitmask values for mapping MouseEvent.which to MouseEvent.buttons
let MOUSE_WHICH_TO_BUTTONS = [0, 1, 4, 2];
let MOUSE_HAS_BUTTONS = (function() {
try {
return new MouseEvent('test', {buttons: 1}).buttons === 1;
} catch (e) {
return false;
}
})();
/**
* @param {string} name Possible mouse event name
* @return {boolean} true if mouse event, false if not
*/
function isMouseEvent(name) {
return MOUSE_EVENTS.indexOf(name) > -1;
}
/* eslint no-empty: ["error", { "allowEmptyCatch": true }] */
// check for passive event listeners
let SUPPORTS_PASSIVE = false;
(function() {
try {
let opts = Object.defineProperty({}, 'passive', {get() {SUPPORTS_PASSIVE = true;}});
window.addEventListener('test', null, opts);
window.removeEventListener('test', null, opts);
} catch(e) {}
})();
/**
* Generate settings for event listeners, dependant on `Polymer.passiveTouchGestures`
*
* @param {string} eventName Event name to determine if `{passive}` option is needed
* @return {{passive: boolean} | undefined} Options to use for addEventListener and removeEventListener
*/
function PASSIVE_TOUCH(eventName) {
if (isMouseEvent(eventName) || eventName === 'touchend') {
return;
}
if (HAS_NATIVE_TA && SUPPORTS_PASSIVE && Polymer.passiveTouchGestures) {
return {passive: true};
} else {
return;
}
}
// Check for touch-only devices
let IS_TOUCH_ONLY = navigator.userAgent.match(/iP(?:[oa]d|hone)|Android/);
let GestureRecognizer = function(){}; // eslint-disable-line no-unused-vars
/** @type {function(): void} */
GestureRecognizer.prototype.reset;
/** @type {function(MouseEvent): void | undefined} */
GestureRecognizer.prototype.mousedown;
/** @type {(function(MouseEvent): void | undefined)} */
GestureRecognizer.prototype.mousemove;
/** @type {(function(MouseEvent): void | undefined)} */
GestureRecognizer.prototype.mouseup;
/** @type {(function(TouchEvent): void | undefined)} */
GestureRecognizer.prototype.touchstart;
/** @type {(function(TouchEvent): void | undefined)} */
GestureRecognizer.prototype.touchmove;
/** @type {(function(TouchEvent): void | undefined)} */
GestureRecognizer.prototype.touchend;
/** @type {(function(MouseEvent): void | undefined)} */
GestureRecognizer.prototype.click;
// keep track of any labels hit by the mouseCanceller
/** @type {!Array<!HTMLLabelElement>} */
const clickedLabels = [];
/** @type {!Object<boolean>} */
const labellable = {
'button': true,
'input': true,
'keygen': true,
'meter': true,
'output': true,
'textarea': true,
'progress': true,
'select': true
};
/**
* @param {HTMLElement} el Element to check labelling status
* @return {boolean} element can have labels
*/
function canBeLabelled(el) {
return labellable[el.localName] || false;
}
/**
* @param {HTMLElement} el Element that may be labelled.
* @return {!Array<!HTMLLabelElement>} Relevant label for `el`
*/
function matchingLabels(el) {
let labels = [...(/** @type {HTMLInputElement} */(el).labels || [])];
// IE doesn't have `labels` and Safari doesn't populate `labels`
// if element is in a shadowroot.
// In this instance, finding the non-ancestor labels is enough,
// as the mouseCancellor code will handle ancstor labels
if (!labels.length) {
labels = [];
let root = el.getRootNode();
// if there is an id on `el`, check for all labels with a matching `for` attribute
if (el.id) {
let matching = root.querySelectorAll(`label[for = ${el.id}]`);
for (let i = 0; i < matching.length; i++) {
labels.push(/** @type {!HTMLLabelElement} */(matching[i]));
}
}
}
return labels;
}
// touch will make synthetic mouse events
// `preventDefault` on touchend will cancel them,
// but this breaks `<input>` focus and link clicks
// disable mouse handlers for MOUSE_TIMEOUT ms after
// a touchend to ignore synthetic mouse events
let mouseCanceller = function(mouseEvent) {
// Check for sourceCapabilities, used to distinguish synthetic events
// if mouseEvent did not come from a device that fires touch events,
// it was made by a real mouse and should be counted
// http://wicg.github.io/InputDeviceCapabilities/#dom-inputdevicecapabilities-firestouchevents
let sc = mouseEvent.sourceCapabilities;
if (sc && !sc.firesTouchEvents) {
return;
}
// skip synthetic mouse events
mouseEvent[HANDLED_OBJ] = {skip: true};
// disable "ghost clicks"
if (mouseEvent.type === 'click') {
let clickFromLabel = false;
let path = mouseEvent.composedPath && mouseEvent.composedPath();
if (path) {
for (let i = 0; i < path.length; i++) {
if (path[i].nodeType === Node.ELEMENT_NODE) {
if (path[i].localName === 'label') {
clickedLabels.push(path[i]);
} else if (canBeLabelled(path[i])) {
let ownerLabels = matchingLabels(path[i]);
// check if one of the clicked labels is labelling this element
for (let j = 0; j < ownerLabels.length; j++) {
clickFromLabel = clickFromLabel || clickedLabels.indexOf(ownerLabels[j]) > -1;
}
}
}
if (path[i] === POINTERSTATE.mouse.target) {
return;
}
}
}
// if one of the clicked labels was labelling the target element,
// this is not a ghost click
if (clickFromLabel) {
return;
}
mouseEvent.preventDefault();
mouseEvent.stopPropagation();
}
};
/**
* @param {boolean=} setup True to add, false to remove.
* @return {void}
*/
function setupTeardownMouseCanceller(setup) {
let events = IS_TOUCH_ONLY ? ['click'] : MOUSE_EVENTS;
for (let i = 0, en; i < events.length; i++) {
en = events[i];
if (setup) {
// reset clickLabels array
clickedLabels.length = 0;
document.addEventListener(en, mouseCanceller, true);
} else {
document.removeEventListener(en, mouseCanceller, true);
}
}
}
function ignoreMouse(e) {
if (!POINTERSTATE.mouse.mouseIgnoreJob) {
setupTeardownMouseCanceller(true);
}
let unset = function() {
setupTeardownMouseCanceller();
POINTERSTATE.mouse.target = null;
POINTERSTATE.mouse.mouseIgnoreJob = null;
};
POINTERSTATE.mouse.target = e.composedPath()[0];
POINTERSTATE.mouse.mouseIgnoreJob = Polymer.Debouncer.debounce(
POINTERSTATE.mouse.mouseIgnoreJob
, Polymer.Async.timeOut.after(MOUSE_TIMEOUT)
, unset);
}
/**
* @param {MouseEvent} ev event to test for left mouse button down
* @return {boolean} has left mouse button down
*/
function hasLeftMouseButton(ev) {
let type = ev.type;
// exit early if the event is not a mouse event
if (!isMouseEvent(type)) {
return false;
}
// ev.button is not reliable for mousemove (0 is overloaded as both left button and no buttons)
// instead we use ev.buttons (bitmask of buttons) or fall back to ev.which (deprecated, 0 for no buttons, 1 for left button)
if (type === 'mousemove') {
// allow undefined for testing events
let buttons = ev.buttons === undefined ? 1 : ev.buttons;
if ((ev instanceof window.MouseEvent) && !MOUSE_HAS_BUTTONS) {
buttons = MOUSE_WHICH_TO_BUTTONS[ev.which] || 0;
}
// buttons is a bitmask, check that the left button bit is set (1)
return Boolean(buttons & 1);
} else {
// allow undefined for testing events
let button = ev.button === undefined ? 0 : ev.button;
// ev.button is 0 in mousedown/mouseup/click for left button activation
return button === 0;
}
}
function isSyntheticClick(ev) {
if (ev.type === 'click') {
// ev.detail is 0 for HTMLElement.click in most browsers
if (ev.detail === 0) {
return true;
}
// in the worst case, check that the x/y position of the click is within
// the bounding box of the target of the event
// Thanks IE 10 >:(
let t = Gestures._findOriginalTarget(ev);
// make sure the target of the event is an element so we can use getBoundingClientRect,
// if not, just assume it is a synthetic click
if (!t.nodeType || /** @type {Element} */(t).nodeType !== Node.ELEMENT_NODE) {
return true;
}
let bcr = /** @type {Element} */(t).getBoundingClientRect();
// use page x/y to account for scrolling
let x = ev.pageX, y = ev.pageY;
// ev is a synthetic click if the position is outside the bounding box of the target
return !((x >= bcr.left && x <= bcr.right) && (y >= bcr.top && y <= bcr.bottom));
}
return false;
}
let POINTERSTATE = {
mouse: {
target: null,
mouseIgnoreJob: null
},
touch: {
x: 0,
y: 0,
id: -1,
scrollDecided: false
}
};
function firstTouchAction(ev) {
let ta = 'auto';
let path = ev.composedPath && ev.composedPath();
if (path) {
for (let i = 0, n; i < path.length; i++) {
n = path[i];
if (n[TOUCH_ACTION]) {
ta = n[TOUCH_ACTION];
break;
}
}
}
return ta;
}
function trackDocument(stateObj, movefn, upfn) {
stateObj.movefn = movefn;
stateObj.upfn = upfn;
document.addEventListener('mousemove', movefn);
document.addEventListener('mouseup', upfn);
}
function untrackDocument(stateObj) {
document.removeEventListener('mousemove', stateObj.movefn);
document.removeEventListener('mouseup', stateObj.upfn);
stateObj.movefn = null;
stateObj.upfn = null;
}
// use a document-wide touchend listener to start the ghost-click prevention mechanism
// Use passive event listeners, if supported, to not affect scrolling performance
document.addEventListener('touchend', ignoreMouse, SUPPORTS_PASSIVE ? {passive: true} : false);
/**
* Module for adding listeners to a node for the following normalized
* cross-platform "gesture" events:
* - `down` - mouse or touch went down
* - `up` - mouse or touch went up
* - `tap` - mouse click or finger tap
* - `track` - mouse drag or touch move
*
* @namespace
* @memberof Polymer
* @summary Module for adding cross-platform gesture event listeners.
*/
const Gestures = {
gestures: {},
recognizers: [],
/**
* Finds the element rendered on the screen at the provided coordinates.
*
* Similar to `document.elementFromPoint`, but pierces through
* shadow roots.
*
* @memberof Polymer.Gestures
* @param {number} x Horizontal pixel coordinate
* @param {number} y Vertical pixel coordinate
* @return {Element} Returns the deepest shadowRoot inclusive element
* found at the screen position given.
*/
deepTargetFind: function(x, y) {
let node = document.elementFromPoint(x, y);
let next = node;
// this code path is only taken when native ShadowDOM is used
// if there is a shadowroot, it may have a node at x/y
// if there is not a shadowroot, exit the loop
while (next && next.shadowRoot && !window.ShadyDOM) {
// if there is a node at x/y in the shadowroot, look deeper
let oldNext = next;
next = next.shadowRoot.elementFromPoint(x, y);
// on Safari, elementFromPoint may return the shadowRoot host
if (oldNext === next) {
break;
}
if (next) {
node = next;
}
}
return node;
},
/**
* a cheaper check than ev.composedPath()[0];
*
* @private
* @param {Event} ev Event.
* @return {EventTarget} Returns the event target.
*/
_findOriginalTarget: function(ev) {
// shadowdom
if (ev.composedPath) {
const targets = /** @type {!Array<!EventTarget>} */(ev.composedPath());
// It shouldn't be, but sometimes targets is empty (window on Safari).
return targets.length > 0 ? targets[0] : ev.target;
}
// shadydom
return ev.target;
},
/**
* @private
* @param {Event} ev Event.
* @return {void}
*/
_handleNative: function(ev) {
let handled;
let type = ev.type;
let node = ev.currentTarget;
let gobj = node[GESTURE_KEY];
if (!gobj) {
return;
}
let gs = gobj[type];
if (!gs) {
return;
}
if (!ev[HANDLED_OBJ]) {
ev[HANDLED_OBJ] = {};
if (type.slice(0, 5) === 'touch') {
ev = /** @type {TouchEvent} */(ev); // eslint-disable-line no-self-assign
let t = ev.changedTouches[0];
if (type === 'touchstart') {
// only handle the first finger
if (ev.touches.length === 1) {
POINTERSTATE.touch.id = t.identifier;
}
}
if (POINTERSTATE.touch.id !== t.identifier) {
return;
}
if (!HAS_NATIVE_TA) {
if (type === 'touchstart' || type === 'touchmove') {
Gestures._handleTouchAction(ev);
}
}
}
}
handled = ev[HANDLED_OBJ];
// used to ignore synthetic mouse events
if (handled.skip) {
return;
}
// reset recognizer state
for (let i = 0, r; i < Gestures.recognizers.length; i++) {
r = Gestures.recognizers[i];
if (gs[r.name] && !handled[r.name]) {
if (r.flow && r.flow.start.indexOf(ev.type) > -1 && r.reset) {
r.reset();
}
}
}
// enforce gesture recognizer order
for (let i = 0, r; i < Gestures.recognizers.length; i++) {
r = Gestures.recognizers[i];
if (gs[r.name] && !handled[r.name]) {
handled[r.name] = true;
r[type](ev);
}
}
},
/**
* @private
* @param {TouchEvent} ev Event.
* @return {void}
*/
_handleTouchAction: function(ev) {
let t = ev.changedTouches[0];
let type = ev.type;
if (type === 'touchstart') {
POINTERSTATE.touch.x = t.clientX;
POINTERSTATE.touch.y = t.clientY;
POINTERSTATE.touch.scrollDecided = false;
} else if (type === 'touchmove') {
if (POINTERSTATE.touch.scrollDecided) {
return;
}
POINTERSTATE.touch.scrollDecided = true;
let ta = firstTouchAction(ev);
let prevent = false;
let dx = Math.abs(POINTERSTATE.touch.x - t.clientX);
let dy = Math.abs(POINTERSTATE.touch.y - t.clientY);
if (!ev.cancelable) {
// scrolling is happening
} else if (ta === 'none') {
prevent = true;
} else if (ta === 'pan-x') {
prevent = dy > dx;
} else if (ta === 'pan-y') {
prevent = dx > dy;
}
if (prevent) {
ev.preventDefault();
} else {
Gestures.prevent('track');
}
}
},
/**
* Adds an event listener to a node for the given gesture type.
*
* @memberof Polymer.Gestures
* @param {!Node} node Node to add listener on
* @param {string} evType Gesture type: `down`, `up`, `track`, or `tap`
* @param {!function(!Event):void} handler Event listener function to call
* @return {boolean} Returns true if a gesture event listener was added.
* @this {Gestures}
*/
addListener: function(node, evType, handler) {
if (this.gestures[evType]) {
this._add(node, evType, handler);
return true;
}
return false;
},
/**
* Removes an event listener from a node for the given gesture type.
*
* @memberof Polymer.Gestures
* @param {!Node} node Node to remove listener from
* @param {string} evType Gesture type: `down`, `up`, `track`, or `tap`
* @param {!function(!Event):void} handler Event listener function previously passed to
* `addListener`.
* @return {boolean} Returns true if a gesture event listener was removed.
* @this {Gestures}
*/
removeListener: function(node, evType, handler) {
if (this.gestures[evType]) {
this._remove(node, evType, handler);
return true;
}
return false;
},
/**
* automate the event listeners for the native events
*
* @private
* @param {!HTMLElement} node Node on which to add the event.
* @param {string} evType Event type to add.
* @param {function(!Event)} handler Event handler function.
* @return {void}
* @this {Gestures}
*/
_add: function(node, evType, handler) {
let recognizer = this.gestures[evType];
let deps = recognizer.deps;
let name = recognizer.name;
let gobj = node[GESTURE_KEY];
if (!gobj) {
node[GESTURE_KEY] = gobj = {};
}
for (let i = 0, dep, gd; i < deps.length; i++) {
dep = deps[i];
// don't add mouse handlers on iOS because they cause gray selection overlays
if (IS_TOUCH_ONLY && isMouseEvent(dep) && dep !== 'click') {
continue;
}
gd = gobj[dep];
if (!gd) {
gobj[dep] = gd = {_count: 0};
}
if (gd._count === 0) {
node.addEventListener(dep, this._handleNative, PASSIVE_TOUCH(dep));
}
gd[name] = (gd[name] || 0) + 1;
gd._count = (gd._count || 0) + 1;
}
node.addEventListener(evType, handler);
if (recognizer.touchAction) {
this.setTouchAction(node, recognizer.touchAction);
}
},
/**
* automate event listener removal for native events
*
* @private
* @param {!HTMLElement} node Node on which to remove the event.
* @param {string} evType Event type to remove.
* @param {function(Event?)} handler Event handler function.
* @return {void}
* @this {Gestures}
*/
_remove: function(node, evType, handler) {
let recognizer = this.gestures[evType];
let deps = recognizer.deps;
let name = recognizer.name;
let gobj = node[GESTURE_KEY];
if (gobj) {
for (let i = 0, dep, gd; i < deps.length; i++) {
dep = deps[i];
gd = gobj[dep];
if (gd && gd[name]) {
gd[name] = (gd[name] || 1) - 1;
gd._count = (gd._count || 1) - 1;
if (gd._count === 0) {
node.removeEventListener(dep, this._handleNative, PASSIVE_TOUCH(dep));
}
}
}
}
node.removeEventListener(evType, handler);
},
/**
* Registers a new gesture event recognizer for adding new custom
* gesture event types.
*
* @memberof Polymer.Gestures
* @param {!GestureRecognizer} recog Gesture recognizer descriptor
* @return {void}
* @this {Gestures}
*/
register: function(recog) {
this.recognizers.push(recog);
for (let i = 0; i < recog.emits.length; i++) {
this.gestures[recog.emits[i]] = recog;
}
},
/**
* @private
* @param {string} evName Event name.
* @return {Object} Returns the gesture for the given event name.
* @this {Gestures}
*/
_findRecognizerByEvent: function(evName) {
for (let i = 0, r; i < this.recognizers.length; i++) {
r = this.recognizers[i];
for (let j = 0, n; j < r.emits.length; j++) {
n = r.emits[j];
if (n === evName) {
return r;
}
}
}
return null;
},
/**
* Sets scrolling direction on node.
*
* This value is checked on first move, thus it should be called prior to
* adding event listeners.
*
* @memberof Polymer.Gestures
* @param {!Element} node Node to set touch action setting on
* @param {string} value Touch action value
* @return {void}
*/
setTouchAction: function(node, value) {
if (HAS_NATIVE_TA) {
// NOTE: add touchAction async so that events can be added in
// custom element constructors. Otherwise we run afoul of custom
// elements restriction against settings attributes (style) in the
// constructor.
Polymer.Async.microTask.run(() => {
node.style.touchAction = value;
});
}
node[TOUCH_ACTION] = value;
},
/**
* Dispatches an event on the `target` element of `type` with the given
* `detail`.
* @private
* @param {!EventTarget} target The element on which to fire an event.
* @param {string} type The type of event to fire.
* @param {!Object=} detail The detail object to populate on the event.
* @return {void}
*/
_fire: function(target, type, detail) {
let ev = new Event(type, { bubbles: true, cancelable: true, composed: true });
ev.detail = detail;
target.dispatchEvent(ev);
// forward `preventDefault` in a clean way
if (ev.defaultPrevented) {
let preventer = detail.preventer || detail.sourceEvent;
if (preventer && preventer.preventDefault) {
preventer.preventDefault();
}
}
},
/**
* Prevents the dispatch and default action of the given event name.
*
* @memberof Polymer.Gestures
* @param {string} evName Event name.
* @return {void}
* @this {Gestures}
*/
prevent: function(evName) {
let recognizer = this._findRecognizerByEvent(evName);
if (recognizer.info) {
recognizer.info.prevent = true;
}
},
/**
* Reset the 2500ms timeout on processing mouse input after detecting touch input.
*
* Touch inputs create synthesized mouse inputs anywhere from 0 to 2000ms after the touch.
* This method should only be called during testing with simulated touch inputs.
* Calling this method in production may cause duplicate taps or other Gestures.
*
* @memberof Polymer.Gestures
* @return {void}
*/
resetMouseCanceller: function() {
if (POINTERSTATE.mouse.mouseIgnoreJob) {
POINTERSTATE.mouse.mouseIgnoreJob.flush();
}
}
};
/* eslint-disable valid-jsdoc */
Gestures.register({
name: 'downup',
deps: ['mousedown', 'touchstart', 'touchend'],
flow: {
start: ['mousedown', 'touchstart'],
end: ['mouseup', 'touchend']
},
emits: ['down', 'up'],
info: {
movefn: null,
upfn: null
},
/**
* @this {GestureRecognizer}
* @return {void}
*/
reset: function() {
untrackDocument(this.info);
},
/**
* @this {GestureRecognizer}
* @param {MouseEvent} e
* @return {void}
*/
mousedown: function(e) {
if (!hasLeftMouseButton(e)) {
return;
}
let t = Gestures._findOriginalTarget(e);
let self = this;
let movefn = function movefn(e) {
if (!hasLeftMouseButton(e)) {
self._fire('up', t, e);
untrackDocument(self.info);
}
};
let upfn = function upfn(e) {
if (hasLeftMouseButton(e)) {
self._fire('up', t, e);
}
untrackDocument(self.info);
};
trackDocument(this.info, movefn, upfn);
this._fire('down', t, e);
},
/**
* @this {GestureRecognizer}
* @param {TouchEvent} e
* @return {void}
*/
touchstart: function(e) {
this._fire('down', Gestures._findOriginalTarget(e), e.changedTouches[0], e);
},
/**
* @this {GestureRecognizer}
* @param {TouchEvent} e
* @return {void}
*/
touchend: function(e) {
this._fire('up', Gestures._findOriginalTarget(e), e.changedTouches[0], e);
},
/**
* @param {string} type
* @param {!EventTarget} target
* @param {Event} event
* @param {Function} preventer
* @return {void}
*/
_fire: function(type, target, event, preventer) {
Gestures._fire(target, type, {
x: event.clientX,
y: event.clientY,
sourceEvent: event,
preventer: preventer,
prevent: function(e) {
return Gestures.prevent(e);
}
});
}
});
Gestures.register({
name: 'track',
touchAction: 'none',
deps: ['mousedown', 'touchstart', 'touchmove', 'touchend'],
flow: {
start: ['mousedown', 'touchstart'],
end: ['mouseup', 'touchend']
},
emits: ['track'],
info: {
x: 0,
y: 0,
state: 'start',
started: false,
moves: [],
/** @this {GestureRecognizer} */
addMove: function(move) {
if (this.moves.length > TRACK_LENGTH) {
this.moves.shift();
}
this.moves.push(move);
},
movefn: null,
upfn: null,
prevent: false
},
/**
* @this {GestureRecognizer}
* @return {void}
*/
reset: function() {
this.info.state = 'start';
this.info.started = false;
this.info.moves = [];
this.info.x = 0;
this.info.y = 0;
this.info.prevent = false;
untrackDocument(this.info);
},
/**
* @this {GestureRecognizer}
* @param {number} x
* @param {number} y
* @return {boolean}
*/
hasMovedEnough: function(x, y) {
if (this.info.prevent) {
return false;
}
if (this.info.started) {
return true;
}
let dx = Math.abs(this.info.x - x);
let dy = Math.abs(this.info.y - y);
return (dx >= TRACK_DISTANCE || dy >= TRACK_DISTANCE);
},
/**
* @this {GestureRecognizer}
* @param {MouseEvent} e
* @return {void}
*/
mousedown: function(e) {
if (!hasLeftMouseButton(e)) {
return;
}
let t = Gestures._findOriginalTarget(e);
let self = this;
let movefn = function movefn(e) {
let x = e.clientX, y = e.clientY;
if (self.hasMovedEnough(x, y)) {
// first move is 'start', subsequent moves are 'move', mouseup is 'end'
self.info.state = self.info.started ? (e.type === 'mouseup' ? 'end' : 'track') : 'start';
if (self.info.state === 'start') {
// if and only if tracking, always prevent tap
Gestures.prevent('tap');
}
self.info.addMove({x: x, y: y});
if (!hasLeftMouseButton(e)) {
// always _fire "end"
self.info.state = 'end';
untrackDocument(self.info);
}
self._fire(t, e);
self.info.started = true;
}
};
let upfn = function upfn(e) {
if (self.info.started) {
movefn(e);
}
// remove the temporary listeners
untrackDocument(self.info);
};
// add temporary document listeners as mouse retargets
trackDocument(this.info, movefn, upfn);
this.info.x = e.clientX;
this.info.y = e.clientY;
},
/**
* @this {GestureRecognizer}
* @param {TouchEvent} e
* @return {void}
*/
touchstart: function(e) {
let ct = e.changedTouches[0];
this.info.x = ct.clientX;
this.info.y = ct.clientY;
},
/**
* @this {GestureRecognizer}
* @param {TouchEvent} e
* @return {void}
*/
touchmove: function(e) {
let t = Gestures._findOriginalTarget(e);
let ct = e.changedTouches[0];
let x = ct.clientX, y = ct.clientY;
if (this.hasMovedEnough(x, y)) {
if (this.info.state === 'start') {
// if and only if tracking, always prevent tap
Gestures.prevent('tap');
}
this.info.addMove({x: x, y: y});
this._fire(t, ct);
this.info.state = 'track';
this.info.started = true;
}
},
/**
* @this {GestureRecognizer}
* @param {TouchEvent} e
* @return {void}
*/
touchend: function(e) {
let t = Gestures._findOriginalTarget(e);
let ct = e.changedTouches[0];
// only trackend if track was started and not aborted
if (this.info.started) {
// reset started state on up
this.info.state = 'end';
this.info.addMove({x: ct.clientX, y: ct.clientY});
this._fire(t, ct, e);
}
},
/**
* @this {GestureRecognizer}
* @param {!EventTarget} target
* @param {Touch} touch
* @return {void}
*/
_fire: function(target, touch) {
let secondlast = this.info.moves[this.info.moves.length - 2];
let lastmove = this.info.moves[this.info.moves.length - 1];
let dx = lastmove.x - this.info.x;
let dy = lastmove.y - this.info.y;
let ddx, ddy = 0;
if (secondlast) {
ddx = lastmove.x - secondlast.x;
ddy = lastmove.y - secondlast.y;
}
Gestures._fire(target, 'track', {
state: this.info.state,
x: touch.clientX,
y: touch.clientY,
dx: dx,
dy: dy,
ddx: ddx,
ddy: ddy,
sourceEvent: touch,
hover: function() {
return Gestures.deepTargetFind(touch.clientX, touch.clientY);
}
});
}
});
Gestures.register({
name: 'tap',
deps: ['mousedown', 'click', 'touchstart', 'touchend'],
flow: {
start: ['mousedown', 'touchstart'],
end: ['click', 'touchend']
},
emits: ['tap'],
info: {
x: NaN,
y: NaN,
prevent: false
},
/**
* @this {GestureRecognizer}
* @return {void}
*/
reset: function() {