-
Notifications
You must be signed in to change notification settings - Fork 319
/
updating-element.ts
802 lines (739 loc) · 28.6 KB
/
updating-element.ts
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
/**
* @license
* Copyright (c) 2017 The Polymer Project Authors. All rights reserved.
* This code may only be used under the BSD style license found at
* http://polymer.github.io/LICENSE.txt
* The complete set of authors may be found at
* http://polymer.github.io/AUTHORS.txt
* The complete set of contributors may be found at
* http://polymer.github.io/CONTRIBUTORS.txt
* Code distributed by Google as part of the polymer project is also
* subject to an additional IP rights grant found at
* http://polymer.github.io/PATENTS.txt
*/
/**
* When using Closure Compiler, JSCompiler_renameProperty(property, object) is
* replaced at compile time by the munged name for object[property]. We cannot
* alias this function, so we have to use a small shim that has the same
* behavior when not compiling.
*/
window.JSCompiler_renameProperty =
<P extends PropertyKey>(prop: P, _obj: unknown): P => prop;
declare global {
var JSCompiler_renameProperty: <P extends PropertyKey>(
prop: P, _obj: unknown) => P;
interface Window {
JSCompiler_renameProperty: typeof JSCompiler_renameProperty;
}
}
/**
* Converts property values to and from attribute values.
*/
export interface ComplexAttributeConverter<Type = unknown, TypeHint = unknown> {
/**
* Function called to convert an attribute value to a property
* value.
*/
fromAttribute?(value: string|null, type?: TypeHint): Type;
/**
* Function called to convert a property value to an attribute
* value.
*
* It returns unknown instead of string, to be compatible with
* https://github.com/WICG/trusted-types (and similar efforts).
*/
toAttribute?(value: Type, type?: TypeHint): unknown;
}
type AttributeConverter<Type = unknown, TypeHint = unknown> =
ComplexAttributeConverter<Type>|((value: string, type?: TypeHint) => Type);
/**
* Defines options for a property accessor.
*/
export interface PropertyDeclaration<Type = unknown, TypeHint = unknown> {
/**
* Indicates how and whether the property becomes an observed attribute.
* If the value is `false`, the property is not added to `observedAttributes`.
* If true or absent, the lowercased property name is observed (e.g. `fooBar`
* becomes `foobar`). If a string, the string value is observed (e.g
* `attribute: 'foo-bar'`).
*/
readonly attribute?: boolean|string;
/**
* Indicates the type of the property. This is used only as a hint for the
* `converter` to determine how to convert the attribute
* to/from a property.
*/
readonly type?: TypeHint;
/**
* Indicates how to convert the attribute to/from a property. If this value
* is a function, it is used to convert the attribute value a the property
* value. If it's an object, it can have keys for `fromAttribute` and
* `toAttribute`. If no `toAttribute` function is provided and
* `reflect` is set to `true`, the property value is set directly to the
* attribute. A default `converter` is used if none is provided; it supports
* `Boolean`, `String`, `Number`, `Object`, and `Array`. Note,
* when a property changes and the converter is used to update the attribute,
* the property is never updated again as a result of the attribute changing,
* and vice versa.
*/
readonly converter?: AttributeConverter<Type, TypeHint>;
/**
* Indicates if the property should reflect to an attribute.
* If `true`, when the property is set, the attribute is set using the
* attribute name determined according to the rules for the `attribute`
* property option and the value of the property converted using the rules
* from the `converter` property option.
*/
readonly reflect?: boolean;
/**
* A function that indicates if a property should be considered changed when
* it is set. The function should take the `newValue` and `oldValue` and
* return `true` if an update should be requested.
*/
hasChanged?(value: Type, oldValue: Type): boolean;
/**
* Indicates whether an accessor will be created for this property. By
* default, an accessor will be generated for this property that requests an
* update when set. If this flag is `true`, no accessor will be created, and
* it will be the user's responsibility to call
* `this.requestUpdate(propertyName, oldValue)` to request an update when
* the property changes.
*/
readonly noAccessor?: boolean;
}
/**
* Map of properties to PropertyDeclaration options. For each property an
* accessor is made, and the property is processed according to the
* PropertyDeclaration options.
*/
export interface PropertyDeclarations {
readonly [key: string]: PropertyDeclaration;
}
type PropertyDeclarationMap = Map<PropertyKey, PropertyDeclaration>;
type AttributeMap = Map<string, PropertyKey>;
export type PropertyValues = Map<PropertyKey, unknown>;
export const defaultConverter: ComplexAttributeConverter = {
toAttribute(value: unknown, type?: unknown): unknown {
switch (type) {
case Boolean:
return value ? '' : null;
case Object:
case Array:
// if the value is `null` or `undefined` pass this through
// to allow removing/no change behavior.
return value == null ? value : JSON.stringify(value);
}
return value;
},
fromAttribute(value: string|null, type?: unknown) {
switch (type) {
case Boolean:
return value !== null;
case Number:
return value === null ? null : Number(value);
case Object:
case Array:
return JSON.parse(value!);
}
return value;
}
};
export interface HasChanged {
(value: unknown, old: unknown): boolean;
}
/**
* Change function that returns true if `value` is different from `oldValue`.
* This method is used as the default for a property's `hasChanged` function.
*/
export const notEqual: HasChanged = (value: unknown, old: unknown): boolean => {
// This ensures (old==NaN, value==NaN) always returns false
return old !== value && (old === old || value === value);
};
const defaultPropertyDeclaration: PropertyDeclaration = {
attribute: true,
type: String,
converter: defaultConverter,
reflect: false,
hasChanged: notEqual
};
const microtaskPromise = Promise.resolve(true);
const STATE_HAS_UPDATED = 1;
const STATE_UPDATE_REQUESTED = 1 << 2;
const STATE_IS_REFLECTING_TO_ATTRIBUTE = 1 << 3;
const STATE_IS_REFLECTING_TO_PROPERTY = 1 << 4;
const STATE_HAS_CONNECTED = 1 << 5;
type UpdateState = typeof STATE_HAS_UPDATED|typeof STATE_UPDATE_REQUESTED|
typeof STATE_IS_REFLECTING_TO_ATTRIBUTE|
typeof STATE_IS_REFLECTING_TO_PROPERTY|typeof STATE_HAS_CONNECTED;
/**
* Base element class which manages element properties and attributes. When
* properties change, the `update` method is asynchronously called. This method
* should be supplied by subclassers to render updates as desired.
*/
export abstract class UpdatingElement extends HTMLElement {
/*
* Due to closure compiler ES6 compilation bugs, @nocollapse is required on
* all static methods and properties with initializers. Reference:
* - https://github.com/google/closure-compiler/issues/1776
*/
/**
* Maps attribute names to properties; for example `foobar` attribute to
* `fooBar` property. Created lazily on user subclasses when finalizing the
* class.
*/
private static _attributeToPropertyMap: AttributeMap;
/**
* Marks class as having finished creating properties.
*/
protected static finalized = true;
/**
* Memoized list of all class properties, including any superclass properties.
* Created lazily on user subclasses when finalizing the class.
*/
private static _classProperties?: PropertyDeclarationMap;
/**
* User-supplied object that maps property names to `PropertyDeclaration`
* objects containing options for configuring the property.
*/
static properties: PropertyDeclarations;
/**
* Returns a list of attributes corresponding to the registered properties.
* @nocollapse
*/
static get observedAttributes() {
// note: piggy backing on this to ensure we're finalized.
this.finalize();
const attributes: string[] = [];
// Use forEach so this works even if for/of loops are compiled to for loops
// expecting arrays
this._classProperties!.forEach((v, p) => {
const attr =
this._attributeNameForProperty(p, v);
if (attr !== undefined) {
this._attributeToPropertyMap.set(attr, p);
attributes.push(attr);
}
});
return attributes;
}
/**
* Ensures the private `_classProperties` property metadata is created.
* In addition to `finalize` this is also called in `createProperty` to
* ensure the `@property` decorator can add property metadata.
*/
/** @nocollapse */
private static _ensureClassProperties() {
// ensure private storage for property declarations.
if (!this
.hasOwnProperty(JSCompiler_renameProperty(
'_classProperties', this))) {
this._classProperties = new Map();
// NOTE: Workaround IE11 not supporting Map constructor argument.
const superProperties: PropertyDeclarationMap =
Object.getPrototypeOf(this)
._classProperties;
if (superProperties !== undefined) {
superProperties.forEach(
(v: PropertyDeclaration, k: PropertyKey) =>
this._classProperties!.set(k, v));
}
}
}
/**
* Creates a property accessor on the element prototype if one does not exist.
* The property setter calls the property's `hasChanged` property option
* or uses a strict identity check to determine whether or not to request
* an update.
* @nocollapse
*/
static createProperty(
name: PropertyKey,
options: PropertyDeclaration = defaultPropertyDeclaration) {
// Note, since this can be called by the `@property` decorator which
// is called before `finalize`, we ensure storage exists for property
// metadata.
this._ensureClassProperties();
this._classProperties!.set(name, options);
// Do not generate an accessor if the prototype already has one, since
// it would be lost otherwise and that would never be the user's intention;
// Instead, we expect users to call `requestUpdate` themselves from
// user-defined accessors. Note that if the super has an accessor we will
// still overwrite it
if (options.noAccessor ||
this.prototype.hasOwnProperty(name)) {
return;
}
const key = typeof name === 'symbol' ? Symbol() : `__${name}`;
Object.defineProperty(this.prototype, name, {
// tslint:disable-next-line:no-any no symbol in index
get(): any {
return (this as {[key: string]: unknown})[key as string];
},
set(this: UpdatingElement, value: unknown) {
const oldValue = (this as {[key: string]: unknown})[name as string];
(this as {[key: string]: unknown})[key as string] = value;
(this as unknown as UpdatingElement)._requestUpdate(name, oldValue);
},
configurable: true,
enumerable: true
});
}
/**
* Creates property accessors for registered properties and ensures
* any superclasses are also finalized.
* @nocollapse
*/
protected static finalize() {
if (this
.hasOwnProperty(JSCompiler_renameProperty(
'finalized', this)) &&
this.finalized) {
return;
}
// finalize any superclasses
const superCtor = Object.getPrototypeOf(this);
if (typeof superCtor.finalize === 'function') {
superCtor.finalize();
}
this.finalized = true;
this._ensureClassProperties();
// initialize Map populated in observedAttributes
this._attributeToPropertyMap = new Map();
// make any properties
// Note, only process "own" properties since this element will inherit
// any properties defined on the superClass, and finalization ensures
// the entire prototype chain is finalized.
if (this
.hasOwnProperty(JSCompiler_renameProperty(
'properties', this))) {
const props = this.properties;
// support symbols in properties (IE11 does not support this)
const propKeys = [
...Object.getOwnPropertyNames(props),
...(typeof Object.getOwnPropertySymbols === 'function') ?
Object.getOwnPropertySymbols(props) :
[]
];
// This for/of is ok because propKeys is an array
for (const p of propKeys) {
// note, use of `any` is due to TypeSript lack of support for symbol in
// index types
// tslint:disable-next-line:no-any no symbol in index
this.createProperty(p, (props as any)[p]);
}
}
}
/**
* Returns the property name for the given attribute `name`.
* @nocollapse
*/
private static _attributeNameForProperty(
name: PropertyKey, options: PropertyDeclaration) {
const attribute = options.attribute;
return attribute === false ?
undefined :
(typeof attribute === 'string' ?
attribute :
(typeof name === 'string' ? name.toLowerCase() : undefined));
}
/**
* Returns true if a property should request an update.
* Called when a property value is set and uses the `hasChanged`
* option for the property if present or a strict identity check.
* @nocollapse
*/
private static _valueHasChanged(
value: unknown, old: unknown, hasChanged: HasChanged = notEqual) {
return hasChanged(value, old);
}
/**
* Returns the property value for the given attribute value.
* Called via the `attributeChangedCallback` and uses the property's
* `converter` or `converter.fromAttribute` property option.
* @nocollapse
*/
private static _propertyValueFromAttribute(
value: string|null, options: PropertyDeclaration) {
const type = options.type;
const converter = options.converter || defaultConverter;
const fromAttribute =
(typeof converter === 'function' ? converter : converter.fromAttribute);
return fromAttribute ? fromAttribute(value, type) : value;
}
/**
* Returns the attribute value for the given property value. If this
* returns undefined, the property will *not* be reflected to an attribute.
* If this returns null, the attribute will be removed, otherwise the
* attribute will be set to the value.
* This uses the property's `reflect` and `type.toAttribute` property options.
* @nocollapse
*/
private static _propertyValueToAttribute(
value: unknown, options: PropertyDeclaration) {
if (options.reflect === undefined) {
return;
}
const type = options.type;
const converter = options.converter;
const toAttribute =
converter && (converter as ComplexAttributeConverter).toAttribute ||
defaultConverter.toAttribute;
return toAttribute!(value, type);
}
private _updateState: UpdateState = 0;
private _instanceProperties: PropertyValues|undefined = undefined;
private _updatePromise: Promise<unknown> = microtaskPromise;
private _hasConnectedResolver: (() => void)|undefined = undefined;
/**
* Map with keys for any properties that have changed since the last
* update cycle with previous values.
*/
private _changedProperties: PropertyValues = new Map();
/**
* Map with keys of properties that should be reflected when updated.
*/
private _reflectingProperties: Map<PropertyKey, PropertyDeclaration>|
undefined = undefined;
constructor() {
super();
this.initialize();
}
/**
* Performs element initialization. By default captures any pre-set values for
* registered properties.
*/
protected initialize() {
this._saveInstanceProperties();
// ensures first update will be caught by an early access of
// `updateComplete`
this._requestUpdate();
}
/**
* Fixes any properties set on the instance before upgrade time.
* Otherwise these would shadow the accessor and break these properties.
* The properties are stored in a Map which is played back after the
* constructor runs. Note, on very old versions of Safari (<=9) or Chrome
* (<=41), properties created for native platform properties like (`id` or
* `name`) may not have default values set in the element constructor. On
* these browsers native properties appear on instances and therefore their
* default value will overwrite any element default (e.g. if the element sets
* this.id = 'id' in the constructor, the 'id' will become '' since this is
* the native platform default).
*/
private _saveInstanceProperties() {
// Use forEach so this works even if for/of loops are compiled to for loops
// expecting arrays
(this.constructor as typeof UpdatingElement)
._classProperties!.forEach((_v, p) => {
if (this.hasOwnProperty(p)) {
const value = this[p as keyof this];
delete this[p as keyof this];
if (!this._instanceProperties) {
this._instanceProperties = new Map();
}
this._instanceProperties.set(p, value);
}
});
}
/**
* Applies previously saved instance properties.
*/
private _applyInstanceProperties() {
// Use forEach so this works even if for/of loops are compiled to for loops
// expecting arrays
// tslint:disable-next-line:no-any
this._instanceProperties!.forEach((v, p) => (this as any)[p] = v);
this._instanceProperties = undefined;
}
connectedCallback() {
this._updateState = this._updateState | STATE_HAS_CONNECTED;
// Ensure first connection completes an update. Updates cannot complete
// before connection and if one is pending connection the
// `_hasConnectionResolver` will exist. If so, resolve it to complete the
// update, otherwise requestUpdate.
if (this._hasConnectedResolver) {
this._hasConnectedResolver();
this._hasConnectedResolver = undefined;
}
}
/**
* Allows for `super.disconnectedCallback()` in extensions while
* reserving the possibility of making non-breaking feature additions
* when disconnecting at some point in the future.
*/
disconnectedCallback() {
}
/**
* Synchronizes property values when attributes change.
*/
attributeChangedCallback(name: string, old: string|null, value: string|null) {
if (old !== value) {
this._attributeToProperty(name, value);
}
}
private _propertyToAttribute(
name: PropertyKey, value: unknown,
options: PropertyDeclaration = defaultPropertyDeclaration) {
const ctor = (this.constructor as typeof UpdatingElement);
const attr = ctor._attributeNameForProperty(name, options);
if (attr !== undefined) {
const attrValue = ctor._propertyValueToAttribute(value, options);
// an undefined value does not change the attribute.
if (attrValue === undefined) {
return;
}
// Track if the property is being reflected to avoid
// setting the property again via `attributeChangedCallback`. Note:
// 1. this takes advantage of the fact that the callback is synchronous.
// 2. will behave incorrectly if multiple attributes are in the reaction
// stack at time of calling. However, since we process attributes
// in `update` this should not be possible (or an extreme corner case
// that we'd like to discover).
// mark state reflecting
this._updateState = this._updateState | STATE_IS_REFLECTING_TO_ATTRIBUTE;
if (attrValue == null) {
this.removeAttribute(attr);
} else {
this.setAttribute(attr, attrValue as string);
}
// mark state not reflecting
this._updateState = this._updateState & ~STATE_IS_REFLECTING_TO_ATTRIBUTE;
}
}
private _attributeToProperty(name: string, value: string|null) {
// Use tracking info to avoid deserializing attribute value if it was
// just set from a property setter.
if (this._updateState & STATE_IS_REFLECTING_TO_ATTRIBUTE) {
return;
}
const ctor = (this.constructor as typeof UpdatingElement);
const propName = ctor._attributeToPropertyMap.get(name);
if (propName !== undefined) {
const options =
ctor._classProperties!.get(propName) || defaultPropertyDeclaration;
// mark state reflecting
this._updateState = this._updateState | STATE_IS_REFLECTING_TO_PROPERTY;
this[propName as keyof this] =
// tslint:disable-next-line:no-any
ctor._propertyValueFromAttribute(value, options) as any;
// mark state not reflecting
this._updateState = this._updateState & ~STATE_IS_REFLECTING_TO_PROPERTY;
}
}
/**
* This private version of `requestUpdate` does not access or return the
* `updateComplete` promise. This promise can be overridden and is therefore
* not free to access.
*/
private _requestUpdate(name?: PropertyKey, oldValue?: unknown) {
let shouldRequestUpdate = true;
// If we have a property key, perform property update steps.
if (name !== undefined) {
const ctor = this.constructor as typeof UpdatingElement;
const options =
ctor._classProperties!.get(name) || defaultPropertyDeclaration;
if (ctor._valueHasChanged(
this[name as keyof this], oldValue, options.hasChanged)) {
if (!this._changedProperties.has(name)) {
this._changedProperties.set(name, oldValue);
}
// Add to reflecting properties set.
// Note, it's important that every change has a chance to add the
// property to `_reflectingProperties`. This ensures setting
// attribute + property reflects correctly.
if (options.reflect === true &&
!(this._updateState & STATE_IS_REFLECTING_TO_PROPERTY)) {
if (this._reflectingProperties === undefined) {
this._reflectingProperties = new Map();
}
this._reflectingProperties.set(name, options);
}
} else {
// Abort the request if the property should not be considered changed.
shouldRequestUpdate = false;
}
}
if (!this._hasRequestedUpdate && shouldRequestUpdate) {
this._enqueueUpdate();
}
}
/**
* Requests an update which is processed asynchronously. This should
* be called when an element should update based on some state not triggered
* by setting a property. In this case, pass no arguments. It should also be
* called when manually implementing a property setter. In this case, pass the
* property `name` and `oldValue` to ensure that any configured property
* options are honored. Returns the `updateComplete` Promise which is resolved
* when the update completes.
*
* @param name {PropertyKey} (optional) name of requesting property
* @param oldValue {any} (optional) old value of requesting property
* @returns {Promise} A Promise that is resolved when the update completes.
*/
requestUpdate(name?: PropertyKey, oldValue?: unknown) {
this._requestUpdate(name, oldValue);
return this.updateComplete;
}
/**
* Sets up the element to asynchronously update.
*/
private async _enqueueUpdate() {
// Mark state updating...
this._updateState = this._updateState | STATE_UPDATE_REQUESTED;
let resolve!: (r: boolean) => void;
let reject!: (e: Error) => void;
const previousUpdatePromise = this._updatePromise;
this._updatePromise = new Promise((res, rej) => {
resolve = res;
reject = rej;
});
try {
// Ensure any previous update has resolved before updating.
// This `await` also ensures that property changes are batched.
await previousUpdatePromise;
} catch (e) {
// Ignore any previous errors. We only care that the previous cycle is
// done. Any error should have been handled in the previous update.
}
// Make sure the element has connected before updating.
if (!this._hasConnected) {
await new Promise((res) => this._hasConnectedResolver = res);
}
try {
const result = this.performUpdate();
// If `performUpdate` returns a Promise, we await it. This is done to
// enable coordinating updates with a scheduler. Note, the result is
// checked to avoid delaying an additional microtask unless we need to.
if (result != null) {
await result;
}
} catch (e) {
reject(e);
}
resolve(!this._hasRequestedUpdate);
}
private get _hasConnected() {
return (this._updateState & STATE_HAS_CONNECTED);
}
private get _hasRequestedUpdate() {
return (this._updateState & STATE_UPDATE_REQUESTED);
}
protected get hasUpdated() {
return (this._updateState & STATE_HAS_UPDATED);
}
/**
* Performs an element update. Note, if an exception is thrown during the
* update, `firstUpdated` and `updated` will not be called.
*
* You can override this method to change the timing of updates. If this
* method is overridden, `super.performUpdate()` must be called.
*
* For instance, to schedule updates to occur just before the next frame:
*
* ```
* protected async performUpdate(): Promise<unknown> {
* await new Promise((resolve) => requestAnimationFrame(() => resolve()));
* super.performUpdate();
* }
* ```
*/
protected performUpdate(): void|Promise<unknown> {
// Mixin instance properties once, if they exist.
if (this._instanceProperties) {
this._applyInstanceProperties();
}
let shouldUpdate = false;
const changedProperties = this._changedProperties;
try {
shouldUpdate = this.shouldUpdate(changedProperties);
if (shouldUpdate) {
this.update(changedProperties);
}
} catch (e) {
// Prevent `firstUpdated` and `updated` from running when there's an
// update exception.
shouldUpdate = false;
throw e;
} finally {
// Ensure element can accept additional updates after an exception.
this._markUpdated();
}
if (shouldUpdate) {
if (!(this._updateState & STATE_HAS_UPDATED)) {
this._updateState = this._updateState | STATE_HAS_UPDATED;
this.firstUpdated(changedProperties);
}
this.updated(changedProperties);
}
}
private _markUpdated() {
this._changedProperties = new Map();
this._updateState = this._updateState & ~STATE_UPDATE_REQUESTED;
}
/**
* Returns a Promise that resolves when the element has completed updating.
* The Promise value is a boolean that is `true` if the element completed the
* update without triggering another update. The Promise result is `false` if
* a property was set inside `updated()`. If the Promise is rejected, an
* exception was thrown during the update. This getter can be implemented to
* await additional state. For example, it is sometimes useful to await a
* rendered element before fulfilling this Promise. To do this, first await
* `super.updateComplete` then any subsequent state.
*
* @returns {Promise} The Promise returns a boolean that indicates if the
* update resolved without triggering another update.
*/
get updateComplete() {
return this._updatePromise;
}
/**
* Controls whether or not `update` should be called when the element requests
* an update. By default, this method always returns `true`, but this can be
* customized to control when to update.
*
* * @param _changedProperties Map of changed properties with old values
*/
protected shouldUpdate(_changedProperties: PropertyValues): boolean {
return true;
}
/**
* Updates the element. This method reflects property values to attributes.
* It can be overridden to render and keep updated element DOM.
* Setting properties inside this method will *not* trigger
* another update.
*
* * @param _changedProperties Map of changed properties with old values
*/
protected update(_changedProperties: PropertyValues) {
if (this._reflectingProperties !== undefined &&
this._reflectingProperties.size > 0) {
// Use forEach so this works even if for/of loops are compiled to for
// loops expecting arrays
this._reflectingProperties.forEach(
(v, k) => this._propertyToAttribute(k, this[k as keyof this], v));
this._reflectingProperties = undefined;
}
}
/**
* Invoked whenever the element is updated. Implement to perform
* post-updating tasks via DOM APIs, for example, focusing an element.
*
* Setting properties inside this method will trigger the element to update
* again after this update cycle completes.
*
* * @param _changedProperties Map of changed properties with old values
*/
protected updated(_changedProperties: PropertyValues) {
}
/**
* Invoked when the element is first updated. Implement to perform one time
* work on the element after update.
*
* Setting properties inside this method will trigger the element to update
* again after this update cycle completes.
*
* * @param _changedProperties Map of changed properties with old values
*/
protected firstUpdated(_changedProperties: PropertyValues) {
}
}