This repository has been archived by the owner on Mar 13, 2018. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 7
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
1 changed file
with
36 additions
and
36 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,64 +1,64 @@ | ||
/* | ||
* Copyright 2012 The Polymer Authors. All rights reserved. | ||
* Copyright 2013 The Polymer Authors. All rights reserved. | ||
* Use of this source code is governed by a BSD-style | ||
* license that can be found in the LICENSE file. | ||
*/ | ||
|
||
// This module implements an ordered list of pointer states. | ||
// | ||
// Each pointer object here has two properties: | ||
// - id: the id of the pointer | ||
// - event: the source event of the pointer, complete with positions | ||
// | ||
// The ordering of the pointers is from oldest pointer to youngest pointer, | ||
// which allows for multi-pointer gestures to not rely on the actual ids | ||
// imported from the source events. | ||
// | ||
// Any operation that needs to store state information about pointers can hang | ||
// objects off of the pointer in the pointermap. This information will be | ||
// preserved until the pointer is removed from the pointermap. | ||
|
||
/** | ||
* This module implements an map of pointer states | ||
*/ | ||
(function(scope) { | ||
var USE_MAP = window.Map && window.Map.prototype.forEach; | ||
var POINTERS_FN = function(){ return this.size; }; | ||
function PointerMap() { | ||
this.ids = []; | ||
this.pointers = []; | ||
}; | ||
if (USE_MAP) { | ||
var m = new Map(); | ||
m.pointers = POINTERS_FN; | ||
return m; | ||
} else { | ||
this.keys = []; | ||
this.values = []; | ||
} | ||
} | ||
|
||
PointerMap.prototype = { | ||
set: function(inId, inEvent) { | ||
var i = this.ids.indexOf(inId); | ||
var i = this.keys.indexOf(inId); | ||
if (i > -1) { | ||
this.pointers[i] = inEvent; | ||
this.values[i] = inEvent; | ||
} else { | ||
this.ids.push(inId); | ||
this.pointers.push(inEvent); | ||
this.keys.push(inId); | ||
this.values.push(inEvent); | ||
} | ||
}, | ||
has: function(inId) { | ||
return this.ids.indexOf(inId) > -1; | ||
return this.keys.indexOf(inId) > -1; | ||
}, | ||
'delete': function(inId) { | ||
var i = this.ids.indexOf(inId); | ||
var i = this.keys.indexOf(inId); | ||
if (i > -1) { | ||
this.ids.splice(i, 1); | ||
this.pointers.splice(i, 1); | ||
this.keys.splice(i, 1); | ||
this.values.splice(i, 1); | ||
} | ||
}, | ||
get: function(inId) { | ||
var i = this.ids.indexOf(inId); | ||
return this.pointers[i]; | ||
}, | ||
get size() { | ||
return this.pointers.length; | ||
var i = this.keys.indexOf(inId); | ||
return this.values[i]; | ||
}, | ||
clear: function() { | ||
this.ids.length = 0; | ||
this.pointers.length = 0; | ||
this.keys.length = 0; | ||
this.values.length = 0; | ||
}, | ||
// return value, key, map | ||
forEach: function(callback, thisArg) { | ||
this.values.forEach(function(v, i) { | ||
callback.call(thisArg, v, this.keys[i], this); | ||
}, this); | ||
}, | ||
pointers: function() { | ||
return this.keys.length; | ||
} | ||
}; | ||
|
||
if (window.Map) { | ||
PointerMap = window.Map; | ||
} | ||
scope.PointerMap = PointerMap; | ||
})(window.PointerGestures); |