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[BUG] <Black water issue ON LTW SHADERS> #6507

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system32crowdstrikewin11 opened this issue Jan 19, 2025 · 2 comments
Closed

[BUG] <Black water issue ON LTW SHADERS> #6507

system32crowdstrikewin11 opened this issue Jan 19, 2025 · 2 comments
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bug Something isn't working

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@system32crowdstrikewin11

Describe the bug

When running Minecraft using PojavLauncher on my phone, the LTW renderer works completely fine except for one issue: water appears black. This occurs while using shaders, and the problem persists consistently.
On vanilla Minecraft it runs fine

The log file and images/videos

az_recorder_20250119_191140_compress.mp4

latestlog-1.txt

Image
Image

Steps To Reproduce

1. open pojavlauncher 
2. Start the game
3. Join or create a world
4. Enable chocapic v6 lite shaders

Expected Behavior

Expected behaviour was to render the water correctly without any bugs

Platform

- Device model: POCO X6 PRO
- CPU architecture: ARM 9 64 BIT
- Android version: 14
- PojavLauncher version: gladiolus-20250117-6b0ff50-v3_openjdk

Anything else?

I do think it's a LTW bug because that shader completely on zink and adjusting every type of Minecraft settings doesn't fixes this bug even turning off shadows didn't worked.
Sorry if this is not a LTW related bug

@system32crowdstrikewin11 system32crowdstrikewin11 added the bug Something isn't working label Jan 19, 2025
@Furina-imw
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since this renderer is "not finished" the latest release also clearly mentions this issue.

@GaucovyAero
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yeah, i guess just wait, it might be possible to be fixed, it might not

@GaucovyAero GaucovyAero closed this as not planned Won't fix, can't repro, duplicate, stale Jan 25, 2025
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3 participants