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When running Minecraft using PojavLauncher on my phone, the LTW renderer works completely fine except for one issue: water appears black. This occurs while using shaders, and the problem persists consistently.
On vanilla Minecraft it runs fine
1. open pojavlauncher
2. Start the game
3. Join or create a world
4. Enable chocapic v6 lite shaders
Expected Behavior
Expected behaviour was to render the water correctly without any bugs
Platform
- Device model: POCO X6 PRO
- CPU architecture: ARM 9 64 BIT
- Android version: 14
- PojavLauncher version: gladiolus-20250117-6b0ff50-v3_openjdk
Anything else?
I do think it's a LTW bug because that shader completely on zink and adjusting every type of Minecraft settings doesn't fixes this bug even turning off shadows didn't worked.
Sorry if this is not a LTW related bug
The text was updated successfully, but these errors were encountered:
Describe the bug
When running Minecraft using PojavLauncher on my phone, the LTW renderer works completely fine except for one issue: water appears black. This occurs while using shaders, and the problem persists consistently.
On vanilla Minecraft it runs fine
The log file and images/videos
az_recorder_20250119_191140_compress.mp4
latestlog-1.txt
Steps To Reproduce
Expected Behavior
Expected behaviour was to render the water correctly without any bugs
Platform
Anything else?
I do think it's a LTW bug because that shader completely on zink and adjusting every type of Minecraft settings doesn't fixes this bug even turning off shadows didn't worked.
Sorry if this is not a LTW related bug
The text was updated successfully, but these errors were encountered: