-
-
Notifications
You must be signed in to change notification settings - Fork 382
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Wind Charge causes fake explosion logs in CoreProtect #696
Comments
Same issue here, seems like an easy fix. |
Furthermore, blocks that actually get broken by wind charges (chorus flower, and decorated pots), don't get logged. |
This was fixed in 3e8083b, just latest release doesn't have it, you'd have to build from source. |
Do trapdoor interactions get properly logged? I haven't been able to check yet |
Doesn't seem like it, decorated pots don't log breaking either. I'm working on a fix right now for decorated pots, I'll see if I can get the other interactions wind charges do working as well. |
This fix also doesn't work for wind charges summoned by a breeze, as these are counted as the "BREEZE_WIND_CHARGE" entity. |
Wind charge detonation causes blocks that are currently still there (unbroken) to be logged as broken in CoreProtect
This can be observed heavily in trial chambers when multiple breezes spawn
The text was updated successfully, but these errors were encountered: