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While creating the Go GSDK and testing with the LocalMultiplayerAgent, we found out that the GsdkConfig.GamePorts field should actually be map[string]string instead of map[string]int. We verified it by checking some MPS VMs as well. As we copied this type on the Go GSDK from the one here in the thundernetes repo, we should make that change here as well. Created #57 to create unit tests for initcontainer as well.