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Enable scale subresource for standingBy game servers #228

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Apr 19, 2022
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1 change: 1 addition & 0 deletions pkg/operator/api/v1alpha1/gameserverbuild_types.go
Original file line number Diff line number Diff line change
Expand Up @@ -89,6 +89,7 @@ type GameServerBuildStatus struct {
//+kubebuilder:printcolumn:name="Active",type=string,JSONPath=`.status.currentActive`
//+kubebuilder:printcolumn:name="Crashes",type=string,JSONPath=`.status.crashesCount`
//+kubebuilder:printcolumn:name="Health",type=string,JSONPath=`.status.health`
//+kubebuilder:subresource:scale:specpath=.spec.standingBy,statuspath=.status.currentStandingBy

// GameServerBuild is the Schema for the gameserverbuilds API
type GameServerBuild struct {
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Original file line number Diff line number Diff line change
Expand Up @@ -7196,6 +7196,9 @@ spec:
served: true
storage: true
subresources:
scale:
specReplicasPath: .spec.standingBy
statusReplicasPath: .status.currentStandingBy
status: {}
status:
acceptedNames:
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