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Using go routines for gameserver creation and deletion #217

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merged 8 commits into from
Apr 8, 2022

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@javier-op javier-op commented Apr 7, 2022

Fixes #213
The reconcile function still has a maximum of 20 creations and deletions per loop, because having small loops show better performance, but now those calls are made asynchronously with go routines.

@javier-op javier-op merged commit be293b4 into main Apr 8, 2022
@javier-op javier-op deleted the async_create_delete branch April 8, 2022 21:54
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Asynchronous calls when creating and deleting gameservers in batches
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