From 18faf6c07378dd35bae5acc7c4a519d561086962 Mon Sep 17 00:00:00 2001 From: Dimitris-Ilias Gkanatsios Date: Wed, 30 Mar 2022 08:04:11 -0700 Subject: [PATCH] Update README.md (#198) --- docs/README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/README.md b/docs/README.md index 1123ade1..ca3c410c 100644 --- a/docs/README.md +++ b/docs/README.md @@ -22,7 +22,7 @@ Thundernetes requires: - A Kubernetes cluster, either on-premise or on a public cloud provider. Ideally, the cluster should support having a Public IP per Node to allow external incoming connections - A game server - - integrated with the open source [Game Server SDK](https://playfab.com/gsdk) (GSDK). GSDK has been battle-tested by multiple AAA titles for years on the [Azure PlayFab Multiplayer Servers service](https://docs.microsoft.com/gaming/playfab/features/multiplayer/servers/) and supports multiple popular programming languages and game engines like Unity, Unreal, C#, C++, Java, Go. + - integrated with the open source [Game Server SDK](https://github.com/playfab/gsdk) (GSDK). GSDK has been battle-tested by multiple AAA titles for years on the [Azure PlayFab Multiplayer Servers service](https://docs.microsoft.com/gaming/playfab/features/multiplayer/servers/) and supports multiple popular programming languages and game engines like Unity, Unreal, C#, C++, Java, Go. - built as a Linux container image. This image should be deployed to a container registry that your Kubernetes cluster can access. > **_NOTE_**: You can avoid having to integrate with GSDK by using the [wrapper sample](usingwrapper.md). This sample is great if you want to experiment with Thundernetes, however proper GSDK integration is highly recommended.