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Andrew McWatters edited this page Aug 23, 2020
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Welcome to the Grid API Documentation.
Here you'll find the Lua documentation for the Grid engine. Callbacks, classes, interfaces, libraries, and panels for game development have their references published here.
- Target audience
- Understanding the UI visual formatting model
- Client–Server Initialization
- Game Loop
- Tick rate and bandwidth
- List of console commands
- List of console variables
- List of payloads
If you'd like to hack on the Grid engine, you can always find the latest version of the engine here on GitHub.
For other Planimeter projects, see our organization page.
Callbacks
- onAddonMounted
- onAddonUnmounted
- onMainMenuActivate
- onMainMenuClose
- onNPCSpawn
- onPlayerChat
- onPlayerConnect
- onPlayerDisconnect
- onPlayerInitialSpawn
- onPlayerSay
- onPlayerSpawn
- onPlayerUse
- onReloadImage
- onReloadScript
- onReloadSound
- quit
- update
Classes
- canvas
- character
- color
- concommand
- context
- convar
- entity
- fullscreencanvas
- host
- map
- networkvar
- payload
- player
- scheme
- shader
- sprite
- tween
- typelenvalues
- vector
Interfaces and Libraries
Panels
- box
- button
- checkbox
- closebutton
- commandbutton
- commandbuttongroup
- dropdownlist
- dropdownlistitem
- dropdownlistitemgroup
- frame
- frametab
- frametabgroup
- frametabpanel
- frametabpanels
- imagepanel
- label
- panel
- passwordtextbox
- progressbar
- radiobutton
- radiobuttongroup
- rootpanel
- scrollablepanel
- scrollbar
- slider
- tabbedframe
- text
- textbox
- textboxautocompleteitemgroup
- throbber
- viewport