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jer: I like the idea of mesh.enable / .disable to just wrap/do the NWK_* for use cases to keep scout awake but mesh off
blathijs: If we implement that, we must remember to set a flag and let the sleep code check it (to prevent mesh.disable; power.sleep; from re-enabling the radio on wakeup)
The text was updated successfully, but these errors were encountered:
From chat:
jer: I like the idea of mesh.enable / .disable to just wrap/do the NWK_* for use cases to keep scout awake but mesh off
blathijs: If we implement that, we must remember to set a flag and let the sleep code check it (to prevent mesh.disable; power.sleep; from re-enabling the radio on wakeup)
The text was updated successfully, but these errors were encountered: