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MineFieldClickHandler.cs
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using System.Windows.Forms;
using Minesweeper.Engine;
using Minesweeper.SkillsNamespace;
namespace Minesweeper.UI
{
public static class MineFieldClickHandler
{
public static void HandleFieldClick(this PictureBox pictureBox, MouseEventArgs args, MineField field,
Skills skill)
{
if (field.GameState == GameState.Paused) return;
var column = args.X / (pictureBox.Width / field.Columns);
var row = args.Y / (pictureBox.Height / field.Rows);
switch (skill)
{
case Skills.None:
HandleUsualClick(args, field, column, row);
break;
case Skills.SolveSingleCell:
field.SolveSingleCell(column, row);
break;
case Skills.SolveNeighbors:
field.SolveNeighbors(column, row);
break;
}
}
private static void HandleUsualClick(MouseEventArgs args, MineField field, int column, int row)
{
switch (args.Button)
{
case MouseButtons.Left:
field.OpenCell(column, row);
break;
case MouseButtons.Right:
field.PutFlag(column, row);
break;
case MouseButtons.Middle:
field.TryOpenNeighbors(column, row);
break;
}
}
}
}