-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathMainForm.cs
314 lines (269 loc) · 10.3 KB
/
MainForm.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
using System;
using System.Drawing;
using System.Drawing.Imaging;
using System.Reflection;
using System.Windows.Forms;
using Minesweeper.Achievements;
using Minesweeper.Constants;
using Minesweeper.Engine;
using Minesweeper.PlayerNamespace;
using Minesweeper.SkillsNamespace;
using Minesweeper.Skins;
namespace Minesweeper.UI
{
public partial class MainForm : Form
{
private Skills _chosenSkill = Skills.None;
private FrameDimension _dimension;
private int _frameIndex;
private MineField _mineField;
private Player _player;
private FieldSettings _settings;
private ISkin _skin;
public MainForm()
{
InitializeComponent();
MaximizeBox = false;
_settings = SettingsLoader.TryLoadSettings();
_skin = new DefaultSkin();
SetFace(_skin.DefaultFace);
InitializePlayer();
timeTimer.Enabled = true;
}
private void ResizeForm()
{
var width = _settings.Columns * GameConstants.CellWidth;
var height = _settings.Rows * GameConstants.CellHeight;
ClientSize = new Size(width, height + menuStrip1.Height + facePictureBox.Height);
facePictureBox.Top = menuStrip1.Height;
facePictureBox.Left = (width - facePictureBox.Width) / 2;
pictureBox1.Top = menuStrip1.Height + facePictureBox.Height;
pictureBox1.Size = new Size(width, height);
}
private void exitToolStripMenuItem_Click(object sender, EventArgs e)
{
Application.Exit();
}
private void newToolStripMenuItem_Click(object sender, EventArgs e)
{
StartNewGame();
}
private void StartNewGame()
{
_mineField = new MineField(_settings);
_mineField.OnGameOver += OnGameOver;
_mineField.OnGameWon += OnGameWon;
SetFace(_skin.DefaultFace);
flagsLeftLabel.Text = _mineField.FlagsLeft.ToString();
ResizeForm();
pictureBox1.DrawField(_mineField, _skin);
}
private void OnMoneyChanged(object sender, EventArgs e)
{
Text = $"Minesweeper# | {_player.Name} ${_player.Money}";
}
private void OnAchievementUnlocked(object sender, EventArgs e)
{
var achievementEventArgs = (AchievementEvenArgs) e;
MessageBox.Show($"Achievement {achievementEventArgs.AchievementInfo.Name} unlocked!");
}
private void OnGameOver(object sender, EventArgs e)
{
pictureBox1.DrawField(_mineField, _skin);
SetFace(_skin.LostFace);
_player.ProcessField(_mineField);
MessageBox.Show($"{_skin.LostMessage}\nTime: {Math.Floor(_mineField.TimeElapsed)}");
}
private void OnGameWon(object sender, EventArgs e)
{
pictureBox1.DrawField(_mineField, _skin);
SetFace(_skin.WonFace);
_player.ProcessField(_mineField);
MessageBox.Show(
$"{_skin.WinMessage}\nTime: {Math.Floor(_mineField.TimeElapsed)}\nMoney won: {_mineField.MoneyWon}");
}
private void SetFace(Bitmap face)
{
facePictureBox.Image = face;
}
private void pictureBox1_MouseClick(object sender, MouseEventArgs e)
{
if (_mineField == null) return;
pictureBox1.HandleFieldClick(e, _mineField, _chosenSkill);
_chosenSkill = Skills.None;
pictureBox1.DrawField(_mineField, _skin);
flagsLeftLabel.Text = _mineField.FlagsLeft.ToString();
_mineField.CheckGameState();
}
private void timeTimer_Tick(object sender, EventArgs e)
{
timeLabel.Text = Math.Floor(_mineField.TimeElapsed).ToString();
timeLabel.Left = ClientSize.Width - timeLabel.Width;
}
private void facePictureBox_MouseClick(object sender, MouseEventArgs e)
{
StartNewGame();
}
private void MainForm_FormClosed(object sender, FormClosedEventArgs e)
{
PlayerLoader.SavePlayer(_player);
Serializer.Serializer.Serialize(_mineField.FieldSettings, GameConstants.SettingsFileName);
}
private void pauseToolStripMenuItem_Click(object sender, EventArgs e)
{
_mineField.Pause();
pictureBox1.DrawField(_mineField, _skin);
}
private void MainForm_KeyDown(object sender, KeyEventArgs e)
{
_player.KeyPress(e.KeyData.ToString());
}
#region Skills tool strip
private void InitializeSkillsToolStrip()
{
skillsToolStripMenuItem.DropDownItems.Clear();
foreach (var fieldInfo in typeof(Skills).GetFields())
{
var skillAttribute = (SkillInfo) fieldInfo.GetCustomAttribute(typeof(SkillInfo), false);
if (skillAttribute == null) continue;
var name = skillAttribute.Name;
var cost = skillAttribute.Cost;
if (name == "None") continue;
var item = skillsToolStripMenuItem.DropDownItems.Add($"{name} {cost}");
item.Click += (sender, args) => SkillClickHandler(sender, args, (Skills) fieldInfo.GetValue(null));
}
}
private void SkillClickHandler(object sender, EventArgs eventArgs, Skills skill)
{
if (_mineField.GameState != GameState.InProgress)
{
MessageBox.Show("Game is not in progress.");
return;
}
if (_player.BuySkill(skill))
_chosenSkill = skill;
else
MessageBox.Show("Not enough money to buy this!");
}
#endregion
#region Skin tool strip
private void InitializeSkinToolStrip()
{
skinToolStripMenuItem.DropDownItems.Clear();
foreach (var skin in GameConstants.Skins)
{
var skinAttribute = (SkinInfo) skin.GetType().GetCustomAttribute(typeof(SkinInfo), false);
var id = skinAttribute.Id;
var name = skinAttribute.Name;
var cost = skinAttribute.Cost;
var item = skinToolStripMenuItem.DropDownItems.Add(name);
if (_player.OwnedSkins.Contains(id))
{
item.Click += (sender, args) => PurchasedSkinClickHandler(sender, args, skin);
}
else
{
item.Text += " " + cost;
item.Click += (sender, args) => NotPurchasedSkinClickHandler(sender, args, id);
}
}
}
private void PurchasedSkinClickHandler(object sender, EventArgs eventArgs, ISkin skin)
{
StopAnimating();
_skin = skin;
StartAnimating(_skin.Field);
switch (_mineField.GameState)
{
case GameState.NotStarted:
case GameState.InProgress:
SetFace(_skin.DefaultFace);
break;
case GameState.Won:
SetFace(_skin.WonFace);
break;
case GameState.Lost:
SetFace(_skin.LostFace);
break;
}
pictureBox1.DrawField(_mineField, _skin);
}
private void NotPurchasedSkinClickHandler(object sender, EventArgs eventArgs, int skinId)
{
if (_player.BuySkin(skinId))
InitializeSkinToolStrip();
else
MessageBox.Show("Not enough money to buy this!");
}
#endregion
#region Difficulty tool strip
private void beginnerToolStripMenuItem_Click(object sender, EventArgs e)
{
_settings = GameConstants.BeginnerSettings;
StartNewGame();
}
private void intermediateToolStripMenuItem_Click(object sender, EventArgs e)
{
_settings = GameConstants.IntermediateSettings;
StartNewGame();
}
private void expertToolStripMenuItem_Click(object sender, EventArgs e)
{
_settings = GameConstants.ExpertSettings;
StartNewGame();
}
private void customToolStripMenuItem_Click(object sender, EventArgs e)
{
var settingsForm = new CustomSettingsForm(_settings);
settingsForm.ShowDialog();
_settings = SettingsLoader.TryLoadSettings();
StartNewGame();
}
#endregion
#region Animation
private void StartAnimating(Bitmap bitmap)
{
_dimension = new FrameDimension(bitmap.FrameDimensionsList[0]);
_frameIndex = 0;
gifTimer.Enabled = true;
}
private void StopAnimating()
{
gifTimer.Enabled = false;
}
private void gifTimer_Tick(object sender, EventArgs e)
{
_frameIndex = (_frameIndex + 1) % _skin.Field.GetFrameCount(_dimension);
_skin.Field.SelectActiveFrame(_dimension, _frameIndex);
pictureBox1.DrawField(_mineField, _skin);
}
#endregion
#region Player tool strip
private void InitializePlayer()
{
_player = PlayerLoader.GetPlayer() ?? _player;
_player.OnMoneyChanged += OnMoneyChanged;
_player.OnAchievementUnlocked += OnAchievementUnlocked;
OnMoneyChanged(this, EventArgs.Empty);
InitializeSkinToolStrip();
InitializeSkillsToolStrip();
StartNewGame();
}
private void changePlayerToolStripMenuItem_Click(object sender, EventArgs e)
{
PlayerLoader.SavePlayer(_player);
InitializePlayer();
}
private void statisticsToolStripMenuItem_Click(object sender, EventArgs e)
{
var statsForm = new StatisticsForm(_player);
statsForm.ShowDialog();
}
private void achievementsToolStripMenuItem_Click(object sender, EventArgs e)
{
var achievementsListForm = new AchievementTableForm(_player);
achievementsListForm.ShowDialog();
}
#endregion
}
}