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sketch.js
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// Ensure ThreeJS is in global scope for the 'examples/'
global.THREE = require("three");
// Include any additional ThreeJS examples below
require("three/examples/js/controls/OrbitControls");
const canvasSketch = require("canvas-sketch");
const settings = {
// Make the loop animated
animate: true,
// Get a WebGL canvas rather than 2D
context: "webgl"
};
const sketch = ({ context }) => {
// Create a renderer
const renderer = new THREE.WebGLRenderer({
canvas: context.canvas
});
// WebGL background color
renderer.setClearColor("#000", 1);
// Setup a camera
const camera = new THREE.PerspectiveCamera(45, 1, 0.01, 100);
camera.position.set(3, 3, -5);
camera.lookAt(new THREE.Vector3());
// Setup camera controller
const controls = new THREE.OrbitControls(camera, context.canvas);
// Setup your scene
const scene = new THREE.Scene();
// Setup a geometry
const geometry = new THREE.SphereGeometry(1, 32, 16);
const loader = new THREE.TextureLoader();
const moonTexture = loader.load('moon.bmp');
const texture = loader.load("earth.bmp");
// Setup a material
const material = new THREE.MeshStandardMaterial({
roughness:1,
metalness:0,
map:texture
});
// Setup a mesh with geometry + material
const mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
const moonGroup = new THREE.Group();
const moonMaterial = new THREE.MeshStandardMaterial({
roughness:1,
metalness:0,
map: moonTexture
})
const moonMesh = new THREE.Mesh(geometry, moonMaterial);
moonMesh.position.set(1.5,1,0)
moonMesh.scale.setScalar(0.25);
moonGroup.add(moonMesh);
scene.add(moonGroup);
const light = new THREE.PointLight('white', 2)
light.position.set(3,3,3)
moonGroup.add(light);
scene.add(mesh);
// draw each frame
return {
// Handle resize events here
resize({ pixelRatio, viewportWidth, viewportHeight }) {
renderer.setPixelRatio(pixelRatio);
renderer.setSize(viewportWidth, viewportHeight, false);
camera.aspect = viewportWidth / viewportHeight;
camera.updateProjectionMatrix();
},
// Update & render your scene here
render({ time }) {
mesh.rotation.y = time * 0.15;
moonMesh.rotation.y = time * 0.075;
moonGroup.rotation.y = time * 0.5;
controls.update();
renderer.render(scene, camera);
},
// Dispose of events & renderer for cleaner hot-reloading
unload() {
controls.dispose();
renderer.dispose();
}
};
};
canvasSketch(sketch, settings);