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assaultcube.sh
executable file
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assaultcube.sh
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#!/bin/sh
# CUBE_DIR should refer to the directory in which AssaultCube is placed.
#CUBE_DIR=~/assaultcube
#CUBE_DIR=/usr/local/assaultcube
#CUBE_DIR=.
CUBE_DIR=$(dirname "$(readlink -f "${0}")")
# CUBE_OPTIONS starts AssaultCube with any command line options you choose.
#CUBE_OPTIONS="-f"
CUBE_OPTIONS="--home=${HOME}/.assaultcube/v1.3 --init"
# SYSTEM_NAME should be set to the name of your operating system.
#SYSTEM_NAME=Linux
SYSTEM_NAME=`uname -s`
# MACHINE_NAME should be set to the architecture of your processor.
#MACHINE_NAME=i686
MACHINE_NAME=`uname -m`
case ${SYSTEM_NAME} in
Linux)
SYSTEM_NAME=linux_
;;
*)
SYSTEM_NAME=unknown_
;;
esac
case ${MACHINE_NAME} in
i486|i586|i686)
MACHINE_NAME=
;;
x86_64)
MACHINE_NAME=64_
;;
*)
if [ ${SYSTEM_NAME} != native_ ]
then
SYSTEM_NAME=native_
fi
MACHINE_NAME=
;;
esac
if [ -x "${CUBE_DIR}/bin_unix/native_client" ]
then
SYSTEM_NAME=native_
MACHINE_NAME=
fi
BINARYPATH="${CUBE_DIR}/bin_unix/${SYSTEM_NAME}${MACHINE_NAME}client"
if [ "$1" = "--outputbinarypath" ]; then
echo "${BINARYPATH}"
exit 0
elif [ -x "${BINARYPATH}" ]; then
cd "${CUBE_DIR}"
exec "${BINARYPATH}" ${CUBE_OPTIONS} "$@"
else
echo "Your platform does not have a pre-compiled AssaultCube client."
echo "Please follow the following steps to build a native client:"
echo "1) Ensure you have the following DEVELOPMENT libraries installed:"
echo " OpenGL, SDL, SDL_image, zlib, libogg, libvorbis, OpenAL Soft"
echo "2) Ensure clang++ and any other required build tools are installed."
echo "3) Change directory to ./source/src/ and type \"make install\"."
echo "4) If the compile succeeds, return to this directory and re-run this script."
exit 1
fi