-
Notifications
You must be signed in to change notification settings - Fork 10
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Crashing after update #53
Comments
remove files all animation errors are related to meshes or these files in one way or another. Edit: I opened the latest unofficial patch, everything is successful. |
I'll leave it open, I wonder what others will say |
Current CK version: Fallout 4 [v1.10.982.3] Windows 10 Home, all updates EDIT: deleted the EDIT 2: |
maybe os, resize problem... i use 26100 sdk |
For what it's worth, Windows SDK 26100 is completely compatible with Windows 10 19045 |
Is MO2 used to start the CK? It seems the combination of CKPE and MO2 triggers the C0000005 constantly on loading larger ESM/ESP files. This is also reported on the Nexus. Someone 'fixed' it by running the CK from the game directory directly. A theory I have is that the memory tools of CKPE interfere with the virtual filesystem of MO2 resulting in a memory issue causing the crash. |
there is a patch in CKPE to expand the allowed file size to more than 4GB |
Yeah, I was/am using MO2. It's a shame that to use Mo2, you gotta boot the CK through it to load the plugins you want |
this crash on window size change
CreationKitPlatformExtendedCrash.log
this crash on load
CreationKitPlatformExtendedCrash.log
It sometimes crashed after loading data, but sometimes it crashed after trying to resize the Objects window
I am running as administrator
end of crashlog says:
The text was updated successfully, but these errors were encountered: