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Crashing after update #53

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snowboundmage2 opened this issue Jul 20, 2024 · 8 comments
Closed

Crashing after update #53

snowboundmage2 opened this issue Jul 20, 2024 · 8 comments

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@snowboundmage2
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snowboundmage2 commented Jul 20, 2024

image

this crash on window size change
CreationKitPlatformExtendedCrash.log

this crash on load
CreationKitPlatformExtendedCrash.log

It sometimes crashed after loading data, but sometimes it crashed after trying to resize the Objects window
I am running as administrator
end of crashlog says:

====== CRASH INFO ======
Exception:
	Code: C0000005
	Address: 00007FF6B7B9B3A4
	Message: The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
@Perchik71
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Perchik71 commented Jul 20, 2024

remove files
TemporaryBehaviorEventInfoOutput.txt
TemporaryClipDataOutput.txt
TemporarySyncAnimDataOutput.txt

all animation errors are related to meshes or these files in one way or another.

Edit: I opened the latest unofficial patch, everything is successful.
Edit2: but sometimes it crashed after trying to resize the Objects window --- win version? my current is very slow, it changes this window.

@Perchik71 Perchik71 closed this as not planned Won't fix, can't repro, duplicate, stale Jul 20, 2024
@Perchik71 Perchik71 reopened this Jul 20, 2024
@Perchik71
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I'll leave it open, I wonder what others will say

@snowboundmage2
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snowboundmage2 commented Jul 20, 2024

win version?

Current CK version: Fallout 4 [v1.10.982.3]
Creation Kit Platform Extended Runtime: Initialize (Version: 0.4.0.59, OS: 10.0 Build 19045)

Windows 10 Home, all updates

EDIT: deleted the
TemporaryBehaviorEventInfoOutput.txt
TemporaryClipDataOutput.txt
TemporarySyncAnimDataOutput.txt
So far so good

EDIT 2:
Nope, crashing inconsistantly again, still error C0000005

@Perchik71
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maybe os, resize problem... i use 26100 sdk

@snowboundmage2
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maybe os, resize problem... i use 26100 sdk

For what it's worth, Windows SDK 26100 is completely compatible with Windows 10 19045

@naaitsab
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naaitsab commented Jul 20, 2024

Is MO2 used to start the CK? It seems the combination of CKPE and MO2 triggers the C0000005 constantly on loading larger ESM/ESP files. This is also reported on the Nexus. Someone 'fixed' it by running the CK from the game directory directly.

A theory I have is that the memory tools of CKPE interfere with the virtual filesystem of MO2 resulting in a memory issue causing the crash.

@Perchik71
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Perchik71 commented Jul 20, 2024

there is a patch in CKPE to expand the allowed file size to more than 4GB
@naaitsab I do not use MO2, I have repeatedly said this.
Edit: for the sake of expansion, had to increase the memory occupied by the class from 0x160 to 0x180

@snowboundmage2
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snowboundmage2 commented Jul 21, 2024

Is MO2 used to start the CK? It seems the combination of CKPE and MO2 triggers the C0000005 constantly on loading larger ESM/ESP files. This is also reported on the Nexus. Someone 'fixed' it by running the CK from the game directory directly.

A theory I have is that the memory tools of CKPE interfere with the virtual filesystem of MO2 resulting in a memory issue causing the crash.

Yeah, I was/am using MO2. It's a shame that to use Mo2, you gotta boot the CK through it to load the plugins you want

@Perchik71 Perchik71 closed this as not planned Won't fix, can't repro, duplicate, stale Jul 21, 2024
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