From 6d338426ed9cff7f8bbbd5b3fa1176645d27bf34 Mon Sep 17 00:00:00 2001 From: Parallellines <133058741+Parallellines0451@users.noreply.github.com> Date: Wed, 28 Jun 2023 19:06:02 -0300 Subject: [PATCH] Update README.md --- README.md | 23 +++++++++++++---------- 1 file changed, 13 insertions(+), 10 deletions(-) diff --git a/README.md b/README.md index a9131887d..402c70def 100644 --- a/README.md +++ b/README.md @@ -7,29 +7,32 @@ Various shader fixes and improvements for GTA IV 1.0.7.0, 1.0.8.0 and Complete E - Improved depth of field and fixed resolution scaling - Remade bloom shader with proper resolution scaling - Fixed the entire screen being blurry with definition off -- Fixed distorted car reflections thanks to AssaultKifle47 and increased their intensity to match consoles +- Improved TLAD noise tiling +- Fixed distorted car reflections thanks to AssaultKifle47 +- Fixed anisotropic filtering making reflections weaker, especially in cars +- Increased ambient reflection intensity to match consoles - Included native FXAA thanks to RaphaelK12 - Included RaphaelK12's 5x5 gaussian shadow filter -- Fixed excessively strong vertex AO and static vehicle shadows; also includes uncompressed textures for them +- Fixed excessively strong vertex AO and static vehicle shadows - Improved water texture tiling (console/medium tiling for the very high setting) - Fixed textureless water on AMD graphics cards -- Fixed "emissivestrong" lights -- Increased rain and splash intensity to mostly match consoles +- Fixed invisible "emissivestrong" lights +- Improved rain intensity and made it more visible at night - Fixed black water droplets on screen (although refraction isn't restored yet) -- Included console-like gamma in rage_postfx, disabled by default; also includes console timecycles and vehicle.ide's for reflections +- Included console-like gamma in rage_postfx (disabled by default) - Fixed disconnected shadows/excessively high depth bias for cascaded shadow maps -- Fixed improper reflection mipmap dimming which made ambient reflections weaker than they're supposed to be - Included robi29 & \_CP_'s water shadow stretching fix, disconnected night shadow fix and mirror reflection fix -# Improved depth of field, fixed definition blur and added native FXAA +# Fixed depth of field resolution scaling, fixed definition blur and added native FXAA [![dof.png](https://i.postimg.cc/L4kcRwfp/dof.png)](https://postimg.cc/jC5g48Zg) [![dof2.png](https://i.postimg.cc/KvZdYfrg/dof2.png)](https://postimg.cc/MXFsPyLW) [![2023-06-19-38.png](https://i.postimg.cc/h4Vmpbmv/2023-06-19-38.png)](https://postimg.cc/3WJWwGnQ) # Optional console-like gamma [![gammacomp2.png](https://i.postimg.cc/qRQ494FR/gammacomp2.png)](https://postimg.cc/ZB9GNt4t) # Fixed volumetric light shafts -[![volume.png](https://i.postimg.cc/wBLBbKHy/volume.png)](https://postimg.cc/Lq4RnbJ2) -# Scalable bloom +[![Grand-Theft-Auto-IV-2023-06-26-01-57.png](https://i.postimg.cc/cLyJ1X4h/Grand-Theft-Auto-IV-2023-06-26-01-57.png)](https://postimg.cc/F7pvDbSk) +[![Grand-Theft-Auto-IV-2023-06-26-06-15-1.png](https://i.postimg.cc/SNzspwqj/Grand-Theft-Auto-IV-2023-06-26-06-15-1.png)](https://postimg.cc/9rCVdgDj) +# Fixed bloom resolution scaling [![bloom.png](https://i.postimg.cc/pTBLRDmP/bloom.png)](https://postimg.cc/8JjSbfdY) # Restored and improved stippled transparency [![2023-06-19-31.png](https://i.postimg.cc/RVCWd1d7/2023-06-19-31.png)](https://postimg.cc/c6j14nVC) @@ -54,4 +57,4 @@ Their repositories, which also have lots of cool stuff: # To-do: - Port the Xbox screen droplet shader to PC - Fix the water foam, which is somehow tied to the camera height -- Fix the 1.0.7.0+ fake tree shadows, which move according to the sun angle instead of stretching (ideally they'd behave like the 1.0.4.0 fake tree shadows) +- Either fix the fake tree shadows or add wind to trees without flag #31 in ext_veg.ide